WEBVTT

00:00.960 --> 00:10.370
Hi there in Endgames, the king can become a very, very aggressive piece, so this example tão against

00:10.710 --> 00:21.330
Lisette Sin, played in 1956 USSR championship shows actually that talent is keen to kind of celebrate

00:21.330 --> 00:21.930
that fact.

00:22.110 --> 00:27.840
The probability of becoming checkmated, especially when the queens are not on the board, is a little

00:27.840 --> 00:28.990
bit less here.

00:29.040 --> 00:33.780
We also see --'s on line squares and a bishop on light squared.

00:33.840 --> 00:42.090
So in principle, and this is where all kind of chess IQ is concerned, not actual calculation in principle.

00:42.090 --> 00:50.610
If we look at the adjacent squares on the squares, these should in principle not be fraught with danger

00:50.610 --> 00:51.180
as well.

00:51.630 --> 00:55.800
So we can start adding these facts up that the Queens have come off the board.

00:56.910 --> 01:04.590
Black has done squired weaknesses and in fact, Mekele Tale takes his king on a road trip with King

01:04.800 --> 01:05.220
two.

01:05.700 --> 01:10.710
This is an amazing trip around the board, a journey of discovery.

01:11.100 --> 01:13.230
We see Neidjie King Sifry.

01:13.440 --> 01:15.110
So the king is coming out and about.

01:15.450 --> 01:20.100
This is a major distinguishing feature of endgames and the great end game players.

01:20.550 --> 01:27.870
For example, Capablanca, the Cuban genius, kind of usually brings his king towards the center and

01:27.870 --> 01:29.640
starts using it and endgames.

01:29.940 --> 01:36.060
Passports are a much more significant thing as well because we've less pieces on the board.

01:36.510 --> 01:43.680
There's less possibilities of them being eliminated as not so easy to handle passports.

01:44.460 --> 01:53.100
So Rook's passports and the king all of a sudden start to take center stage in the so-called endgame

01:53.100 --> 01:54.780
phase of a game.

01:55.200 --> 02:00.360
So the king is actually going on a walk here for King DeFore.

02:01.690 --> 02:03.630
I was played too.

02:05.070 --> 02:09.690
We see rookie six nine C5 hitting the rook, rechange six.

02:10.320 --> 02:15.600
So that pawn is in danger, but still carries on now with his king Kingi five.

02:16.920 --> 02:24.030
We see Bishop takes different seats, rotates search for another king, makes his first big threat to

02:24.030 --> 02:30.290
take up this poem that's parried with Rook six, Jack Otter Kingsly seven, notar five.

02:30.930 --> 02:31.500
We see it.

02:31.800 --> 02:34.260
Another King move looking to win a seven.

02:34.440 --> 02:36.030
So the king is a fighting piece.

02:36.690 --> 02:40.650
Steinitz is actually has actually got a famous quotation.

02:40.650 --> 02:47.250
The King is a fine piece, but are some of the statements examples are a bit scary because it's not

02:47.250 --> 02:50.860
even in games he's talking about, but especially in the end game.

02:50.880 --> 02:51.660
It's true.

02:51.900 --> 02:58.980
It's statistically more true, at least that because the probability of not being so easily checkmated,

02:59.310 --> 03:06.330
your king is like a slow moving queen, in effect, being able to move in all directions with less fear

03:06.330 --> 03:07.330
of being checkmated.

03:07.770 --> 03:14.370
So we see nightly Fallbrook up to a five and our route takes our four heads the night the night goes

03:14.370 --> 03:14.730
back.

03:15.660 --> 03:18.190
Robbery for check king fate.

03:18.210 --> 03:26.340
And now the king is brave enough here to actually take on C6 not minding and discovered check.

03:26.880 --> 03:29.820
We have been taxe five check King Tacy five.

03:30.300 --> 03:37.140
The King is hitting D5 Brook 86 and the King actually does take the five out.

03:37.680 --> 03:42.360
So the Kings playing a marvelous role and could also play the role of a kind of shapard.

03:43.380 --> 03:45.000
Quite often in games.

03:45.660 --> 03:49.260
The King can help shepherd these pawns to help them.

