WEBVTT

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Hi there.

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And this is actually we're going to learn how to checkmate with just King and Rock.

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Now, let's say we have this position and this might be a position which we want to head to in the first

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place, but we'll look at more advanced examples like.

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Check there, and so that would be check, mate.

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So how do we do that here?

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Is it easy?

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Well, let's move the king here.

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Let's say King ain't no.

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We want to keep the king restricted.

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But the problem is they're a bit tricky.

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Only if we go here to try and deliver a checkmate, they just go there.

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And we definitely don't want to check now because the king will escape to that seven.

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Frank, you know, if we play this, then they're just going to go there.

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Now, that move is interesting because it's a kind of waiting move here and that's the kind of way to

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move.

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We want to wait for a disaster.

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If Kingi ain't, then that would be checkmate.

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So this waiting move is very interesting.

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So let's say now they go the other way, though, to try and run away, then we can do this.

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So now as soon as they go back, we can always checkmate.

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So they try and run away again.

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Then you go here, then they try and run away again.

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Then you go here and then they have to go back and they have to bounce back.

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And then you do the checkmate.

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So let's run that through again, but maybe even more efficiently based on what we know, if possible.

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So King here, we sent King E eight.

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Now let's not bother with King 86.

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We can actually do what we did more efficiently by introducing a way to move right here.

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Rook by seven, this is a key waiting move.

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So it's waiting for that disaster of King.

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The Einstein being is checkmate.

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So if they have to go back there, then here and any time they go out, we're going to checkmate.

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So we get a little bit more efficient than before that.

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The same bouncing from that side of the board.

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Once they reach that corner, they have to come back and then it's checkmate.

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So this is a basic example to get the general idea.

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You're restricting the king with your rook and you may need a key weighting move which helps the efficiency

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of the track meet.

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And a key one here is simply Rook B seven.

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This is more sensible than going on that side of the board in terms of efficiency because they could

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come over here and then they would be attacking or rook.

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It can still get a winning position here.

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But just remember, if we have this position now, we really need this way to move away from that.

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King would be seven.

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So saying to them, look, if you go there, I'm going to be eight.

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So again, they have to go back and then we end up checkmating them like this.

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It's an absolutely essential England Snowbowl.

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You might just be a rock up in the end and you need to know how to checkmate with the.

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So I hope you do master this position to start off with with friends, relatives, practice this position

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we've wanted to play.

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And if it's black to playing, I mean, it doesn't make too much difference.

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We've got the same principle of king here, king here.

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And then they would be chased back and they will be even easier if it was black to play because they

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couldn't go back because of Rook that checkmate or at least put arrows that if the king moved that you

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just move there and if they move there, then you just do checkmate.

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So it'll be even easier if they moved.

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Uh, let's say they go over here straight away and then they go here key whites in move so they can't

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go there because you Chameides somehow been getting the gist and then we get this opposition.

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The Kings are in opposition and that actually tactically means you're taking away the key escape squares

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and then you can do that checkmate.

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So it's check and mate.

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So very, very nice.

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I hope you practice that to perfection.

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That's very much.
