WEBVTT

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Welcome back.

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Now we've polished up our spear goblin and it's looking and sounding pretty great.

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We now want to do some polish for the other goblin, the Slingshot goblin.

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Let's take a look at that.

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So for our slingshot goblin, I'm first going to add some footsteps.

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So we'll go to assets enemies, goblin animations, Slingshot.

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And I'm going to find the running animation running Slingshot, and we'll just add some sound effects.

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So let's rename this track to Sounds and we'll add a sound effect.

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I'm going to go to preview scene settings and show the floor and I'm just going to add a sound notify.

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Play sound.

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And in the details panel, I'm going to search for SFX footsteps.

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And control C on this.

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I'm going to go over to the other footstep Ctrl V like so.

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Okay.

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I think that looks pretty good.

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I'm going to remove the Goblin spear and put a goblin slingshot into my level.

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So.

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Blueprints, character goblin, Slingshot.

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We'll get that in there.

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Just turn it around a bit and press play.

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Okay.

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And of course, it's not stopping at the correct distance because I have to take this goblin and search

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for character class and I see that it's set to warrior.

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It should be Ranger, and that should be on my goblin spear.

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So I'm going to search for character class and make sure that's set to ranger by default.

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That way it should stop at the correct distance away.

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So pressing play.

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There we go.

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And if it follows me.

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I hear it coming up.

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And actually, I'm now remembering that we made a quieter footstep that I think we should use.

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So I'm going to actually switch this out to footsteps.

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Quiet for both of these.

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And now we should have a quieter slingshot.

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Goblin.

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Perfect.

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Okay.

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So that takes care of footsteps.

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We already have attack sounds for the goblin attack.

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Now, what about our goblins?

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Hit React and death.

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Well, we made some sounds for the spear goblin.

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I think we can share that for our goblin slingshot.

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So I'm going to go ahead and just go into assets, enemies, goblin animations, slingshot and go into

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my hit React, and we'll use that same goblin hurt sound effect here.

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So I'm going to rename this notify track to Sounds right, click add, notify play sound, select that

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and we're going to use SFX Goblin Hurt.

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Perfect.

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And we can also set our goblin death sound effect, and that is on the enemy itself.

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So we'll go into blueprints, character, Goblin, slingshot, get that open search for death.

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And we have the death sound.

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Just going to type in death and we have SFX Goblin Death so we can test all these sounds now.

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Okay.

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We heard that sound.

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Let's test Goblin death.

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Perfect.

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All right.

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So that's sounding pretty good.

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Now, there is one other sound that I'd like to play, and that's when the rock hits.

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And in addition, we should have some kind of effect for when the rock hits as well.

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It shouldn't just disappear like it does.

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So we're going to handle the rock impact effects in the next video.

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Great job.

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I'll see you soon.
