WEBVTT

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Hi there in this election, I want to talk about how you prioritize knowledge and understanding of chess

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in an effective manner.

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There are various models now, my favorite model, and I've had fun along the journey of my chess kind

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of all the way, is to be a tactical monster.

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And you might think that's interesting.

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Interesting question.

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What does that actually represent in an abstract form to be a tactical monster?

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Well, it has been said by tarnishment that chess is 99 percent tactics.

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Tactics actually flow through each stage of the game.

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Openings can have transects middle and end game, and I say the stronger you are tactically, the more

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you've got an undo button.

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I'll call it an undo button model and I do have to check out my complete going to Chastity's.

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That will essentially give you a bigger undo button than this course, which is just an introduction.

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I do value Tatis.

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In the middle game and high value tactics in the game as one of my favorite weapons of choice, but

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your understanding of tactics generally pervades and also in games and games can have a richness of

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tactics as well.

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So tactics pervade all aspects of the game, in fact.

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And in terms of an underboss in which we take for granted on computers that one mistake we can undo.

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Right.

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You might have a bad opening as long as you're not getting checkmate.

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It was absolutely brutally bad.

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How do you undo the damage?

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Well, tactics.

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So I would focus if you want to be able to repair damage that you do make any openings.

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In fact, you can even just try and place systems to start off with or gambits to actually improve your

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tactics.

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You can be deliberate about your opening choices.

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But if you do play like mainstream openings in particular and you want an undo button for when things

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go badly wrong, then the stronger you are tactically, the more you're able to recover.

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Even Bobby Fischer, I've been over his games.

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There are many games.

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He's almost been busted at the opening, almost been busted.

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Fisher became a huge tactical monster at a very young age, becoming, you know, U.S. champion, super

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young age.

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His undo button is essentially he was a tactical monster.

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So do check out my complete guy's chess tactics as well.

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If you want to progress from this course, the undo button model is something we essentially we like

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our undo buttons.

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We like to undo stuff.

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We're all going to make mistakes.

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It's making up for the fact that we're human.

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We want to be able to reverse all the decisions.

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And that's also, by the way, my wife made the point about the -- structure, S. how -- is a kind

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of irreversible decisions compared to the other pieces, we want to be able to reverse our decisions.

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And in a game of chess, you could have loads of games where you're worse in an opening or nearly busted.

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If you want to undo the damage, become a tactical monster.

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So prioritize tactics in the mental game.

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In fact, now there's another model called self encouragement.

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Along the way, there's a classic film, Chariots of Fire, where this guy is encouraged and he's given

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something during the marathon and he's encouraged along the way motivation.

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And it's just all in his head.

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If you do want self encouragement all the way again, you need a good undo button.

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It comes down to tactics.

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Tactical mastery is something I'd recommend hugely become a tactical monster.

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And you start to see also the beauty and the passion of the game as well, in my view.

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So self encouragement could be the old games you do actually win.

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I'm not saying for you to be like a monk of the chessboard and not care if you ever win a game.

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No, it's nice to be able to win and that's a form of self encouragement.

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But there's a trap there.

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You're a golden goose laying golden eggs with the golden eggs that you're writing, etc. and your other

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achievements, really the priority should be on the balance actually between the goose and the eggs.

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But have some self encouragement along the way is an interesting model.

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We all need, as we're humans, a level of encouragement, not think something is totally hopeless.

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As soon as we think things are, we can't see the light at the end of the tunnel.

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We want to be able to see the light at the end of the tunnel to keep the spirits up, to keep the energy

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flowing.

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Let's keep the motivation out, to put the work in.

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We want to see the light at the end of the tunnel.

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And there is always upsides and every loss.

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There's upsides, they are lessons.

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And the sky's Wimbledon.

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Tennis basically said, you know, victory and defeat are just imposter's for each other.

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There's an upside to the fate.

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You learn from it in chess.

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You learn along the way.

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You might want encouragement.

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Along the way, I'd still recommend tactics.

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I absolutely have a passion for tactics and creates not just the undo button.

