WEBVTT

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Hi there.

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Here is a very interesting weakness of the last movie example, we've got to be stepping carefully in

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this example, because if we move the night, do we actually create weakness of the last move or look

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at the effects on the whole position?

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The effects on the whole position actually spell out a major weakness of the last vote, because we're

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actually liberating the liberation of facts on all the pieces.

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We're actually liberating the queen, you know.

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So actually, if we dared move tonight in this situation, look at the effects of liberation, on effects

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on the whole board.

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We've actually labeled the opponent the plague queen, the one shammi.

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So that's a clue.

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It's not to do with five.

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But, you know, we can actually use the principle of weakness of a we've been a common class here to

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try and get the opponent to fatally weaken their position.

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Believe it or not, I wonder if you can see how and this is a possession, which actually I have shown

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since, and it is potentially frustrating to find the killer move because it looks as though there's

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actually a number of checks to factor in.

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OK, so I've ruled out for you, it's definitely not a night move.

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So we start looking, try to prioritise those, forcing those checkable checks.

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But, you know, the bishop is guarding 87 and the queen is guarding our fate.

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So, you know, this is a little bit frustration already.

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We can't play Rook takes it does nothing the bishop would take and the queen's not hitting the rock.

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So what is this position all about?

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How can we actually use the process of calculation?

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And so shackle checks Chacal captures Chickamauga like France.

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So I like to give two examples to myself when I talk about major France and that's the main one or main.

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So if you forget the main one or two, the first of the time control and they miss that frat's, you're

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going to checkmate them in one or two.

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So they're very, very handy.

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Even from that perspective.

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If the is actually missed, can we actually do a move which is a kind of threat of a May one or may

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in to her Warsaw move?

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Would.

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If you look at this position and you might find it, you might find that.

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OK.

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Yeah, I mean, there are there are tempting moves in this position for sure.

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But actually, and you might think, well, moving the rock anywhere threatens Queen G7, if that's

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the primary one.

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Yeah, that's true.

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But this is not the move.

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It threatens a May one, but it's not actually the move, which is, you know, the most crushing.

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And in fact, black could just take that rock out and extinguish that made France.

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So that's not the move.

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And here, you know, blacks got other options to defend against the maiffret.

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There's a threat of queing, G7 checkmate.

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Sure.

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But this is also not the move.

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Roquet seven.

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So.

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In this position.

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You know, black does have some options.

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So what what option could black have, for example?

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I mean, here is one that could potentially rotate and affect our bishop can't take that.

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This is just one example.

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If our bishop took then queen's age sex, you know, we've got a pin bishop as well.

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So it seems this is kind of a recipe for frustration.

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But there is actually another friend of mine in one or two, which is a bit outrageous looking as well.

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But it really is crushing and it gives us access to the so-called, you know, double check, which

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really severely limits the opponents replies.

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And that move is queen of sex.

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So we're actually threatening a double check.

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And mate.

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Yeah, so we've got that.

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Kokomo's quite as well as we're forgetting that there's actually very little that can do her without

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incurring a fatal weakness.

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The last move.

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So if Rook takes have sex, it neglects that move, creates a witness and loss within the G8.

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So we've got that killer common square G8.

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So we just play Ruchi.

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I mean, there's really no defense to queen of sex.

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It's a tricky one, which I've shown, you know, many students.

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And, yeah, it's it's a shocker.

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But, you know, it's absolutely devastating.

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Yeah.

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So sometimes.

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Yeah, those those major frat's.

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I like to have the example of a friend of mine, one or two people within that as well, if you can

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get this notion of the double check that's even more lethal rather than the rook being over over there,

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we weren't actually threatening a double check.

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Well, we when we moved the rook.

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So, yeah, there are tricks of the trade.

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Even within this process, steering towards potentially lethal double checks is actually, you know,

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more effective, as this example shows, than the plain vanilla light coordinated one, which could

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be carried in a resourceful manner.

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So Queen of Sticks is such a crusher, it takes out all the resources from from black, that threat

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of double check and mate.

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OK, yes, it's a tricky one.

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For example, Queen, the rook gate is double check and it from the queen and the rook is checkmate.

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So, yeah, this is a tricky one.

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I hope maybe you maybe you spotted Queen.

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Well done.

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If you did.

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But the point of these lectures, just to reiterate, is getting to know this process that I use routinely,

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basically in games to win tons of games, OK.

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Let's much.
