WEBVTT

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Hi there in this long, I'd like to introduce you to the concept of clearance.

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Now, clearance has a relationship to disconnection tactics, i.e. interference.

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So with clearance, we usually want to get our own pieces out of the way.

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They might be disconnecting us from key squares and any active clearance.

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We might actually make it even more effective to actually get to that key square as well.

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Here is one such example of a really magical move from a kind of clearance perspective.

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In fact, if we look at also this from the view of opening up connections, it's like there's a connection

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that is currently closed and it has the opponents.

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HP is closing that connection.

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As you get more experience, you'll see that actually in a lot of games where the opponents king position

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is compromised, it's easier quite often to make the opponents king.

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The reason is there's more connections open, you know, instead of a defensive pawn that if that's

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removed, for example, then this connection is open to the more open connections around the opponents

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can, the more you can learn pieces through that kind of connection.

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Now here, can you see an amazing move which kind of does open up connections, essentially?

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Through a clearance tactic.

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OK, OK, it's two for the price of one, really, we want sometimes our queen to be on the phone,

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but it's currently that square is used up by the rock.

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And actually we can open up this connection as well in readiness for the queen to be there.

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So rock takes is really quite crushing.

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It threatens checkmate.

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You could have arrived at if you check all checks, the high priority forcing most chacal captious and

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sexual threats made him one or two.

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This is actually a frat's, this move of a mate, one with eight.

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In opening up that connection, yes, it's actually everything I make to one, and so the opponent takes

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and now we've cleared the way for the queen to use HRA as well and make use of that newly opened connection

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to chains.

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And it is devastating.

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So if King James we just played queen and ancient telecom and Square on a train and if Bishop and USX,

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well, what are we playing here?

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Is that the end of all fun?

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This is a little bit of violence.

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Actually, I'm being at naughty shining example, there's Queen Tate's age six, Jack, because actually

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we want to clear the way for the rook now to use a tree.

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Yeah, it's like multiple clearances here.

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So the rook wants to use this connection now.

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And blacks in a desperate state, Queen E5 is played, but we just play Ruhengeri anyway, queen aged

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five.

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And there's actually two ways to win from this position.

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I wonder if you can spot.

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One of those ways.

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If you check all checks, check, you know, high priority forcing most overresponse rotates, a five

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check is one of the ways and then G five is actually checkmate with the bishops.

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And the other way was actually just G five.

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Check is also winning because that's a pinpoint the power of the pen piece or poorness illusionary so

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we can snap off on page five and we can crash routes at age eight.

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So yeah, there are multiple clearances in this example.

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It's not such an easy example to be fair.

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But if you can play such occurrences, you're opening up connections around the king and you're not

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letting the technicality of your own pieces occupying squares being an issue.

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You're clearing the way, clearing a path to use the connections.

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Actually, in this example, which have been ripped open, leaving absolutely defenseless here.

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If Blackhead played rooked the one Shatterhand, by the way, then this just delays things.

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It's just delaying.

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We're still back to that basic Tadzhik idea.

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So, for example, on this so what if there's a work on this one doesn't actually do anything.

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OK, so yeah.

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Rotates seven startling kind of clearance tile combination.

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In fact, on this occasion, I hope you got some of the key points that sometimes you want to get your

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own pieces out of the way, out of key squares.

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And sometimes in doing so, you might also make.

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Even more effective for that clearance by damagingly opponents, Kingscote by opening up kind of connections,

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taking out the opponents key obstruction resources like this Paul H7.

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OK, and so much.
