WEBVTT

00:01.020 --> 00:01.560
Hi there.

00:02.160 --> 00:12.270
In this lecture, we see a very, very interesting example of a skewer and we want to link the skirt

00:12.270 --> 00:14.000
to actually a winning probability.

00:14.010 --> 00:19.140
There's no good doing a skill for skewers sake where you're not actually winning, you're just treading

00:19.140 --> 00:19.690
water.

00:20.190 --> 00:26.850
There's actually a very, very powerful winning skewer available if you play your cards right here.

00:27.720 --> 00:29.270
So I wonder if you can spot that.

00:29.730 --> 00:34.590
This is from a grandmaster game example, Nigel Short against Rafael Loganathan.

00:35.370 --> 00:36.210
So won't play.

00:36.240 --> 00:37.060
What do you think, Nigel?

00:37.060 --> 00:37.740
Short played.

00:51.350 --> 01:00.020
OK, the crushing blow is bishop, if I check, it's kind of detaching the king away from the queen

01:00.170 --> 01:04.400
so that now you can play, I hope you spotted this Quincey free check.

01:04.970 --> 01:08.480
So, yes, this is a royal skua, an absolute skua.

01:09.770 --> 01:14.630
The king moves and then black loses the queen.

01:16.220 --> 01:20.300
This is so much more effective than just a plain vanilla check.

01:21.860 --> 01:27.250
For example, Quincy Free Jack is just harmless, mostly homeless Camp seven.

01:27.950 --> 01:33.920
And so what it will be, you know, someone's obviously kind spending still, you know, but there might

01:33.920 --> 01:34.820
even be a draw.

01:35.090 --> 01:36.850
Usually Straub's accomplish things.

01:37.370 --> 01:41.630
So so essentially the skewer is really created here.

01:42.050 --> 01:46.850
The effective power, powerful winning skill is created by dragging the king here and they're still

01:46.850 --> 01:47.680
in alignment.

01:48.050 --> 01:52.100
This is the thing to note that on the same line.

01:53.090 --> 01:58.040
So if you're a user interface design specialist, by the way, in computers, you like things neatly

01:58.040 --> 01:58.610
aligned.

01:58.940 --> 02:06.830
Now, in chess, it's not sometimes good to have your pieces neatly aligned like it can lead to disasters.

02:07.160 --> 02:11.960
This alignment is bad in this case because of Queen suffering.

02:12.410 --> 02:18.500
It means that because your pieces are in the line, this tracking is picking up the other one, which

02:18.500 --> 02:19.730
is also aligned.

02:20.240 --> 02:25.760
So yeah, sometimes alignment of your own pieces can be a bad thing, but it's kind of encouraged her.

02:26.210 --> 02:26.630
Yeah.

02:26.630 --> 02:34.460
By this E5 So perhaps there were better moves for black to avoid this possibility.

02:35.840 --> 02:42.530
So but on the other hand, if Black Hand played kinky sex as a bonus puzzle, can you see what White

02:42.530 --> 02:43.570
could play here?

02:44.570 --> 02:46.850
And this doesn't look good either for black.

02:48.610 --> 02:55.110
OK, here we have it, just a double take a fork, and so they'll be winning.

02:55.720 --> 02:59.060
So, yeah, there was there was a method in the madness for that to allow that.

02:59.590 --> 02:59.920
Yeah.

02:59.920 --> 03:05.170
More subtle attack, more subtle tactics.

03:05.180 --> 03:13.660
So the game actually going on here in the game, it was this check and then black kind of was encouraged

03:13.660 --> 03:14.920
to align like this.

03:15.340 --> 03:21.730
And the alignment was kind of made use of by making this detachment of the king away from the queen

03:22.270 --> 03:22.660
and black.

03:22.660 --> 03:23.350
And she was there.

03:23.350 --> 03:27.750
But if it continues, you know, this is a beautiful skua example.

03:28.420 --> 03:32.470
So have you got that idea that Bishop E5 really, really nice.

03:32.470 --> 03:34.630
Bishop E5 crushing blow.

03:34.630 --> 03:37.060
They're emphasizing the power of a skewer.

03:37.510 --> 03:39.370
OK, that's a much.