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In fact, there's a lot of self encouraging long way in terms of potentially winning games tactically

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or even swindling the opponents.

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What's called a swindle.

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The opponent was was winning and you swim with them tactically.

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You do get something hurt a long way.

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I guess the cost of that is putting opponents off.

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Oh, well, OK.

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Concentric circles model.

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Yes.

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The inner circle, the fundamentals, the principles need to be in place before you go into more detailed,

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specific knowledge, especially before you start memorizing technical stuff that's at the extreme end.

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That's only after you've covered the fundamentals in the opening, the fundamentals of the game and

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fundamentals in the end game.

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You need all the fundamentals in place.

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Chess is also a big industry.

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People will try and sell you all these flashy opening X, Y and Z.

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I learn all this stuff.

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If you don't have your fundamentals in place, it's pointless.

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You need to concentric circles model where the inner circles are your fundamental principles and philosophies.

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They need to be in place in all aspects of the game.

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They are like weak links in a chain, although you can maximize the undo button, which is your tactics.

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Sometimes you have such damage done, say, in the middle game that you can't recover or end games,

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you're doing well.

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And because you don't have the basic knowledge and games, you blow your advantages, you blow your

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advantages that you've accumulated throughout the game.

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In the end game, you don't have the fundamentals of the end game.

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The concentric circles module is also thinking also as weak links in a chain opening the game end game,

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each having their inner circles morvern circles.

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But basically you don't want certain aspects of your game being totally weak links in the chain either.

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So get the fundamentals of the opening the game and gain concentric circles model, then work outwards

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the more glamorous, shiny objects which we're all attracted to, you know, opening X, Y, Z, blah,

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blah, blah.

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Sicilian dragons fashion got all that can start can, can come later.

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You really need the fundamental foundations in place first

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statistically likely to happen, you know, if you love.

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A deep opening, it might not even turn up on the boards, sometimes early move deviations are going

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to help you to guarantee something's actually going to happen, statistically likely to happen.

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The same of anger and knowledge.

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There are more esoteric and games which, you know, you hardly ever get.

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I would rather you in this course focus on end games.

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And that's why I put an emphasis on common and games which are more likely to happen.

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This is a certain model which I'd like to call statistically likely to happen in probability Rookard

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-- endings in particular, for example, concrete example, Rukun -- endings, most end games generally

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Aurukun -- endings.

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It's good to most of them.

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It's good to master the principles of passports, trying to queing passports, trying to use the king

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aggressively, trying to use the books aggressively.

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Remember Rook's behind passports, either your own pawns or the parents in general, as a rule, Taris

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role in general.

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So there are these knowledge prioritization models

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become attached to monster.

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Then you'll have the undo button and you have this two of these automatically taked follow knowledge

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systematically for the fundamentals.

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First, the more detailed, shiny stuff later.

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That's concentric circles model, the most common endgames, the most common middle names, the most

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common opening's statistically likely to happen.

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Your preparation is not entirely wasted then, because it actually does happen for your current level

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at that point in time.

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As later you get stronger opponents, maybe you prepare a more detailed, more depth, more specifically

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that comes later.

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Statistically likely to happen model is an important model.

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So these are knowledge prioritization models to think about in a nutshell, to cover two of them immediately.

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Tactical monster, become a tactical monster.

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Pay attention especially to the tactics sections.

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And my tactics course is a muskat.

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Basically concentric circles model is like first things first fundamentals first details later.

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Commonality statistically likely to happen.

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Don't waste your time learning completely, you know, where the wonderful stuff which is only going

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to happen like once every like 1000 games, whatever.

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So look at what statistically is happening to you in your games and maybe tailor your knowledge, prioritization

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and understanding.

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Knowledge leads ideally to understanding.

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We want to understand what we're learning.

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Understanding is key.

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In fact, you know, the was the data, you know, data gives you knowledge about knowledge, gives

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you understanding.

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And that's really going to win you games is the understanding of chess, which is going to drive eventually

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your external results forward.

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OK, so basically these different models start to think about.

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Thanks so much.
