WEBVTT

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Welcome back.

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Our Google is looking great.

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Now, I don't know if you noticed, but you might have if you go to assets in our content folder into

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enemies into shaman and go to its animations, you'll see that the shaman has a summon animation.

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It looks like this.

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Now that seems to indicate that the shamans should be summoning something.

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Right.

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So the question is, what does the shaman want to summon?

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Well, really, it's up to you.

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You could summon anything.

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You could summon some of the other enemies.

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It's up to you.

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Now, we do have a shroom in the enemies folder.

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If we go to the mesh folder, we have a skeletal mesh called Shroom, and it does have an idol and a

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couple other animations.

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So that's one option.

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Now another option is in the enemies folder.

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We have a demon, and here's the skeletal mesh.

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And the cool thing about the demon is we have a couple of materials.

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One of them is a darker material.

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So we could make a red demon and a dark demon.

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Now, the demon could be a pretty cool enemy as well.

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And it's got a left and right attack.

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And as you can see, it's kind of a roundhouse tail swipe, but it also has a throw animation.

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So it could throw fireballs, for example.

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So we have options.

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Now.

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I'd like to make a demon so that we could summon this demon as an additional ability for our goblin

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shaman.

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So we're going to make the demon in this video.

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So we have a number of steps for making the demon, don't we?

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We first need to make a blueprint for the demon character itself.

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So for that reason, I'll go into Blueprints character, where we have all of our different types of

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characters and I'm going to make a new folder called Demon.

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And we can create our demon based on enemy base.

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So I'm going to right click on that, create a child blueprint of that.

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We'll call this BP underscore demon, and this will go into the demon folder.

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So we'll move it there.

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And we're also going to right click on AVP Enemy, Create a Child blueprint with Skeleton and select

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the demon, Create Child and call this AVP underscore demon and we'll take that and move it into the

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demon folder and open the demon folder.

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So we have a number of things to do here, right?

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First, we're going to open BP Demon and we're going to set its mesh.

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So for the mesh, we can go ahead and set this to Sky Demon.

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Now it's a small skeletal mesh.

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I'm going to go ahead and rotate it by 90 degrees, but then I'll select my capsule and bring the half

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height down, bring that radius in just a bit, and then move the demon down and make sure that we move

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it down.

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Enough about right there.

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And we have our demon size just about right now.

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The demon isn't going to have a weapon, but we do need to set a number of things in our demon and we'll

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get to them one step at a time before we start going into setting properties.

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I'd like my demon animation blueprint.

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So let's go to AVP Demon and we'll go to Asset Override.

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And we have to set our idle walk, run.

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And the demon already has a blend space here.

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So if we set that and compile, we'll see it idling there.

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And flicking its little tail and looking around nice and devilishly so back to BP demon.

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We can take that mesh.

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We can set the animation blueprint here to a BP demon.

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And now we have our demon.

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And I was holding alt and dragging my mouse and accidentally moved my demon to the side.

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So I'm going to control Z that.

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There we go.

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So that's looking great.

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I'm going to compile and save.

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Now we have our demon.

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We have a number of things to set on it.

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For one, we need a weapon tip socket and the demon has a tail attack.

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So we're going to need the tip socket on the tail.

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So what I'm going to do is browse to the demon skeletal mesh and open it and take a look at its tail.

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It has a number of bones on it and it has a tail socket.

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I'm going to copy that and use that tail socket name.

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So we'll go back to BP Daemon.

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I'm going to search for weapon and I have to select BP daemon self and I'm going to change the weapon

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tip socket name to tail socket.

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So now we have a tail socket.

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So that takes care of the socket, right?

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But we're also going to want to have an attack montage as well.

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And if we search for attack, we know that we have an attack montages array of tagged montage sections.

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So we have some things to take care of there.

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So we're going to need to create that attack montage.

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And in addition to that, we have a base walk speed.

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We can lower that to something like oh 175 or so, but we'll see.

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We'll see how that feels.

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But I think this is a good start to our little demon guy.

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He's pretty adorable.

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And in the next video, we'll get started on the next step, which is to create that attack montage.

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So excellent job and I'll see you in the next video.
