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Hi there, welcome to this video...
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about the Puppet Warp Tool
in Adobe Illustrator.
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It's used for a couple of good things.
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One of them is this,
where we get to kind of manipulate Type...
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and bend it around so it
fits into shapes...
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but also make monsters dance.
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Very, very important and useful technique.
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All right, maybe he wants to wave too.
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Let's go and do the tutorial.
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Yay!
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Let's get started.
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Open up the 'Puppet Pin' file
from your 'Exercise Files'.
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We're going to select on something.
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Now for this to work,
it needs to be a vector file.
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Most things in Illustrator are.
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If you want to do it with say,
JPEG, pixels, or raster images...
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you can do in Photoshop,
there's a Puppet Pin Tool there as well.
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There's one in After Effects as well
if you want to animate it.
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This is the tool we want,
the Puppet Pin Tool.
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You click on him once,
you need at least two.
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In this case, probably a few of them.
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You'll need to probably experiment
with him...
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 because once you put them in,
if I grab the tail, and wiggle it...
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it's cool, huh.
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I love-- I don't know.
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Pretty cool. Organic, okay.
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You can see, he's kind of--
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See the waves moving.
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It's meant to be water.
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You see that wiggling around.
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If you don't want that to happen...
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you might go--
okay, I'm going to undo that.
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Then I'm going to put in a pin there,
and maybe a pin there.
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The more pins you have...
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the kind of more it doesn't
want to move around that.
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You get more control, you can see,
it's not moving the whale...
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and over here, the tail
is not moving that.
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So just play around with what you need.
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How many pins you need...
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if you want to get rid of pins,
say you don't want too many...
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click on them, delete on your keyboard.
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Other things you can do is--
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We're just going to pin this guy,
so you need to select him first.
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I'm going to grab my 'Puppet Pin Tool'.
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One of the things, is you do get artefacts,
it's just part of this process.
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You might have to tidy them up afterwards
with the Direct Selection Tool.
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I'm just pinning it at a few places,
and you can see...
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you can see, down here,
see this line here has kind of come apart.
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That's kind of pointing a little bit.
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There's no real way of kind of
fixing that on the fly.
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Just get the things where you want it.
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Change your adjustments...
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and you might have to go
and do some fixing up afterwards.
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It's just a really good way
of like, kind of recurling this.
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Say I don't want that kind
of perfect circle look...
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I'm kind of just adjusting this.
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Other options is, with him selected--
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there's this kind of dotted line
around the outside.
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If you click, hold, and drag that,
it's the rotation rather than the movement.
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All right, you, rotation.
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All very cool.
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Now by default I--
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well not by default,
we're going to show you the Mesh.
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I should have that on by default.
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I turn it off when I don't
find it that helpful.
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Just shows you kind of like where
it's distorting this thing.
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Turn that on and off.
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Let's have a look at this one,
because this raises some other...
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well not issues, but this guy here...
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let's say we're drawing a character...
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and it's best to draw them obviously
arms off their body, and legs...
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so that you can later on adjust them.
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Gives you more options.
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What we're going to do
is select this whole guy...
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and we are going to grab the 'Pen Tool'.
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We're going to look at Pin Depth.
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Let's click on arms.
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This guy here, this guy is the best guy
to do the animation because--
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I'm going to put him back.
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One of the other thing is...
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say I want to move him in,
and scratch his belly...
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but at the moment he's
scratching his bum, right?
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Because this hand is going below this.
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In other programs they've got
something called Pin Depth...
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we don't have that in Illustrator yet.
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Probably will happen, there might be
an option up here that says Pin Depth...
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or over here, in future versions.
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It doesn't at the moment,
so I'm going to undo, put him back.
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It's nothing to do with when
the Pen Tool replaces...
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it's all to do with the Layer order.
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What I can do is grab
my Direct Selection Tool, click off...
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click on just this hand here,
and I can bring him to the front.
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You can use your shortcut,
or go, 'Arrange', 'Bring to Front'.
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It's all to do with that.
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You can mess around lots more
in your Layers panel figuring out.
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Here's this guy, he had
all  his bits and pieces...
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if I drag him up or down...
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that might be just too painful...
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but now if I click on him,
and grab my 'Puppet Pin Tool'...
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and I go... he's scratching his belly.
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Awesome, huh?
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Last but not least,
let's look at doing a kind of--
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I'm not a character animator...
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I do more graphic design
kind of work with it.
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Remember, in an earlier tutorial,
we grabbed this and this...
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and we make sure this is in front,
we selected both of them...
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and we went 'Object', 'Envelope Distort',
we said 'Make the Top Object'.
