WEBVTT

00:01.050 --> 00:01.720
Hi there.

00:02.040 --> 00:08.310
In this election, we're going to use a very, very important technique for checkmating the king as

00:08.310 --> 00:09.530
efficiently as possible.

00:10.350 --> 00:17.400
If we bring all King up to AFTA, let's say King you for now check and let's say King differe for a

00:17.400 --> 00:17.790
moment.

00:18.630 --> 00:22.430
We can play Racan for and this was strength's, the king's kind of rectangle.

00:24.390 --> 00:28.890
So the king is confined in these kind of squares.

00:31.290 --> 00:33.420
That's like the king's rectangle right now.

00:33.840 --> 00:35.160
That's the king the two.

00:36.210 --> 00:39.840
And now we can can find even more if we look at the king's rectangle.

00:39.840 --> 00:46.170
Now the king has these squares to play with right now.

00:47.070 --> 00:56.640
King see, then we can bring the king, let's say King B to King Day, to King eight, to King C two.

00:56.640 --> 01:01.800
And we've really confined the King's Square now to a single square.

01:02.220 --> 01:03.330
And it's rook free.

01:03.330 --> 01:03.860
Checkmate.

01:04.500 --> 01:06.060
Let's see that again.

01:06.060 --> 01:07.280
Kind of magical, isn't it?

01:07.290 --> 01:11.490
We don't have to spend ages driving the king to the back row.

01:11.790 --> 01:21.690
So King E four, we said check king differe if King EF five instead.

01:24.810 --> 01:31.590
Then King Avery of King E5, a very efficient way here, instead of checking to get the king step backwards

01:31.590 --> 01:37.040
and eventually to Frank, there's a much quicker way, which is rook the in this position.

01:37.530 --> 01:45.450
So you're driving the king into a smaller kind of rectangle of the king at five, again, without any

01:45.450 --> 01:45.990
checks.

01:46.260 --> 01:50.400
We just play Rook E for driving the king into a smaller rectangle.

01:51.270 --> 01:53.820
And here again, Rook had four.

01:53.820 --> 02:00.030
So all of these subtle little moves we've actually been restricting the king and we're making huge progress

02:00.030 --> 02:02.640
because the king's rectangle is restricted.

02:03.270 --> 02:13.230
And now we do take time to move on king here and then ask the panel what they're doing in this position

02:13.230 --> 02:14.220
of the king Afri.

02:14.400 --> 02:19.650
So keep waiting and here we can finally restrict the king again.

02:19.890 --> 02:26.820
We've got them on this side of the board now and we just bring down Paul King and we're getting very,

02:26.820 --> 02:27.960
very close to checkmate.

02:30.170 --> 02:31.720
This is a key waiting we've had.

02:34.050 --> 02:40.110
So they have to go to change things and I'm looking for Checkmates, so it's a very, very interesting

02:40.110 --> 02:42.810
process of kind of not using any chance.

02:42.840 --> 02:45.720
This is the really professional way of doing things.

02:46.260 --> 02:52.500
So without using any chance, you were just noting that the Kings got a limited bit of activity, a

02:52.500 --> 02:57.750
rectangle, so rook and forhow without any checks asking where it's going.

02:58.200 --> 03:06.750
If King Seefried, then we can have a look at this where the king just helps a little bit and then this

03:06.960 --> 03:14.190
restricts that King's rectangle and then King Sivewright, we've got the king to be mated on this road.

03:14.190 --> 03:16.480
Tensioning so like that.

03:17.100 --> 03:23.160
So this is a very, very efficient method of shrinking the king's rectangle.

03:23.760 --> 03:28.200
If we go with King E five to start off with King Afrik, let's have a look at this again.

03:29.430 --> 03:35.370
This method Rook A5 restricts the king's rectangle here.

03:36.900 --> 03:46.080
And again, we're restricted in the king's ranks and we rook a form and then here a key weighting move.

03:47.280 --> 03:50.280
And then we're driving the king into restriction here.

03:50.700 --> 03:58.770
This restricts the king, that key rectangle and now the king's confined, extremely confined, just

03:58.770 --> 04:01.240
waiting for assistance for the final chapter here.

04:02.580 --> 04:04.080
So this is a key waiting move.

04:04.080 --> 04:07.800
If King a framework, one that means so here.

04:08.040 --> 04:08.460
Yeah.

04:09.180 --> 04:13.290
So it's a very, very nice method, not involving a lever of checks.

04:13.950 --> 04:17.910
You just kind of restricting the opponents King's rectangle.

04:19.650 --> 04:24.150
So just to recap, once all the main pattern trilemma.

04:25.050 --> 04:25.860
So Chank.

