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‫Welcome back.

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‫So let's talk about the cross product applications now, one of the applications is actually a general

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‫moment calculation formula.

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‫So far we have computed moments in 2D, right.

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‫Let's imagine a beam like in the assignment in the first part of the core series.

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‫In that assignment, the beam initially hung on to courts like this.

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‫This is the beam here and these are the two courts and this is the ceiling f g is the force of gravity

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‫here that acts through the center of mass of the beam, which is here.

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‫Then the left cord breaks and the beam starts falling down.

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‫And you have to compute the moment about the point B right here.

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‫When you did that, then everything happened on an X Y plane.

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‫You had Y here and you had X here.

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‫That is because we viewed our world in 2D.

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‫However, in 3D, everything is much more general.

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‫In 2D, the direction of the moment was either popping out of the plane towards you like this or away

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‫from you like this, according to the right hand rule.

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‫That is because that is how we measure the direction of rotations in the first place.

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‫The rotation vector, whether it's angular velocity, angular acceleration or movement, it's vector

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‫is perpendicular to the plane on which the rotation is happening.

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‫So if something rotates like this, like you see here, then the vector of rotation is the red one here.

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‫That's the direction of the rotation, the red vector.

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‫Since moments cause rotation there, vectors are represented in the same way.

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‫Now, in 3D, your moment vector can have infinite directions in a 3D space, you can imagine a sphere

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‫here and the moment the vector can point in any direction on the sphere.

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‫So instead of just saying moment equals distance times force like we did in the previous course in this

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‫core series, we now have to go more generic in a 3D space.

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‫We define a 3D position vector like this.

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‫Our vector equals our X or Y and our Z transposed in a 3D force vector is like this affects F, Y and

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‫Z transposed.

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‫And of course this would be in meters and this would be in Newton's and the moment in 3D about a certain

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‫point.

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‫For example, Point O is calculated like this, the moment vector about the point O equals the position

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‫vector cross the force vector.

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‫That's the generic formula of moment calculation where you need the cross product and the cross product

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‫here makes sure that only the component of the force vector that is perpendicular to the position vector

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‫is taken into account.

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‫Remember, that is what the cross product did.

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‫It only multiplied the components of two vectors that were perpendicular to each other in the direction

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‫of the moment.

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‫Vector is perpendicular to both of them.

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‫It's perpendicular to the position vector and it's also perpendicular to the force vector in 3D.

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‫It looks something like this.

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‫This is the point o here.

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‫This is the position vector here.

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‫The position vector could be the distance from the center of the drone to the propeller, for example.

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‫So this is the center of the drone here and this is where the propeller is.

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‫And then you also have the force vector here and this force vector could be the thrust of the propeller.

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‫And so the drone experience is a moment m about its center that makes it angular accelerate about point.

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‫Oh, like this.

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‫So then of course means that this reference frame in white is the inertial reference frame and then

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‫the body frame that is attached to the drone is this one, for example, small X that goes along this

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‫position vector.

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‫Be careful here though.

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‫Order matters a krosby is not be cross a in fact A cross B equals minus B cross A and you saw it before

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‫with the right hand rule as well.

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‫To compute the moment you have to compute moment vector equals the position vector, cross the force

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‫vector and not the other way around.

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‫Force vector cross the position vector would be wrong, it would give you a wrong direction.

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‫In fact it would give you a direction that is opposite to the right direction.

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‫And again, remember, this green movement vector is perpendicular to both the position vector and to

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‫the force vector.

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‫If we shift this force vector here just for comparison.

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‫So this green movement vector, as you can see, it forms a ninety degree angle with the position vector

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‫and with the force vector.

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‫And so the moment vector can also be written like this.

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‫You have X and Y and then M, Z and then you transpose it.

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‫So in the end, these are all three dimensional vectors here.

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‫And so in a 2D case, it didn't matter whether you wrote F times the or the Times F that is because

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‫we multiply two kilos with each other.

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‫But in 3D, if you mess up the order, then your moment will be in the opposite direction because F

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‫Cross R would give you minus M about the point o this would be the right.

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‫Answer here.

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‫So that has been one application of across product in the next video, we will talk about another one.

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‫See you there.

