WEBVTT

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Welcome back.

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So we've got some nice sounds for our ghoul.

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I'd like to have a trail that can follow its arms when it swipes.

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Now, we do have an asset for that.

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If we go to assets effects combat, there's a trail folder with combat trail.

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Now, you can't really see it.

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It's kind of hard to see unless it's in motion, because if we look at our emitter here, it's spawn

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per unit, which means as this effect is moving throughout space, it's spawning itself over and over.

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So we really have to see it in action.

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So we're going to add this ribbon trail.

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And to do that, we go to our attack montage.

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So I'm going to close out some of these tabs.

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Here's the hit React, which I'm going to browse to so I can open the attack and I'm going to close

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out of the rest of these, though.

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Except for combat trail.

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Now, the way we use a ribbon emitter on a montage is we go to the part where we want to start showing

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that trail.

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So something like right here, I'm going to add a new notify track called Trail and we right click and

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add a notify state.

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And this is going to be a timed Niagara effect.

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And we spread this across however long we want that trail to last.

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So something like right here and we set this to a Niagara system, we're going to use this combat trail.

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So with the combat trail selected, I browse to it.

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So it's selected.

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I'm going to hit that left arrow to set this to combat trail.

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And we also need to specify a socket to spawn the trail at.

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So I want a socket on the left and the right hands.

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So for that reason I'm going to browse back to the ghoul attack so I can go into the ghoul and open

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sqm ghoul and take a look at its hands.

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Now we have a left hand socket already and we have a right hand socket.

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Now we could use those or if we wanted the trail to be a little bit farther out, we can add additional

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sockets.

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I'm going to add additional sockets by right clicking on wrist are add socket and I'm going to call

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this one right trail socket.

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So we'll have socket specifically for the trail and it'll be a little bit farther out like right here.

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And I'm going to add another socket to the left wrist, right click add socket, rename this to left

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trail socket and I'm going to move this one out as well, just past the hand.

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That's where I'd like that trail to be.

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And back in the montage for the socket name, this is the attack L So I'm going to select left trail

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socket and I don't see it here.

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So back on the static mesh, I'm going to save and come back and now I see left trail socket.

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So now if we play this.

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Now we can see that trail.

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So it's a little subtle, but we can definitely see it at certain angles.

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It's got some refraction there.

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Now, I want to add this to the right hand attack as well.

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So I'm going to add another notify track.

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Call this trail and I'm going to add a notify state starting here.

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So add notify State, it's going to be a timed Niagara effect and it'll go to about here.

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And I'm going to select the combat trail.

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And this one is going to be on the right trail socket.

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Save that and let's see how it looks.

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There it is.

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And we can test in the Pi.

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I'm on a client here.

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And there's the trail and it looks great.

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So little details like these kind of accumulate together to create something really special.

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And right now our lighting is looking pretty lame.

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We're going to fix the lighting and make it a little bit darker so it looks like we're in a dungeon

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and these effects are really going to look a lot better in the dark as well.

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So that's another thing to look forward to coming up soon.

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But now our ghoul has a swipe effect and it looks quite nice.

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So excellent.

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Excellent job.

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And we'll continue in the next video.
