WEBVTT

00:01.900 --> 00:10.630
Hi there in this slideshow, we're going to look at context and the art of war principles, which can

00:10.630 --> 00:12.070
help you win games.

00:12.790 --> 00:16.780
So the art of war, you might think, well, that doesn't have a relation to chess, does it?

00:17.830 --> 00:18.870
Well, it kind of does.

00:18.880 --> 00:23.740
There's a lot of principles in there which I think directly relates chess, like putting yourself beyond

00:23.740 --> 00:25.240
the feet before going onto the attack.

00:26.650 --> 00:33.310
And that's why the principles in the course of battles about not fearing the result of a thousand battles,

00:33.310 --> 00:39.700
if you know yourself and you know your opponents, but also to know the battleground itself, the nature

00:39.700 --> 00:45.370
of the terrain and also any other factors, you could call them X factors which might be of significance.

00:45.700 --> 00:52.810
If you know all of these in advance, then you can really customize, for example, your choice of opening

00:52.810 --> 00:59.240
against a specific opponent for a specific time control or specific X factors.

00:59.800 --> 01:04.390
So these all factor in to your preparation maybe for a specific opponent.

01:04.870 --> 01:10.510
And if you ever play, you know, one day chess, which is the most serious form of chess, especially

01:10.510 --> 01:14.740
if they want one day chess federation, international, they're shack's.

01:15.700 --> 01:21.250
So you play one day chess, you're kind of preparing for specific opponents and you definitely want

01:21.250 --> 01:27.640
to know their strengths and weaknesses and maybe choosing an opening which would make them uncomfortable

01:27.670 --> 01:30.700
or inconvenient for them to sort of think about.

01:31.630 --> 01:35.260
Maybe it's very, very tactical when there are more positional player, they don't like the chaos.

01:35.470 --> 01:36.700
So you provide chaos.

01:37.540 --> 01:40.630
Maybe if there are more chaotic players, you provide clarity instead.

01:42.130 --> 01:47.260
So if you know yourself and you know your opponent and often you won't know the opponent in advance,

01:48.460 --> 01:51.550
but if you do, then you factor that in.

01:51.550 --> 01:55.660
And if you can know yourself and you're strong and weak points.

01:56.650 --> 02:02.530
And in matters of when a game is important for the performance, the results more than the learning

02:02.530 --> 02:09.940
experience, then you might want to choose your statistically strong openings, for example.

02:10.390 --> 02:16.240
But also if you know your battleground and you know, for example, the features of that battleground.

02:17.990 --> 02:23.210
For example, the clock, the clock is a way of winning games, you can't leave yourself too short of

02:23.210 --> 02:24.890
time to make a lot of moves.

02:24.890 --> 02:27.460
So if you know that that is a feature you factor in.

02:28.850 --> 02:37.790
So we kind of highlight the clock and the kind of rules section, but we don't talk about it as a winning

02:37.790 --> 02:38.240
strategy.

02:38.240 --> 02:44.750
But in many practical games of chance, you will have to play practical moves to play quickly.

02:45.560 --> 02:51.080
Otherwise, if you try and find perfect moves in every possession, your clock situation is going to

02:51.080 --> 02:52.160
be, you know, bad.

02:53.510 --> 02:59.780
But, you know, Kasparov and his allies would actually use most of the time available on his clock

02:59.780 --> 03:04.220
because he's in that kind of learning mode and results, you know, refactor later.

03:05.120 --> 03:11.170
So, in fact, when you have long time trials in your learning mode, which is your first, you know,

03:11.180 --> 03:14.420
weeks, months, try and use the available clock time.

03:16.400 --> 03:21.290
If you're playing Blitz, though, online, you know, that's more for fun and entertainment and the

03:21.290 --> 03:27.470
concept of just winning fun and entertainment and pleasure, which is not bad.

03:27.650 --> 03:34.460
But also you might want to improve fundamentally as a chess player, though, so if you do come along

03:34.460 --> 03:36.160
the time to try and use the clock time.

03:36.740 --> 03:42.050
So, yeah, these winning tips, remember that they can trade off against your future evolution and

03:42.050 --> 03:44.870
your evolutionary speed of development.

03:47.390 --> 03:53.300
But in general, the more information you know about the battles, the you know yourself, you know

03:53.300 --> 03:57.080
your opponent, you know the battlefield, you know, these other factors have relevance.

04:00.470 --> 04:08.630
For example, you might think, oh, there's there's a tea interruption or there's an adjournment and

04:08.630 --> 04:14.690
you factor these in like you don't play risky moves before and you're going to get more time.

04:14.690 --> 04:15.160
Right.

04:15.170 --> 04:20.510
So maybe you reserve your home break, which is commensal reversible, irreversible decision.

04:20.690 --> 04:23.210
And so you get a little bit more time on your clock.

04:23.750 --> 04:28.030
So, you know, these little X factors, especially to do with the clock, are important.

04:28.970 --> 04:38.060
And so knowing the battlegrounds is important, essentially, the battleground is often set in the game

04:38.060 --> 04:39.680
of chess for the pawn structure.

04:39.680 --> 04:45.770
You know, the more open the possession is, the more tactical that battle ground is on chessboards

04:46.100 --> 04:47.870
as opposed to being close them positional.

04:48.620 --> 04:52.190
So you factor all this stuff in this context.

04:54.170 --> 04:57.050
So the clock's a major one, the opponents a major one.

