Many older video games, specifically those from the 1980s, used a set of sprites, which were two-dimensional bitmaps that were drawn into a scene. Often, these included the player's character, enemies, parts of the scenery, and so on.

Use two buttons and a character LCD to control a character sprite. When one button is pressed, the character moves left, and when the other button is pressed, the character moves right.

Hint: Use the createChar() function in the LiquidCrystal object to create a custom 5x7 pixel character in the LCD.