WEBVTT

00:01.020 --> 00:08.940
Hi there in this introductory lecture, I want to discuss in particular what happens when you play a

00:08.940 --> 00:17.250
number of Gamage, you often get to lose a pawn and you won't think, what is the trade off there when

00:17.250 --> 00:17.950
you lose a pawn?

00:18.300 --> 00:23.520
Well, for example, in the Smith Moore gambit, we lose a pawn and we get.

00:25.930 --> 00:32.920
Sharing of the cell phone instead of black having just the same phone, we're sharing that cell phone

00:34.360 --> 00:41.780
and our loss of a pawn here means we've got that same phone to play with as well.

00:42.700 --> 00:47.160
So we've got more pressure and we've got a slight lead in developments as well.

00:47.950 --> 00:55.540
And it's these factors which make this gambit pretty playable, definitely at the club level and a very,

00:55.540 --> 00:57.330
very dangerous one as such.

00:57.640 --> 01:06.040
And many people are now frightened of, for example, the speth more a government and off to see free

01:06.040 --> 01:07.480
play move like night of sex.

01:07.750 --> 01:09.010
And you need to know what you're doing here.

01:09.020 --> 01:10.390
So they're kind of declining it.

01:11.530 --> 01:16.820
So we end up transposing into potentially a sea free sitting and the Olympian version.

01:17.680 --> 01:26.920
So the key point of that example as an example is look at what's happening to the semi finals.

01:27.300 --> 01:33.480
You might wonder, well, what's the big deal about summer and fall if we look at another one?

01:33.490 --> 01:35.730
Another example came at the Danish government.

01:35.950 --> 01:44.230
So if I default and see free and if they take you take care of, the big deal is there is this summer

01:44.230 --> 01:45.650
and fall here that we've got.

01:46.990 --> 01:48.120
It's dangerous.

01:48.550 --> 01:54.220
It's like one way traffic were black, potentially is losing some options.

01:54.760 --> 01:55.960
You've got an extra in the queen.

01:55.960 --> 01:58.840
So sometimes there are options to exploit this fact.

02:00.340 --> 02:04.090
And phones are pretty dangerous and also sometimes a missing pawn from a game.

02:04.090 --> 02:12.640
But if we look at the stones in Yemen as an example, can actually lead to exile in its own right.

02:13.300 --> 02:20.180
When we not only get a particular a different segment on this occasion, but because the F two point

02:20.180 --> 02:28.660
is thing later, quite often Queene once a fool becomes an option for an attack, you know, for example,

02:29.440 --> 02:36.550
like this, what we can get an attacking position built up quite easily sometimes on the opponents.

02:36.550 --> 02:44.920
King, if they cancel, sometimes we've got the right attacking approaches with the queen, mostly part

02:44.930 --> 02:45.670
294.

02:46.090 --> 02:51.970
So the absence of the airport is not just on this occasion a shared fault with the Dutch defence Akashat

02:52.060 --> 02:52.270
fault.

02:52.270 --> 02:55.810
But we've got semi open file here on this occasion.

02:58.060 --> 02:59.590
So that's a two way street.

02:59.920 --> 03:03.690
And this is a one way kind of street where we've lost phone line, but we've got pressure there.

03:04.450 --> 03:08.260
But also, yeah, it allows our queen to bounce e one.

03:08.260 --> 03:13.120
That's the important characteristic of certain gambits.

03:13.120 --> 03:18.100
If it's an F pawn, you lose that balancing effect in the black team.

03:18.100 --> 03:29.380
Again, as an example, if the form D5 and you play this Black Montezuma comment with Mitzy free and

03:29.380 --> 03:30.640
you lose the airport.

03:30.640 --> 03:34.480
Yeah, it's not just the act of having a smart phone here.

03:34.600 --> 03:38.950
So unlike the Dutch, it's not Ashad phone, it's a semi open phone.

03:39.070 --> 03:40.450
So it's like a one way road.

