WEBVTT

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Hi there, Inspector.

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I want to just use this example as a kind of illustration that Chamique patterns, which are distinct

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from all kind of patterns, like when you pin a sort of tactical pattern of attack, but there's also

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these checkmating patterns.

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Now, quite often you want to be on the lookout for checkmating the opponent in general, even if you

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didn't have any mating patterns in your mind.

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But hopefully in the examples later in the course, you'll get training on your kind of brain's neural

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network to train on examples, to be able to recognize the patterns from afar.

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But even if you don't have those patterns your mind, you can use the processes of calculation, check

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checks, even the outrageous ones, and especially if the opponent's king doesn't have too many escape

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squares.

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Sometimes you don't want to be content with a perpetual check.

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Now here it looks as though, OK, we can check the opponent, but is it like homeless they play G7

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or are we just going to draw here because they're threatening Kyenge one checkmate that we just saw

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a great draw or do we recognize that?

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Actually, hold on.

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The Kings got a bit of a lack of escape skyscraper.

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It's only this rook I can I can play all day checking.

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Yeah, but is there anything else here?

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Instead of going back for a perpetual check and agreeing a draw, we do want to check checks, even

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the outrageous ones, the outrageous checks might give us access to squares under even more favorable

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circumstances than previously.

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They might alter the possession.

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And lead actually to a chat, maybe they might open up more roads to their opponents king it's roads

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to depose King, which are often decisive.

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Now here we only seem to have one roads.

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The opponents king, the king does seem to have a lack of escape squads, but with only one roads,

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are we just going to keep checking here or is there an outrageous check that we should consider, which

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is limiting the opponents replies?

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And we should definitely be aware of that because those 14 generations is our duty to prioritize those

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forcing variations, even if we never play them.

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We need that awareness of the forcing sequences.

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So is a forcing move here, which we should be aware of?

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I look at the effects and the potential liberationist effects.

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Relation in relation to the ordinary moves, but there is such a move and it's 96 now if we look at

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the in effect clause.

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Hold on, we've moved a pawn from 1876.

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It's that we've program that pawn to move.

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And now look at this Queen 86.

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We've actually kind of in this position.

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In effect, we've liberated the queen.

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It has access now to HIV when it didn't.

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So that queen now, because of that forcing move has changed the entire situation.

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And this is actually checkmate.

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The art of checkmate.

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Your desire to make should be often linked in a practical game where time is, you know, a factor as

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well on the clock, but when the opponent is king, has a lack of escape squares, you should sometimes

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spend a little bit more time seeing if there's a false chat.

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Maybe it's a signal.

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It's one of those tactical downside signals that you should be acutely aware of.

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They should encourage you to kind of underline and celebrate those downsides, a lack of escape squares.

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Then, you know, this process of checking all checks, even the outrageous ones, you know, Prancercise,

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the forcing moves.

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Cap captures tackle threats are one and two, a look at how things are subtly altered in possessions.

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-- are the fundamental constraints.

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Of the pieces, this is something written by also offers like Simple Chastain and which has been one

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of Britain's only grandmasters.

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If you look at the pawns and in relation to that golden ingredients, I'm talking about the liberation

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of facts, the pawns are often a fundamental extremists or pieces as well.

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So in the process of calculation, basically, any move potentially liberates your pieces or locks in

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the opponent's pieces.

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And actually, we've kind of liberated the queen in this particular position.

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The Queen's now got access to a AIDS.

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But I think the main thing, the more fundamental fundamental point is even if you didn't have any checkmate

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patterns in your in your armoury just yet, but you will later, you can often calculate, checkmates

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and often be incentivized even during a time constrained game.

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If there's a lack of escape, the opponents position, that should be like redds, the ball, you know,

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bulls, you know, the thing they should encourage you to go charging to calculate, be aware of the

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forcing stuff which could end up in checkmate.

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OK, that's so much.
