﻿1
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‫However, what if I sex now equals two kilograms times meter squared, then I y y equals.

2
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‫Three kg tanks, meter squared.

3
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‫And ices equals five kilograms times meter squared and 5.8 feet on that and side that are still equal.

4
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‫And there are one radians per second, then h x, h y and z equal the mass moment of inertia matrix

5
00:00:39,570 --> 00:00:40,260
‫times.

6
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‫The angular velocity vector and you're left with two, three and five kg meter squared per second.

7
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‫Now you can clearly see that the angular momentum vector and the angular velocity vector.

8
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‫They have different directions, and that's because you can't extract that constant anymore.

9
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‫You can see that the vector one one one clearly has a different direction compared to a vector that

10
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‫has elements two, three and five.

11
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‫And you can imagine that things can be even worse if you're products of inertia are not zeros.

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‫In general, if you have an object and your angular momentum, vector has a different direction compared

13
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‫to your angular velocity vector, then that's not good.

14
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‫Because that will make the rotation of the object not stable.

15
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‫The rotation will not be about any consistent direction, it will tumble.

16
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‫Meaning that at some point your angular velocity will be in this direction.

17
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‫Then at another point, it will be in this direction.

18
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‫And then maybe in this direction.

19
00:02:09,570 --> 00:02:19,230
‫So when you're dealing with rotations in 3-D, then it is recommended that you design your things in

20
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‫such a way that your angular momentum vector would be as closely as possible to your angular velocity

21
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‫vector so that you wouldn't have big differences there and you could achieve that by, for example,

22
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‫only rotating about one axis.

23
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‫Let's say that you only rotate about x axis and you make the y axis and z axis rotations zero gradients

24
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‫per second.

25
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‫In that case, you will have two here.

26
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‫But here you will have zero.

27
00:02:57,180 --> 00:02:59,820
‫And here you will have zero as well.

28
00:03:01,000 --> 00:03:08,350
‫And then your angular velocity vector is one zero zero and then your angular momentum vector is two

29
00:03:08,350 --> 00:03:13,930
‫zero zero, and then they are in the same direction in the X direction.

30
00:03:14,680 --> 00:03:17,770
‫And that makes the rotation much more stable.

31
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‫So now that you know what angular momentum is, we can look at the law that allows us to derive equations

32
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‫of motion for the rotational motion.

