WEBVTT

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Hi there.

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There were certain named Checkmates like the dovetail male pattern, which you can play in this position

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and I hope you can spot the move won't play in Checkmates.

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OK, it's a killer common square sense, what I call a killer common square affects where your pieces

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cooperate on squares, then you can use them.

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They often design games.

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So for me, I'm not in my games generally listing out a lot of different chat patterns that they are

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things you can train to recognize like visually.

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But for me, the mechanics of my middle game thinking generally, such mating patterns which involve

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a kind of support mechanism of more than one piece on a key square, is also you should be on the lookout

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for those cooperative squares.

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Generally, they often are checkmates when they are around.

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The opponents can, especially on the fourth time controls where more blunders are likely to creep in.

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So yes, this is a dovetail male pattern and it's an example of the support might as well to me.

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So generally, when you're calculating moves ahead, weaknesses of the last move, telecom, common

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squares.

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And this covers a whole range of make patterns where you've got supporting mechanisms like this.

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We've got to factor in our conceptual load when we think generally I try and simplify things to less

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than five items.

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In fact, fundamentally, I'm looking at the downsides of opponent's positions as my once key central

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question, not a whole list of tips, not a whole list of mating patterns.

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But as I say, we can train to look out for this type of pattern.

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And also, hopefully, you know, you will be looking at the cooperation of pieces.

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So naturally find these kind of patterns in your own games.

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OK, that's a much.
