WEBVTT

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I them in this picture.

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I'd like to introduce you to the concept of the opposition.

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It's a form of zugzwang compulsion to move.

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So say in this position it is blacks turn to move them.

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Black is in big trouble.

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The compulsion to move when the kings are in opposition like this.

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So the kings are separated by one square.

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So it's a mutual blockade.

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But if black is forced to move, they're releasing the blockade.

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So say Kennedy thinks we can go here and win.

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This eighty six point G5 might drop off like this.

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So if they go to six instead, then we can go over this side of the border.

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So you can see that having the opposition when you have the opposition and it's the opponents tend to

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move, they have to get their king out of the way.

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They're kind of on blocking and blockading your king.

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It can be pretty lethal.

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Now, let's change the side to move.

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So I'm just going to play a move like this, which is inferior.

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And just to switch the sides, both sides, whites turn to move in this particular situation, one can

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actually hold here by keeping the opposition like this with King Efrain and Black.

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And also also hold this position now because black can be claver here and play king have sex and after

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Kingi for make sure that it's Wayne's turn to move when the Kings are in opposition.

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So the king is forced back.

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So you can see it's a very, very powerful tool for both sides.

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And the white king does not want to step back here because then whites kind of lose after King five.

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The white king can't blockade here and has to make way and whites kind of lose all the pawns on this

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occasion.

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Either way, the white king goes.

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So it's very, very important to know the tracks for keeping the opposition even to George.

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Sometimes it's very, very important.

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So just to recap here, King differe keeps the opposition in the case of King E5 that Black is forced

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to go back.

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And if Black doesn't want to lose hair, black can't go to ESX, believe it or not.

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Yeah, there is a resource to save this, which is actually King DC.

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So waiting for King e4e thinking ESX so you can see the sights to move can play a totally decisive role.

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So if you have the opposition and your opponents, King is forced to move out of the way.

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That can sometimes be really advantageous.

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And given that fact, you need to be very, very careful in such situations.

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You may be able to draw them depending on the particular position.

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So having the opposition is basically like getting the opponents king to move out of the way.

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So the opponent should have avoided this position from earlier.

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So I hope that's clear about the opposition.

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So just to recap, in the initial position as we set it up, if it's Black's turn to move, they've

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had it there.

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King has to get out of the way.

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It's a form of zugzwang compulsion to move when it's really, really bad that you have to move, you're

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damaging opposition.

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Total damage is done in the position to position because they have that compulsion to move out of the

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way.

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So say King dissects.

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To recap, we're going to just go on the King side and mop up, you know, the six pawn and then we're

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going to win that.

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And if they went to F six instead, then we're going to go to the queen side and this vivid example

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and we're going to win easily after that.

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And what we did in this example is artificially say, well, what if it was once to move in, this particular

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example would lose.

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So we set that up in all this move.

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Really, it's just to set up the position with Winstone to move.

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Now, we can draw this with the careful move, for example, with a careful move like King the three.

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And also, you know, King Afri would do either of those two moves would do because they prepare to

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get the opposition again in the event of King if King Ifrah in the Black Kings forced to also use the

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same resource King desex to make sure that the white king's going to be forced back so they can both

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draw like this.

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So I hope you can vividly see what's going on here, that you somehow sometimes have to sidestep diagonally

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like this with your king in order to create the opposition to get the opponents to go back.

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So if either side went vertically, it will be fatal.

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If the king goes like this or like this, then it's fine and it's it's nonfatal.

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However, if the king went vertically, then black would get the opposition and whites kind of losing

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by force if the king has to move out of the way.

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You know, a major weakness of the last move, dropping all of these points.

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And you can see the other way as well, you know, care for a major weakness while also getting out

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of the way, dropping all the pawns.

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So it's vital to sometimes have that opposition scenario where

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depending on the side to move, it can be fatal because your king's getting out of the way in a key,

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key manner.

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So I hope that's clear about the opposition and why it's important to consider in endgames.

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The power of zugzwang comes up quite a bit in endgames, the convulsions move and the opposition opposition

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as a kind of special kind of zugzwang.

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In a way, you can think of it like a special kind of Tsewang, OK, and so much.