04:57.710 --> 05:04.030
If you find out the Specialisterne Sicilian dragon, you can play all sorts of weird and wonderful anti

05:04.040 --> 05:07.310
caecilians so they never get to play out there.

05:07.520 --> 05:09.170
Memrise Dragon theory.

05:10.310 --> 05:13.400
You can play the C is and you can play the Speth Warragamba.

05:14.630 --> 05:15.370
There's all sorts.

05:15.380 --> 05:18.050
You can play the Grand Prix attack this close to selling.

05:18.440 --> 05:24.290
There's lots of ways of even avoiding going into all their Memrise Fairy because you want to be one

05:24.290 --> 05:29.120
of those players that are well rounded chess player, ideally, and you haven't just been a parrot.

05:31.590 --> 05:38.340
Memorizing tons of opening, very you know, you want to be a well rounded person in general, you know,

05:38.610 --> 05:47.820
so but especially in chess, it's quite often it pays to be a tactical monster first and know some basic

05:47.820 --> 05:53.370
opening principles first and those most basic and guiding principles first before plunging into high

05:53.370 --> 05:55.700
def super technical knowledge.

05:56.670 --> 05:59.310
So just get the fundamentals right first.

05:59.580 --> 06:04.930
And, you know, knowing yourself, if you feel tired, you don't go in for the most demanding variations

06:04.930 --> 06:08.120
to try and play a solid game, which doesn't require too much mental effort.

06:08.130 --> 06:12.660
Maybe one of your pet systems that you play loads of times before it has got too many tactics.

06:13.230 --> 06:17.080
If you're more energetic, you might go for a more tactical game.

06:17.310 --> 06:22.980
So essentially, yes, I mean, it's probably, you know, common sense if you think about it.

06:23.820 --> 06:24.960
But what is common sense?

06:24.960 --> 06:29.040
You know, it's the art of war is as a well celebrated book.

06:29.040 --> 06:30.630
It's used in different domains.

06:30.630 --> 06:35.760
And it's got these principles that essentially says, you know, you don't really need to fear the result.

06:35.760 --> 06:36.750
Thousands of battles.

06:36.750 --> 06:43.050
If you if you know these factors yourself, your strengths, weaknesses, your opponents, their strengths,

06:43.050 --> 06:43.590
weaknesses.

06:44.010 --> 06:47.370
The battleground is like the opening set, the pull structure, the configuration.

06:47.640 --> 06:51.930
The battleground is like the opening set that you have an influence over, especially with playing.

06:51.930 --> 06:55.800
Why you can set the opening tone more and other factors.

06:55.800 --> 07:02.640
You factor this all into the mix and this is going to be your recipe.

07:02.640 --> 07:05.430
Your win probability recipe is all in the mix.

07:05.440 --> 07:11.730
You've taken into consideration of all these factors and then you declare your recipe that you're going

07:11.730 --> 07:12.080
to use.

07:12.090 --> 07:15.990
You follow through with that recipe based on all these factors.

07:19.350 --> 07:24.900
So, you know, for example, Fisher against tackle in a blitz tournament towel was very a very, very

07:24.900 --> 07:28.480
strong tactical player, very, very strong tactical player.

07:29.340 --> 07:34.230
So Fisher knows that and plays a very quiet opening, very solid plays like a pawn triangle and sends

07:34.230 --> 07:38.580
him thinking it is a better place, very, very solid, and gets the queens off early because he knows

07:38.580 --> 07:44.610
that it's of the Queensland is really, really dangerous because the queen in the hands of towers is

07:44.610 --> 07:45.300
very, very dangerous.

07:45.310 --> 07:47.160
So he gets the queen's off early.

07:48.610 --> 07:55.570
And he grinds a win out, so he displays this all the time, knowing himself, knowing the opponent,

07:56.290 --> 08:00.640
knowing the background, especially, you know, being Blitz, he chooses a different opening surprise

08:00.640 --> 08:06.160
that the opponents have to improvise and think only on using up clock time if it's only five minutes

08:06.160 --> 08:06.480
each.

08:07.000 --> 08:12.040
So other factors, rather the clock, but the battleground is set by the opening.

08:12.040 --> 08:18.580
You set the battlegrounds based on you actually set the battleground based on the Sutherlands of yourself,

08:18.580 --> 08:20.890
the opponent and the X factors.

08:21.070 --> 08:23.350
You can have an influence, especially with the Y pieces.

08:26.110 --> 08:29.290
You can have great influence on the nature of the game itself.

08:30.760 --> 08:41.140
So, yes, this context and the art of war principles and the raw summations of some of the key principles,

08:41.140 --> 08:47.920
by the way, of our war for free on YouTube, you don't have to go and read the ancient manuscripts.

08:48.430 --> 08:50.740
They are summarized in plain English, quite a lot of them.

08:50.740 --> 08:53.440
But this is one of the key ones.

08:53.620 --> 08:56.080
This is one of the key areas, rather, that relates to chess.

08:56.080 --> 09:00.040
And the other, I find is the idea of putting yourself beyond the feet before going on the attack is

09:00.040 --> 09:05.290
a very important opening principle, at least that we go and castle before doing active operations in

09:05.290 --> 09:05.710
chess.

09:06.130 --> 09:11.980
We don't want to leave our king in the center too long as big trouble will result in our tactics generally

09:12.220 --> 09:16.130
backfire, as you undoubtedly will find out.

09:16.420 --> 09:22.660
So yeah, there are these principles, these winning principles which translate into win probability

09:22.660 --> 09:24.250
that it's good to know about.

09:24.730 --> 09:26.680
OK, let's watch.
