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‫And so I also want to give you general formulas for mass moment of inertia.

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‫I don't want to stop here for a long time.

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‫However, you can read something out of these formulas.

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‫In fact, if you think about it, it's a pretty good art and it's pretty good skill to know how to translate

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‫mathematical formulas into a human language.

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‫So if you look at these formulas, what do you see?

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‫Will you see an integral?

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‫And that means that you have continuous summation.

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‫So in our case, let's focus on this guy here, because this is what we are computing, where computing

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‫mass moment of inertia about the Z axis.

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‫And so you have this D.M., which is this infinitesimal mass here, and then you have this are Z squared.

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‫And that's the radius of that particular D.M. from the Axis.

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‫And so essentially what is happening here is that this integral goes through this entire shape, takes

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‫each individual D.M. let's say D.M. one here and then later maybe it's D.M. two here.

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‫And for each the M, it measures the distance from the Z axis.

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‫Now notice that you have squared here, which means that the effect of increasing the distance of that

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‫small mass element from the axis is not linear, it's squared.

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‫So if you increase the distances of all the DM's from their axis by two times, then the mass movement

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‫of inertia about this axis will not increase by two times.

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‫It will increase more by four times.

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‫And so you go through the entire shape and you sum up each product of an infinitesimal mass element

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‫and its distance squared from the axis.

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‫All these products you sum up through continuous summation, which is the integral, and that's how

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‫you will get your mass moment of inertia.

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‫And if this one here was the Z axis like you see here, well, then here you will have the X axis and

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‫here you will have the Y axis.

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‫And if that's the case, then you can rewrite this R Z squared like this because R Z equals square root

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‫of X squared plus Y squared is the Pythagorean theorem.

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‫Right.

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‫So this distance here can be computed by taking this side here and this side here.

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‫So this would be X and this would be Y, and then you compute this length here using the Pythagorean

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‫theorem like this.

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‫And since you have your R Z squared here, then instead of this, you can write like this and that will

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‫give you X squared plus Y squared.

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‫And then D.M. can be a constant number.

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‫Or if you don't have a density that is constant, then you can rewrite D.M. Like this, the M equals

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‫the density times, the V where D.V. is a differential volume, a differential volume essentially is

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‫the X Times DUI times.

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‫DEASEY So if you imagine a small, infinitesimal cube and then you have your DKs here, then you will

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‫have the Y here and then these here, then this entire thing will be your differential volume.

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‫And so you might have a case where your density is not constant, but rather it depends, for example,

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‫on X and Y.

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‫And then instead of D.M., you will just write this one here.

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‫And the same concept would apply to this shape as well, even though here it would be more complicated

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‫because your answer would change a lot.

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‫And the same exact concept would apply to mass movement of inertia about the Y axis and the x axis.

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‫Now, one more thing that I want to say.

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‫If you take this D.M..

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‫And you write it down like this, the density that self depends on X and Y and perhaps even Z and 10

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‫times the differential volume where the differential volume is nothing but the product of the DUI and

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‫the Z.

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‫And you know that this mass moment of inertia is computed by summing up all the products of this differential

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‫element and its distance squared from the axis.

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‫And now knowing this and this, you can rewrite this equation like this is easy, equals X squared plus

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‫Y squared.

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‫And now instead of D.M., I'm going to write this Times Road that depends on X, Y and Z, the most

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‫general case.

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‫And instead of Dve, I'm going to write the X Times DUI Times Dizzie.

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‫And now you have three differential elements here, which means that this integral converts into a triple

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‫integral.

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‫So if you choose this approach, then it's like going through the entire object and taking an infinitesimally

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‫small volume that you then multiply by the density at this specific location.

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‫And remember now, since the density is not constant, then in every single location, the density might

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‫be different.

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‫So you take an infinitesimally small volume divi one and then you multiplied by a raw one, which is

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‫the density valid only here.

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‫And then you multiply it by the squared distance.

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‫That is the distance from the axis to this particular point.

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‫And you do it for all infinitesimally small volumes in this object.

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‫But since you could rewrite DV as DKS Times divides, then you could express this entire equation like

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‫this.

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‫And from calculus, you know, or you can learn how to compute triple integrals.

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‫And so that's how mathematically you can compute your mass moment of inertia.

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‫But that's not all, because you also need to know how to compute the product of inertia.