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And it kind of worked, right?
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You're like, "I switched that Fill
out over here."
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So that's where it gets quite cool, right?
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I can select on this...
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I am going to grab my 'Pen Tool'.
Do I need to expand it first? I do.
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So with it selected, go to 'Object'...
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go to 'Envelope Distort',
and go to 'Expand'.
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So now it's just bits and pieces.
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What I might do as well
is I want that heart back.
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How can I go back in time
and get the heart? I don't know.
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Should have left the heart there.
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'Object', this guy up here
will release object.
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'Envelope Distort',
and we'll say 'Release', please.
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So now they're two separate pieces.
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I'm using this just as a visual guide.
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So this top one now...
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Can I click on it?
There it is there.
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So if I go to 'Object',
and now if I expand him.
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I've taken the long road.
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What I might do is give myself
just a stronger Fill...
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so we can see what we're doing.
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Now grab the 'Puppet Pin Tool'...
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and what I'll do is just give it
some kind of rough pins.
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Make sure I'm clicking on the right path.
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I'm going to pin it there.
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Pin it there, pin it there.
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I'm clicking on the actual vector,
not in this no man's land here...
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because that won't work.
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There's a couple of places I
don't want to move him from.
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I want to do that step here.
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I'm guessing now where I want
all these pins.
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So I want that there to stay,
because it's kind of looking nice.
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It's this kind of a group here 
that I need...
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I'm going to bring that out,
put another pin there, just tidy it in.
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You can see how you can kind of
get some really nice--
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well, I guess--
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you see, the appearance.
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Better control.
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The other option, well what we used to do
is some of these Liquefy tools.
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They're cool, but they're not as much.
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You can't have as much control.
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So goodbye, gray fox,
and it's more like a heart.
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All right, your class exercise
is to go and play with this guy.
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Set him up in some different poses...
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but before you go and do that...
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I wanted to show you how it works
in something like After Effects...
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 because, let's say we take this fella...
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and we stick him into our libraries.
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I want to put him into my library.
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There you go, buddy.
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I'm only using my After Effects,
because the Puppet tool has...
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I get extra ingredient in After Effects...
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which is, you can animate it...
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whereas in Illustrator it's kind of flat.
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We'll illuminate it a little bit in the 
next set of videos, but check this out.
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I'm going to After Effects, just making it
default comp, nothing special.
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In here, my libraries, where's my monster?
Here he is.
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I'm going to make him a little--
actually I want to make him bigger.
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I'll make him a bit bigger.
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Remember, when you're scaling
stuff up in After Effects...
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you need to click on that little button.
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So the vector comes
and gets rescaled.
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Anyway, you can see here, it's the exact 
same icon, the Puppet Pin Tool.
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Exact same principle.
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Click on it a few times, it looks 
slightly different, the yellow dots.
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The nice thing about it is...
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I can do the same thing 
as I did in Illustrator, except...
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there's a shortcut, if you hold down...
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the 'Command' key on a Mac,
or 'Control' key on a PC...
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so I'm holding it down.
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I'm clicking the 'Pin' first,
then hold down the 'Command' key.
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Then, can you see the timeline 
in the bottom go...
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you can kind of see the yellow line.
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I am...
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It looks kind of crazy, but watch this...
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if I bring my Play head
back to the beginning...
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and hit 'return' on my keyboard,
no, it's 'space bar' on my keyboard...
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hit 'space bar' on my keyboard.
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Look at him go.
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Every time I--
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I've made this guy dance thousands 
of times, but always makes me smile.
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You can get back to the beginning, 
and say, I need the hand too.
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With him selected,
I'm going to hold 'Command' key down.
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See this little stopwatch
kind of icon appears.
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Now clicking, holding, and dragging,
and scratch bum time.
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Or waving time.
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Back to the beginning, hit 'space bar'.
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That's just the quick version.
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I'm going to jump back into Illustrator.
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Now I've got a course on how
to do that properly with the Puppet Tool.
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We look at Puppet Depth, Mesh,
and all sort of starching stuff.
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So check out that After Effects course.
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That one in particular is the 
After Effects and Motion Graphics course.
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One last thing before we go,
there's going to be times where...
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we've got this Mesh, 
and we don't want it anymore.
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We want to get rid of the pins,
and you can do that by going to 'Object'...
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and just go to 'Expand Appearance',
that kind of gets rid of everything.
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It's now just a regular old shape.
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All right my friends,
that is the Puppet Pin Tool.
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I hope you enjoyed it, and yes,
I'd love to see what you do with this guy.
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Make sure you share it with me
on this site here, and on social media.
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Let's go into the next video.