04:28.650 --> 04:39.210
And if King defraying look out for it's really a restrictive move asking him what to do if we restrict

04:39.210 --> 04:45.190
again and we're slowly making that rectangle just shrinking, we're shrinking that right.

04:45.210 --> 04:46.860
And what the king has got.

04:47.160 --> 04:48.960
So it's very, very, very efficient.

04:49.490 --> 04:50.910
And for example, here is checkmate.

04:52.740 --> 04:55.730
So I hope you've got the basic gist here.

04:55.980 --> 04:59.330
It's restricting King's rectangle of escape.

04:59.760 --> 05:01.470
It's the most efficient method.

05:03.690 --> 05:05.310
There is a far less efficient method.

05:05.310 --> 05:11.880
If you are worried about this, there is a far less efficient method which you could use, which.

05:14.460 --> 05:21.030
If you're in blitz games, it's it's not that great, but this is the slow donkey method up the mountain

05:21.510 --> 05:26.910
where you could decide whether you want to take checkmate the opponents on the franc.

05:27.550 --> 05:33.210
OK, so the slow donkey method here, you play like this and you're waiting for them to play there so

05:33.210 --> 05:35.670
you can drive them one more robot board.

05:36.300 --> 05:44.460
But then you end up with this kind of loop like this where you have to go one road at a time and you

05:44.460 --> 05:46.200
can see it's pretty inefficient.

05:46.440 --> 05:51.900
You have to use a waiting move here and it's quite a lot of moves.

05:51.900 --> 05:53.640
But you will get there in the end.

05:53.640 --> 05:54.810
You will get there in the end.

05:55.500 --> 06:00.710
But here you want to, like, be efficient here at least.

06:01.560 --> 06:03.620
So waiting for them for this drive.

06:03.630 --> 06:04.650
More, more roback.

06:05.670 --> 06:13.140
You can see it's a less it's a less efficient method than what we saw, far less efficient here.

06:13.140 --> 06:15.400
We need the weighting move here to wait for King.

06:15.420 --> 06:19.770
These things we can do things, but yeah, we can go like this.

06:19.770 --> 06:29.070
If you want to use the donkey method don't up the mountain then you can use this for if they go here

06:29.490 --> 06:32.640
then we're checking them to go back so they could persist.

06:35.700 --> 06:41.610
But the a number of moves, this is a lot more moves, a lot more moves.

06:46.830 --> 06:49.910
Yeah, I mean, this is this is Michael Donkey, my friend.

06:51.600 --> 07:00.630
OK, so which does the job I mean, a win is a win is a win and it's an expression.

07:00.670 --> 07:03.060
Yes, but let's have a look.

07:03.990 --> 07:11.580
So this method of the shrinking rectangle is the preferred one, because especially if you're up against

07:11.850 --> 07:14.490
clock pressure and a professional game.

07:17.220 --> 07:23.880
So not having a particular bias for having to get the king up of there, you're just looking at the

07:23.880 --> 07:30.510
king's rectangle more you restrict in the game, more and more in a virtual rectangle, which kind of

07:30.510 --> 07:37.210
shrinks if you look at this is shrinking, by the way, of playing with shrink that rectangle.

07:37.230 --> 07:42.690
In fact, we're not by striving, looking at all up there, we you know, we're going to make it the

07:42.690 --> 07:44.050
most efficient such thing.

07:44.910 --> 07:47.190
So here we're going.

07:47.370 --> 07:54.510
And when I'm winning very, very efficiently, because we haven't been biased at all for mating at the

07:54.510 --> 07:55.240
back row.

07:55.860 --> 08:00.840
So, OK, so there's the donkey methods, which I don't recommend.

08:00.840 --> 08:04.950
You should really train on the shrinking rectangle method and.

08:07.650 --> 08:16.370
Just just like this, go with King E5 sucking at free here and so we're not biased, we don't care if

08:16.370 --> 08:21.890
the king comes this way, we've got that rectangle set up and we're shrinking it.

08:24.380 --> 08:29.430
So this is systematic shrinking and then we're totally restricting the there.

08:30.470 --> 08:32.900
And you can see how much more efficient this is.

08:33.980 --> 08:41.180
So the shrinking rectangle method is the one I'd recommend, not the donkey method.

08:41.840 --> 08:49.100
Try and practice with a friend or chess computer or that relative, that shrinking method the most efficient

08:49.100 --> 08:58.400
way because say you play chess etc online or fast chess and you really need to win quite quickly.

08:59.100 --> 09:04.360
So it's actually kind of important to know the optimal method, not the donkey method.

09:04.910 --> 09:12.470
So to recap, good luck in practicing from this position as the example, the rectangle method, shrinking

09:12.470 --> 09:18.800
rectangle, no bias when you're making the king it just shrinking that rectangle around the opponent's

09:18.800 --> 09:21.800
king quite rapidly and so much.