03:40.750 --> 03:44.560
You can also bounce your queen via Iwon.

03:45.490 --> 03:47.890
So for example, if they play passively.

03:49.930 --> 03:55.930
Yeah, then you can see that you can get, you know, quite an aggressive position with queening one

03:55.930 --> 03:57.160
bouncing ball that diagonal.

03:57.520 --> 04:02.620
So it's not just that we've got some info with that missing call and sometimes this tidelands also kind

04:02.620 --> 04:03.190
of nifty.

04:03.730 --> 04:05.100
So look out for that as well.

04:05.200 --> 04:10.450
Where where you lose a pawn, you've kind of liberated potential peace movements.

04:11.890 --> 04:14.530
So and it gives you also a lead environment.

04:14.800 --> 04:24.550
So you're trading off a little bit of material pawn to get a lead environment, sometimes an extra pressure,

04:24.580 --> 04:31.180
which can be in the form of fouls, but also extra tactical operations, which you wouldn't have had

04:31.600 --> 04:32.920
because that pawn is missing.

04:33.370 --> 04:35.980
So gamers are really, really fascinating.

04:37.420 --> 04:42.790
And in your early stages of chess developments, they offer a great, great way of you getting pretty

04:42.790 --> 04:44.830
exciting positions.

04:45.310 --> 04:50.980
And even, you know, the king's gambit, you might think, is one sound you might have heard it's on

04:50.980 --> 04:55.870
sound, but actually, you know, it can lead to pretty amazing games.

04:56.170 --> 05:01.810
And even at the super grandmaster level, Nakamura, in a one day, you know, that game managed to

05:01.810 --> 05:07.120
beat Michael Adams, one of the leading British player at the time with the Kings game.

05:07.600 --> 05:12.340
So it does have venom, even though it might be from the romance era of chess and computers might think

05:12.340 --> 05:13.120
it's unsound.

05:13.720 --> 05:18.700
It's these are lurking dangers that especially if you can get the form back, you've essentially got

05:19.150 --> 05:20.140
this summer and fall.

05:20.140 --> 05:24.510
So targets on the F four if you can get the form back and the.

05:24.550 --> 05:26.400
Kingsgate is also pretty interesting,

05:29.320 --> 05:36.430
so the Queen's Gambit is the sounds of all really black can do a lot of damage if they do try and take

05:36.430 --> 05:37.800
the opponent and hold onto it.

05:38.740 --> 05:46.810
So and if they if they do that also, you know, sometimes if they don't do too much damage, you've

05:46.810 --> 05:48.820
still got a semi cifas pressure.

05:48.820 --> 05:54.070
Later, after they say, can you say you regain the form, they let you regain the pawn.

05:55.840 --> 05:58.480
You've got this semi I can see far, which can be annoying.

05:59.850 --> 06:01.690
Hair bearing down.

06:02.280 --> 06:12.210
So essentially what I wanted to say with this very brief overview is, look how you know for these lines

06:12.210 --> 06:18.420
that are more open than before, especially those semi open files where you've got a missing -- and

06:18.420 --> 06:27.030
you've got this piece pressure that can become very, very handy to have extra piece activity for your

06:27.030 --> 06:27.720
tactics.

06:27.960 --> 06:33.690
As you get better tactics, these gamers really can become huge, formidable weapons.

06:36.330 --> 06:37.710
So bear in mind.

06:39.180 --> 06:46.870
Michael Steele has written, you know, the poems on the fundamental constraints on pieces of the also

06:46.890 --> 06:49.920
your pieces are constraining your pieces, but quite often it's the pawns.

06:50.550 --> 06:53.240
And when you play government, you're making the game more open.

06:54.000 --> 06:57.960
So if you're making the game more open, there's less constraint on your pieces.

06:58.680 --> 07:02.000
And hopefully you see some of the power of these governments.

07:02.000 --> 07:04.050
For the example games I will show you.

07:04.830 --> 07:06.810
OK, that's a much.
