WEBVTT

00:01.230 --> 00:01.890
Hi there.

00:02.310 --> 00:10.620
In this example, to calculate loads of moves ahead, if we look at a four and draw the square, we

00:10.620 --> 00:12.750
have this square here.

00:13.950 --> 00:22.590
Let's fill in those once those fences so we know that the king can enter the square.

00:25.920 --> 00:27.840
So what do we do?

00:28.110 --> 00:32.790
So just to put this on board, the king enters the square and catches the form.

00:34.290 --> 00:40.640
So the rule of the square quickly helps us determine the facts of the case here, the facts of the position.

00:41.070 --> 00:45.300
So we do something to try and avoid that possibility.

00:46.080 --> 00:47.750
We assessed with our king.

00:47.800 --> 00:51.830
So if the king enters the square, we assist of our king and create a barrier.

00:52.830 --> 00:57.730
So we create a barrier and we make sure the king doesn't go into the corner here.

00:57.770 --> 00:59.790
We still carry on creating that barrier here.

01:00.450 --> 01:05.040
So we've stopped the king heading for that corner.

01:06.210 --> 01:10.950
So if the king ends up winning, it's going to be a clear draw.

01:10.980 --> 01:13.800
Now, what is what is the black king do now?

01:13.800 --> 01:20.520
We can just queen of whom we've support, the king can't really stop the poem.

01:21.060 --> 01:25.950
So if we go back the rule of the square, you know, especially first time control, you want to know

01:25.950 --> 01:31.320
quickly if a pawn is going to be cashed by an opponent's king, doesn't actually need assistance in

01:31.320 --> 01:32.460
this particular example.

01:32.460 --> 01:35.400
We can actually offer assistance.

01:35.400 --> 01:38.940
We can try and create a wall to this king for that eight square.

01:38.950 --> 01:44.850
We have heard on King on this, heard with our king that was born on this occasion.

01:45.540 --> 01:47.910
So, yeah, even of the king's entering the square.

01:48.660 --> 01:50.940
What we do is cater for that.

01:53.110 --> 02:02.920
So it can be very hard off the can stop it going to aid, so assistance is needed, assistance should

02:02.920 --> 02:07.010
be provided to work out of assistance as they did that role of the square.

02:07.450 --> 02:14.170
So you look at your proposed move, draw the square and you say, well, actually, can you opponents

02:14.170 --> 02:18.190
can enter that square a can here.

02:19.870 --> 02:23.820
So, yes, we shouldn't play a fool with that intention.

02:23.830 --> 02:24.600
It would be a mistake.

02:24.880 --> 02:32.620
In fact, we might even lose the possibility of helping with our king is, look, it's going to be a

02:32.620 --> 02:33.010
draw.

02:33.760 --> 02:34.520
It's too late.

02:34.780 --> 02:38.520
The king wants it stuck in the corner where not to be able to get it out.

02:39.020 --> 02:40.270
It's just a total draw.

02:40.620 --> 02:44.110
It's a draw at once.

02:44.110 --> 02:44.840
Kings in the corner.

02:44.860 --> 02:45.740
That's an easy draw.

02:46.660 --> 02:51.910
So, yeah, the rule of the square must help us determine here that we actually need to move the king.

02:52.750 --> 02:55.230
Definitely, because this kings in the square.

02:55.750 --> 03:02.890
If the king was on G2, then no problem on pawn could go straight ahead.

03:02.890 --> 03:05.470
The king wouldn't be in that square.

03:05.480 --> 03:06.800
It would be outside of the square.

03:08.640 --> 03:11.830
OK, that's clear.

03:12.640 --> 03:13.260
That's how much.
