WEBVTT

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Hi there.

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In this election, we see the Philidor position, there's a method devised by Fezzan which saves a lot

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of grief.

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You're trying to defend against the extra point here and you don't really want to make visible progress.

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For example, if Reinking the free you can imagine, they'll be threatening Checkmates.

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So to save yourself a lot of hassle, grief, stress, energy, you should be aware you're trying to

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commit the -- first.

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So you keep this kind of shield against the king advancing with a move like before you get them to commit

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the -- and then you go for loads and loads of checks with the rook coming back.

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And for example, if King differe, we just check them, we just carry on checking them once that --'s

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committed.

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So it saves you a lot of grief.

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Why it's not making any visible progress.

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So Brooke, before we try and get them to commit the --, it's the federal method method.

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If you do something else, you know, there could be a lot of hassle.

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So, for example, look, 87, you can imagine the blitz came.

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They're now threatening Chiangmai and you could easily slip up.

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Ouch.

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And you've just lost.

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So the Philidor method will save you a lot of points, especially if you play fast.

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The time controls you get into the form first and then you're going afterward.

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You know, Brooke, someone will do as well and you just get loads and loads and loads of checks.

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And if they get fed up with this check, if they get fed up, you bring a king up and you just take

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the form.

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So what exactly will they be doing to make progress?

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They can't make any visible progress at all.

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Just count the checks, just checks and just checks.

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And the thing is, if

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you know they get this position, then you're going to win the form.

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You're going to come when the pawn.

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So it saves a lot of hassle.

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It works with any pawn.

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Doesn't matter if it was on the A4 before seafoam.

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D5 that Pomers in place.

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And it also works of the Pomers on the fifth rank will show that in a separate example.

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But here in this initial example, you're essentially trying to commit the pawn.

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And by the way, this was one of the lessons that an international master, Andrew Martin, really great

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guy, taught me.

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And he basically said, you know, you don't want to spend hours and hours during the actual game he

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was talking about over the board chess and then only to blow it at the end, you know, for a kind of

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known end game.

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I didn't kind of know at that time it was these essential ingame names, positions.

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But the reason they are worth studying is also because the frequency of Rockhampton endings is absolutely

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massive.

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It's the most frequently occurring and game you get the rook important things as you progress in chess,

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you'll see that they are the truly practical, essential knowledge of and games.

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So this old position will save you a lot of grief, especially on the first time patrols that you're

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not threatened with.

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Checkmate.

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You're going to have your perpetual check sorted out.

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OK, that's about.
