WEBVTT

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Hi there in this.

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I like to give you an example of a classic downside.

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No change of pace, sometimes exploiting even a totally classic downside, such as a piece of the opponent's

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position being unprotected.

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It's not as straightforward as it might seem.

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You might need to translate it into another downside to make it exploitable.

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Sometimes we do need to translate things into other things to make it possible to actually exploit the

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advantage.

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So here, if we ordinarily for OK, we can take on the fall, but our pieces are unprotected on these

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seven.

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Is there a better way rather than taking here just like this?

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Is there a much better way?

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If I give you five cents portfolio, what do you think?

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If we look at the Forese moves, the high priority forcing moves.

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The major threats we can make in this particular position.

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OK, we might not be able to to make one of one and two, there's no threat of one into one or two,

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but we can a major front here could be just like attacking the rook.

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We're limiting the Panthers replies.

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As long as we don't get back from mated, we don't want to get back from mated.

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Right.

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So there are some cinemas which which help us get mated.

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But there is a move which is quite forcing, which is Bishop the eight.

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And now, you know, if they move the rock here, we actually just snap off that Bishop alewife it.

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Well, OK, Squasher, they just pretend they just protect their bishop protected.

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What's this about limited space in exploiting it?

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Is there anything else to tap into here in terms of downsides, the opponent's position?

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You can't look at it like that, but you can also look forwards only even if you just check the forcing

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moves where even the most outrageous ones.

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Can you see a falsey move, you might want to pause the video of it, five seconds, pause video Blancs

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play here was got in this position.

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OK, yeah, there is a really, really powerful forces move and really takes the fore after Rook 24,

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what's the point?

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I hope you can spot that what we can do.

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Even if we're looking just check with Chase, it's like an X-ray check, in a way, this would be check

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if it wasn't for the rook in the right.

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But this is this means it's a pin, actually.

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We've just pin the rock to the king.

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It's a pin.

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It's a pretty nasty pin.

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And we end up a piece up.

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There's no way of defending that.

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It wins the piece.

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We're going to be a bishop.

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So an absolute pin, which is kind of to take and build up.

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So anyway, the major point I wanted to make is that quite often in games, pieces often dropping off

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because they're unprotected, they're fundamentally unprotected.

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And as humans, we do want to compensate for being human, but in general, having our pieces, protecting

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each other.

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You save a lot of grief if you try and make sure you don't have any unprotected pieces in general,

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that is a major way of losing tactically, just pieces falling off the ball because they weren't protected

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by anything.

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But here is it's an interesting example, because actually the downside is kind of translated by force,

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but very forcing moves.

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That's our instrument to exploit with this rook force shocker that really gives us a nice pins and unprotected

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piece to work with far more exploits for making use of the king being on G1.

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So sometimes you do need to be calculating hard, even if you suspect there are downsides of the opponent's

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position.

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Sometimes you need to be pretty resourceful to bring those downsides out on the line them and might

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not be straightforward.

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Sometimes when you see a strong move, as the expression goes, look for an even stronger one.

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So you you might have thought, well, I can say the best I can take and.

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But there's nothing there.

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You know, sometimes it really does give you nothing if you don't look for the stronger move.

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So the strong move, Bishop, the agent is the one which really will win you the game here.

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OK, so the major takeaway point is intuitively you're directly on the chessboard by the opponents down

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sides.

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There are classic downsides which we're going to see in this course, like back from my argument, death,

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any any line of death in general actually doesn't even have to be a triangle of death.

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But here is actually a diagram of death.

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Actually, this is actually a diagram because the Kings on on G1, this nice diagonal actually is winning

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a schemes quite frequently.

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It wins me lots of games.

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It wins everyone lots of games.

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The basic gargles when people castle.

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It's because it's a day for a lot of traffic passes through the defaults in chess.

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So when when we were going to be quite worried about this tigo, these deaths, but also, you know,

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the ranks of that back row rank of death, you know, the king has got enough air, then, you know,

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we can have basically any line of death with generalising it line of death.

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But I do like my my diagram of that as well.

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But line of death, if you want to generalize it.

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So there's other downsides where the opponents king is the king, the most vulnerable piece where pieces

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can be absolutely penned against the king.

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There are so many benefits of thinking about the opponents, King's position and all the lines to the

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opponents king as well to factor in.

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So here it does help translate this downside into a more exploitable downside.

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OK, so I hope you're getting a least some of the principles here from this example and to be downside

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aware.

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OK, Azamat.
