WEBVTT

00:07.690 --> 00:08.950
Welcome back.

00:08.980 --> 00:12.970
Now, if I load in, I have some map entrances.

00:12.970 --> 00:15.370
Although they don't make the most sense.

00:15.370 --> 00:20.320
They're just staircases that go up to nothing and they take us to other levels.

00:20.320 --> 00:22.780
And that's not exactly what I want.

00:22.780 --> 00:25.630
I don't want just a staircase that goes up to nothing.

00:25.960 --> 00:32.290
I'd rather have something that makes more sense, either a door, a staircase down in the floor that

00:32.290 --> 00:35.650
goes down to something else, something that looks good.

00:35.650 --> 00:42.040
So in this video, I'm going to make that using the assets that exist in this project in the dungeon

00:42.040 --> 00:42.850
folder.

00:43.090 --> 00:50.920
And with just these, I believe I can make a mesh that will work for a dungeon entrance, something

00:50.920 --> 00:52.270
that will suit my needs.

00:52.270 --> 00:58.720
And because we know about the modeling mode in Unreal Engine, we know that we can combine multiple

00:58.720 --> 01:01.930
meshes together into one static mesh asset.

01:01.930 --> 01:06.370
I plan on doing that and then setting that in my map entrance.

01:06.370 --> 01:09.970
Or perhaps making several different map entrances.

01:09.970 --> 01:16.450
But for this video, I'm going to make a map entrance that I can put down on the floor that we can click

01:16.450 --> 01:22.390
on and go down, as in staircase down to the next level of a dungeon.

01:22.390 --> 01:33.250
So for that, it's going to require that I put some assets together in A level, and I'm going to actually

01:33.250 --> 01:35.200
make a new level for this.

01:35.200 --> 01:38.530
To make things easy, I'm going to go ahead and open my dungeon.

01:38.530 --> 01:40.990
I think the dungeon is a good starting point.

01:40.990 --> 01:45.790
I'm going to duplicate the dungeon too and call this dungeon three.

01:45.790 --> 01:52.330
That's fine for the name, and I'm going to remove things from dungeon three, as all I really want

01:52.330 --> 01:54.610
is a floor as a starting point.

01:54.610 --> 01:57.610
So I'm going to just go ahead and remove all this stuff.

02:01.340 --> 02:02.540
I can leave the player start.

02:02.540 --> 02:03.200
That's fine.

02:03.200 --> 02:10.520
And I'm going to work with the area that I have back here and really just model something using the

02:10.520 --> 02:11.450
assets I have.

02:11.450 --> 02:16.460
And for this process, I didn't want to just do it off camera.

02:16.460 --> 02:18.980
I wanted you to see how I'm doing it.

02:18.980 --> 02:25.400
So I'm going to show the process, but I'm going to time lapse it because it doesn't really require

02:25.400 --> 02:26.660
much explanation.

02:26.660 --> 02:33.530
We're just going to be placing objects in the world and at the end grouping them together.

02:33.530 --> 02:41.120
So from this point on in the video, I'll be time lapsing it and perhaps playing some nice background

02:41.120 --> 02:43.730
music for your listening pleasure.

13:01.160 --> 13:07.460
Okay, so if you watched me create these, then you just saw me moving a bunch of meshes around and

13:07.460 --> 13:13.100
combining them, and now I have a couple of meshes I can use for a dungeon entrance.

13:13.100 --> 13:18.710
This one is called, well, it's called combined in the World outliner because that's what it was called

13:18.710 --> 13:24.140
before I renamed it and moved it away from this generated druid folder.

13:24.140 --> 13:26.240
I can go ahead and remove this.

13:28.770 --> 13:37.170
It goes straight to my maps folder, but I moved these to the dungeon folder and I have a SM dungeon

13:37.170 --> 13:42.960
entrance stair and dungeon entrance doorway, so I made a couple of them.

13:43.830 --> 13:48.750
Just kind of anticipating the need for one above ground and one going into the ground.

13:49.880 --> 13:50.840
So cool.

13:50.840 --> 13:58.160
I have a couple of new meshes and I'll go ahead and make some dungeon entrance blueprints using these

13:58.160 --> 13:59.240
meshes, and we'll do that.

13:59.240 --> 13:59.900
Next.

14:00.290 --> 14:03.290
I'm going to go ahead and save all and I'll see you soon.
