WEBVTT

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Welcome back.

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So we're done with the shaman.

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It's time to start polishing up our ghoul.

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So let's go to our ghoul.

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Actually, we're going to go to Content blueprints, Character Ghoul.

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And we're going to bring one in.

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So let's go ahead and get that ghoul in here.

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There we go.

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And we'll start with some footsteps.

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Now, for a ghoul, we should have larger footsteps and we're just going to use the same ones.

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But you can very easily get more sound effects for footsteps from the epic marketplace, probably even

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for free.

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So feel free to get more assets if you like, but we're going to use the same footsteps.

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So we're going to go into assets, enemies, ghoul animations and walk, and we'll put those footsteps

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right here.

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So one will be right at the start.

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We're going to rename this notify track to Sounds, add a notify play sound.

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Search for footsteps.

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Copy it.

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And go to the next foot, step here and paste it.

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And if we wanted to, we could actually make a duplicate of the footsteps and make one that's sort of

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deeper.

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So just because we can, I'm going to duplicate it and call this one Footsteps Deep.

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Open that and we're going to change our pitch.

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Let's go to a minimum of negative eight.

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To a maximum of negative six.

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So it's a lot deeper there.

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And we'll also make it a little quieter.

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0.08 And we'll just replace these with footsteps deep.

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That one.

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And for this one.

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Okay.

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Let's test it out.

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And it looks like it's a little late, so I'm actually going to move this one all the way to near the

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end and this one to about here.

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Okay, so now that we have footsteps, that's looking good.

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Now we need some sound effects for our attacks.

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So let's go to assets enemies, ghoul animations, and we'll start with Attack L, And we need a swipe

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sound.

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So we're going to go to assets, sounds, enemies and ghoul.

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And we have a few sounds here.

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Here's an attack and we have a sort of swipe attack.

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So I'd like to make a sound effect for that.

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So going back to sounds, we're going to copy template multi into our Ghoul attack folder.

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Copy here.

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We'll call this SFX.

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Ghoul attack.

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We'll open it, get our content drawer open, and we'll go to enemies.

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Ghoul Attack.

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We'll get our input array and get these four in there.

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And I'm going to give this a minimum for the random pitch of negative eight and a max of negative six.

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Actually, we'll put that up to about -4 to 0.

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And for the volume multiplier, we'll go to 0.15, actually 0.2 and we'll go to Ghoul Attack.

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And we'll put it right about here.

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So let's add a new track called Sounds.

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We'll add a notify play sound.

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And I wanted to use SFX Ghoul Attack.

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Looks good and we'll go ahead and browse to the folder with this montage and open attack R and we'll

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add a notify here.

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So I'll add a notify track called Sounds and we'll put it right here.

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Play a sound

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and I want that ghoul attack selected.

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All right.

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That sounds good.

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And we're going to play test.

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And that sounds great.

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Now we know that we have impact sounds.

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If we go into our Google blueprint, I'm going to right click and just edit Google.

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I can search for attack and we have this array of attack montages with impact sounds.

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I'd like to use the same impact sound that we're using for our Goblin spear and I think it's actually

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called swoosh, but I'm going to browse to it.

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No, it's not called swoosh.

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I might actually have to go back to my goblin spear.

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Open that up.

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Search for attack.

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And see what it is.

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It's SFX Swipe.

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That's what I'd like to use.

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So.

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SFX Swipe, I'm going to set that.

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Here and here for the impact sound for both of my tagged montages.

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And now we should get that sound on impact.

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Yes.

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Now because they're close together, the impact sound and the swipe.

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I'm going to go back to my ghoul attack and make that swipe sound come a little sooner.

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We'll do that for left and right.

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That way, hopefully we can hear two different sounds.

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The swipe.

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And the impact.

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Perfect.

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We just don't want that swipe too far ahead.

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So it's all tweaking.

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Okay, so that's sounding great.

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Now we do want our ghoul to make sounds when it's hit, reacting and when it dies.

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So when we hit it.

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I'd like to make a sound.

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So let's make a ghoul getting hurt sound here in sounds Enemies ghoul.

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We have a growl.

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This would be great for a hit.

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React.

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So let's make the sound asset.

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So copying template multi into ghoul growl.

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Copy here.

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I'm going to rename this to SFX.

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Ghoul.

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Hurt?

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We'll open it up.

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Doc the content browser and we'll go to Google and it's in Google Growl.

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Let's get these sounds into the array and I'd like to set the volume multiplier to about 0.1, maybe

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0.18, and we'll use this sound effect in the ghouls hit React.

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So I'm going to go back to the folder with the montages open the ghouls hit React and we'll play the

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sound here.

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Just renaming the track from one to sounds and adding the sound notify here and we'll choose ghoul hurt.

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And that sounds great.

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And before we test, I'd just like to make a death sound for the ghoul as well.

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And I don't have a death sound for the ghoul, but I can go back to enemies.

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Let's check out the demon folder and go into death.

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So this sounds pretty gnarly and I'd like to use it for the ghoul.

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And we could also reuse it for the demon.

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I don't know if you realize, but we also have a demon enemy type that we'll get to shortly.

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But I'd like to reuse this demon death sound and we can change the pitch a little bit.

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So an enemies demon death.

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We're going to make a new sound effect.

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Let's drag template multi into enemies Demon death Copy.

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Here.

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We'll call this SFX.

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We'll call this ghoul death.

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We'll open it up, open the content drawer, dock it in the layout.

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Go to enemies Demon death.

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Get these three.

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Drag them into our input array and I'll turn the pitch down Here.

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Let's try -8 to -6.

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Actually, let's go from -4 to -2.

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That sounds good.

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I'll take my volume multiplier.

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Put it at 0.25 or so.

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Perfect.

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So we'll go back to the Google search for death and set our death sound to ghoul death.

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SFX Ghoul death And we can kill the ghoul and test it out.

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So let's press play.

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Let's kill the ghoul.

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Sounds great.

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That Google hit React sound is a little quiet, so I'm going to go back to Google Hurt and just turn

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that volume multiplier up to 0.25.

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The goal can be a little louder, I think.

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And I'm going to full screen the client and kill the ghoul.

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Sounds great.

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That is awesome.

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Now that takes care of the sounds for the ghoul, but our ghoul does make a pretty big swipe when it

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attacks, so it'd be nice if I had some kind of a trail behind that.

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Ghouls arms.

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Those attack trails can really make a difference.

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So we'll do that in the next video.

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So a great job, and I'll see you soon.
