WEBVTT

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There.

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In this example, our prioritization of forcing moves actually can help us find a win by force.

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So the process really of checking all checks captures a major France is a process within a process.

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And these are the kind of moves which severely limit replies.

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In fact, the most limiting type of check is the double check, because that absolutely forces the king

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to move.

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But the checks, they they they can severely limit the opponents replies and make our position seem

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actually fairly clear cut, clear cut, clear cut.

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How to actually win from the given position.

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So here, can you see if you follow that process of prioritizing forcings, being aware of them, what

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major checks captures and frat's of one are there?

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And hopefully you see a major check of great importance here and you can actually try and visualize

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ahead because the opponents replies are so limited, it does actually make it fairly clear-cut to calculate.

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Also, this has an ingredients.

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One of my three ingredients crops up here as well of kella common squares.

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Often you're winning because you gain access to squares.

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Now that's either because they've just left a square week or you've purposely made them leave a square

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week or a square becomes weak because you've actually combined forces.

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You've got common squares between your pieces.

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And there is such an example if we step through it.

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So white is in big trouble here.

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Intuitively, we're kind of ex rang the opponents kings.

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So it looks as though there's a little bit of a theoretical downside and you get an intuition of downsides

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to more and more you become like stronger tactically.

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So here it looks as though hang on.

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Yeah, the rook's kind of explain the king.

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Is there a downside for White's position here?

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So if you follow that process of calculation and chacal checks, what do you actually come up with?

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If I give you five seconds, pause the video.

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OK, yeah, there's a major for check, even if it's outrageous, Chacal checks your priorities enforcing

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moves and hopefully you've seen that if age takes, you can actually make that X-ray count to be a major

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check.

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And here, when you follow that process or calculation, if you follow those golden principles, you're

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checking for killer common squares.

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So that's where your pieces cooperate.

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So here of the Kingi one, can you see a killer common square?

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I hope you can.

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OK, it's actually is actually age one is a common square between the queen and the rock, so you can

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either play rock, H1 or each one.

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So this is a pretty neat example, a clear cut example where the awareness of forcing member nations

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leads to a win by force.

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And that's what you often want to do.

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My most successful seasons, my calculations have been pretty sharp.

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And yes, that's why often the performance in actual the over the board, while the OTV world, you

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know, you need to be kind of alert to these opportunities.

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So you shouldn't be too tired for a game.

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You know, you should be sufficiently rested and awake and you can follow the processes of calculation

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quite clearly.

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So ideally, you know as well to help you kind of prioritize the forcing moves, the privatization policy

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moves, you can use this catchy, catchy saying, you know, check checks, tackle captures, tackle

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major frat's.

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So, yeah, chacal checks actually reveals fairly simple, relatively simple choices, not simple kind

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of solution when the killer comes out at the end, knocks out the opponent.

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So, yeah, it's not the example itself that I want you to be too obsessed with.

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So I want this course to be about your understanding of mental game processes and mental game patterns.

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So we're trying to get aligned to this process, this prioritization of forcing moves, this awareness

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when you calculate of the opportunities for weakness of the last move.

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Killer common squares and the in effect laws, the effects on the whole board, not just the last one

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you've played in your head at Beth Harmon home for movie night or a --, it's not just the action

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of that --, you know, might have opened up other pieces that -- might've opened up a load of other

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pieces.

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So the ineffectualness is also pretty important as well.

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But here this is this example is about the killer common square, each one of the initial, you know,

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forcing move checks.

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OK, I hope this is understandable so far, but too much.
