WEBVTT

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Welcome back.

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Now, in this section, we're quickly going to add a few finishing touches to our combat for our enemies.

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And this is going to involve some minor steps.

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Nothing really new or groundbreaking for you, hopefully, but it's going to add that extra bit of pop

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to our combat in the form of effects, visual and sound.

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Now we're going to start by polishing up the combat for our goblin spear enemy.

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And I think our goblin could use a few sound effects.

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And I'd like to start with its running montage.

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So I'm going to go into my content assets folder into enemies goblin animations and go into the spear

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animation and look at the run that we're using now.

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There's two runs, run, spear two and run spear six.

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I believe we're using Run spear six, but I can double check by looking at my blend space and it is

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indeed run spear six.

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So we're going to open up that animation and we'll just add footsteps.

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We have the footsteps that we're using for Aura.

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I think that would be fine if we use that now, I don't see the ground, so I can go to preview scene

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settings and I'd just like to check show floor so I can more easily see when that foot hits the ground.

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So I'm going to go to about right here and I'll just rename this notify track to sound and add a sound

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notify.

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Now, before I do, I'd like to find that sound in Assets Sound's footsteps and click on SFX Footsteps.

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And now if I right click and add a notify choosing play sound, then that SFX footstep is there and

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it looks like the foot hits the ground right about here.

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So I'm going to move it a little forward and scoot up to the next footstep right about there.

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And I'm going to control C click and control V and move that footstep up here.

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And I'm just going to adjust it.

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Now, if I want, I can have a quieter version for our enemies.

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And I think I'd like that.

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So what I'm going to do is select that sound effect and browse to it.

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And right click on it and duplicate it and make a quieter one.

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So I'm going to rename this the same thing underscore quiet.

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And double click that.

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And in this sound effect and this meta sound, there's a volume multiplier.

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I'm going to take that.

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It's already a pretty low number, 0.15, but I'm going to set it to 0.05.

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So it's a lot quieter.

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And I'm going to replace that sound effect with SFX Footsteps.

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Quiet.

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Now it's a lot quieter as there will be lots of enemies.

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So I'd like these to be quieter so we don't have just this multitude of footsteps.

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I'll even put this at probably 0.04.

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Okay.

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So that takes care of the footsteps.

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Now, I'd like to take a look at the goblins attack.

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So if I go to assets enemies, goblin animations, spear, I can take a look at the attack, and we

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have a montage.

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So I'd like to add a sound effect to the montage itself.

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So what I'll do is just go to about where I feel a sound effect should go and I'm going to add a new

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notify track called Sounds or Sound.

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I think the other one had just sound.

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It doesn't really matter, but I'd like a sound effect to play here.

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Now let's take a look at assets sounds.

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So I'm going to go into Enemies Goblin and swoosh and we have some sound effects here for a swoosh.

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And we can make a meta sound out of this.

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Now, if we go back out into the Sounds folder, we have an SFX template multi and template single.

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Now this is a template meta sound that I've created where you can just drag in a number of sounds and

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it will automatically randomize them and slightly deviate their pitch and volume so we can use this.

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I'm going to go ahead and copy it and I'm going to put it into the Goblin Swoosh folder.

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So I'm just going to drag it into swoosh and copy here and go into Swoosh, open up this SFX and if

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we select the input array, right here is where we can drag a number of sound assets.

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I'm going to drag these, so I'm going to click dock and layout so that I can open this in a separate

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window and I'm going to go to Sounds Enemies Goblin Swoosh, and I'm going to select all six of these

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and drag them onto this array.

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Now, this array contains those six sound assets and I can close this undocked window and I can press

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play and we see that there's a swoosh sound.

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Now we do have the volume multiplier so we can make this less loud like 0.5.

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And now we can rename this sound.

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I'm going to call it SFX Swoosh.

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And now that we have SFX Swoosh, we can add it to our montage.

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So I'm going to right click here, add, notify play sound, and there's my swoosh.

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Let's just see if the timing is right.

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That looks and sounds pretty good.

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Let's see how this works in game.

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I'm going to save all and press play.

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Here comes my goblin.

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Okay, that's looking pretty good.

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So now we have a couple more sounds and our goblin is just a little bit better.

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Something as simple as a little sound effect makes a world of difference.

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Awesome.

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We'll continue with this in the next video.

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I'll see you then.