03:49.260 --> 03:53.250
Queen we see her before eight x eight.

03:54.350 --> 03:55.140
Kingi seven.

03:55.410 --> 03:56.880
The rookie's protecting before.

03:56.880 --> 04:06.150
After all her king see five or six rook defoliants cuts off the opponent's king from potentially being

04:06.150 --> 04:11.550
annoying in trying to stop this pass pawn and its potential for Queen in check.

04:12.030 --> 04:14.910
King C6 Check King see seven.

04:15.450 --> 04:16.200
Rukia five.

04:17.700 --> 04:22.590
So the rook is trying to stop this passport check king of six.

04:22.590 --> 04:25.890
But now the King and it's shepherding role plays.

04:25.890 --> 04:26.760
King CSX.

04:28.830 --> 04:33.180
It's fighting against that rook stopping port from moving.

04:33.870 --> 04:38.880
So Rook have to and now we have G for protecting that pawn pawns.

04:38.880 --> 04:45.060
A very very important and games of that pawn was eliminated then Black's eight pawn would have no problem,

04:45.390 --> 04:47.700
would have a free road to come down.

04:48.720 --> 04:50.460
A free pass by here.

04:50.820 --> 04:51.210
Yeah.

04:51.360 --> 04:59.420
It puts a lock and key on the pawn by playing for H5 and that has actually taken King G5.

04:59.430 --> 05:05.790
Black wants to try and use the F pawn, but currently the rook is also blocking in that effort on the

05:05.790 --> 05:07.710
rook would have to get out of the way at some point.

05:08.280 --> 05:11.550
So White is kind of winning this pawn promotion race.

05:11.760 --> 05:18.480
Sometimes you do get these kind of race scenarios whose passports will arrive first to become Queens

05:18.750 --> 05:28.890
and five is with Tampoe before it's often good to get your rocks behind your passports before we see

05:28.890 --> 05:31.900
B6 afraid of after B seven.

05:31.950 --> 05:33.900
The game actually ended here.

05:34.880 --> 05:40.920
The game continued with Rook C to check say king desex afta.

05:40.920 --> 05:42.210
Why is Quailing first?

05:42.210 --> 05:46.950
And this is devastating because Queen G.H. check.

05:48.090 --> 05:53.490
If the King steps on the EFO, then we're just going to pick up the opponents queen.

05:53.850 --> 05:57.600
If you like that check and we're going to step off the opponents queen.

05:58.020 --> 06:05.280
If the king goes to take on H5 then here Queen G for Czech.

06:06.150 --> 06:09.330
Queen H for Czech, rook G for Czech.

06:09.330 --> 06:12.240
And we're actually going to chat, make the opponents king.

06:12.930 --> 06:22.020
So anyway, the point of this dramatic game example is the philosophy of and games.

06:22.050 --> 06:23.460
What actually happens.

06:24.460 --> 06:27.540
Certain pieces start to take center stage.

06:27.990 --> 06:31.530
Your own king can start to take center stage.

06:31.530 --> 06:33.690
It can start hurting --'s again.

06:33.690 --> 06:37.830
Start roaming the board with less fear of being checkmated.

06:38.040 --> 06:40.110
Your king is like a slow moving queen.

06:41.370 --> 06:43.140
Of course, you do have to be careful.

06:43.380 --> 06:48.030
Quite often kings do get caught up in mating, that there is a risk.

06:48.810 --> 06:50.970
Passports are much more important.

06:50.970 --> 06:52.560
There's less to stop them queening.

06:53.400 --> 06:55.770
It's less about checkmating the opponents king.

06:55.770 --> 06:57.300
It's more about the passports.

06:58.110 --> 07:00.630
The rook's play an amazing role.

07:00.990 --> 07:11.130
Quite often you want to get your rocks behind your opponents passports and also behind your own passports,

07:11.130 --> 07:13.140
you know, supporting them like in this example.

07:15.120 --> 07:15.570
So.

07:16.460 --> 07:21.920
Very, very interesting angle, illustration, one of the iconic ones I thought I'd share with you that

07:21.920 --> 07:25.640
had a profound influence on my understanding of endgames.

07:26.180 --> 07:29.780
So I hope you enjoyed this example as very much.
