WEBVTT

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Welcome back.

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Now our two little goblins are doing pretty well.

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I say little because that's in comparison to the goblin shaman.

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And the shaman isn't really bigger.

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It's just got a nice big mask.

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But we're going to add some sound effects to our goblin shaman now.

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So let's go to Assets Enemies, Shaman, and we'll go to our animations and take a look at the shaman

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walk.

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Here we go.

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And we'll add a couple of sound effects to that and go to the preview scene settings and show the floor

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and we'll just add a couple sound notifies.

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I'm going to rename the notify track to Sounds.

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Right.

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Click right here.

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Add notify play sound, select it and in the details panel, I'm just going to search for footsteps.

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Choose that.

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And I think I'll just have the one sound for when the goblin just hits that one footstep.

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The other one's kind of just a shuffle.

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I think that looks and sounds just fine.

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Now we need some hit react and death sounds for the shaman.

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And the cool thing about all these goblins is we can just keep reusing things.

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Now, I'm not entirely sure if we implemented a hit React for the Shaman, so I'm going to remove that

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goblin and bring in a blueprint.

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BP shaman.

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And let's just engage in battle and see if it hit reacts.

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I don't think it does.

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So it looks like our shaman is not playing a hit React montage, so let's make one for it.

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We'll go to assets, enemies, shaman animations, and we'll get our shaman hit, react right, click

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on it and create an end montage.

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We'll call this a m Underscore shaman.

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Hit, React.

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And we'll open it up.

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And while we're here, let's go ahead and add that sound.

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So in the notifies track.

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We'll rename it to sounds right, click add, notify play sound.

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We'll select it and typing in hurt.

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We have Goblin hurt.

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Perfect.

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Now we can set that in the blueprint.

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So we'll go to Shaman.

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Shaman and we need to set the hit React montage.

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Two shaman hit react.

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We'll compile and save that.

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We'll save all.

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And let's hit the shaman.

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Perfect.

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All right.

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Now the shaman needs its death sound, so I'm going to search for death and set the death sound.

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So we have Goblin death, and let's kill the shaman.

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And it died and we got looks like I had a critical hit or something.

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And it works perfect.

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That death sound could be a little louder.

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So I'm going to go ahead and just change its volume multiplier to 0.22.

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And now our shaman has hit React and death sounds.

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Perfect.

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So that takes care of the shaman.

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Next, we can do some polish up on our ghoul.

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Things are starting to look pretty good.

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I'll see you soon.
