WEBVTT

00:00.910 --> 00:01.510
Hi there.

00:01.890 --> 00:08.010
In this letter, we're kind of going to revise an opening track, but at the same time revisit it from

00:08.010 --> 00:13.740
this perspective of general principles of the opening and how they can be violated.

00:14.730 --> 00:21.780
The more fundamental principle to me about openings in general, which I like to think about, is putting

00:21.780 --> 00:28.620
yourself beyond the feet before going on the attack, an act of war principle which applies to me greatly

00:28.620 --> 00:29.550
on the chessboard.

00:30.420 --> 00:37.560
If you indulge too quickly in active operations on the chessboard, your tactics are very likely to

00:37.560 --> 00:38.190
backfire.

00:38.460 --> 00:44.790
If your king is in the center, for example, there are quite often going to be unexpected checks and

00:44.790 --> 00:48.120
tactics in general that are going to make your tactics.

00:48.660 --> 00:51.210
Although lucrative, you're going to regret them.

00:51.390 --> 00:53.570
They are often going to backfire.

00:54.000 --> 00:58.450
And another thing you might be tempted to do is cling on to material and the opening.

00:59.220 --> 01:04.950
Now, many of you may have actually started chess recently because of the Queen's Gambit series.

01:05.460 --> 01:10.420
So maybe this is the appropriate lesson in terms of the Queen's Gambit.

01:10.440 --> 01:16.530
I'm going to show you DeFore or in old descriptive notation.

01:16.710 --> 01:20.490
This is pawn to queue for pawns Queen's form.

01:21.850 --> 01:22.860
That's --'s king for.

01:22.860 --> 01:29.490
But this is Ponza Queen's Force that's on the Queen's wall and that's in all the threat if we just say

01:29.490 --> 01:30.700
one nowadays.

01:31.970 --> 01:33.180
So it's abbreviated.

01:33.180 --> 01:37.500
D5 Seaforth So they accept this gambit.

01:37.980 --> 01:39.720
They might not have seen it before.

01:40.020 --> 01:47.820
You play every and the opponent here plays B5, so they're actually not in pieces.

01:47.910 --> 01:50.490
All they're trying to do is retain an extra pawn.

01:51.030 --> 01:54.060
And actually this game is really a misnamed gambit.

01:54.060 --> 02:00.700
It's not really a game at all, but I can do very serious damage to their position from the perspective

02:00.700 --> 02:01.340
of the selection.

02:01.350 --> 02:07.290
I want you to focus in, though, on the lack of peace development and the king still in the center.

02:09.300 --> 02:15.300
Black is going to grossly violate this principle of putting oneself beyond the feet before going on

02:15.360 --> 02:19.020
the attack or acts of operations by clinging onto material.

02:19.410 --> 02:26.400
It might seem like a victory of some sort to be a pawn up and to try and maintain being a pawn up,

02:26.790 --> 02:30.300
but not at the expense of other major considerations.

02:31.080 --> 02:34.320
We see a fall and black plague special effects.

02:35.730 --> 02:41.130
And you'll notice here that also not only these rooks, they're unprotected, but there's actually a

02:41.140 --> 02:44.130
pathway in theory to this rook on that diagonal.

02:44.640 --> 02:46.590
There are possibilities against this rook.

02:47.280 --> 02:51.210
So it's even more a kind of a dangerous situation.

02:51.630 --> 02:53.430
There are so many principles being violated.

02:53.430 --> 02:57.060
It's untrue, but unprotected pieces is one of them.

02:58.110 --> 03:00.220
King Center is another lack of peace.

03:00.220 --> 03:01.200
Development is another.

03:01.560 --> 03:03.180
Being too greedy is another.

03:05.010 --> 03:08.940
So we see why actually playing 1835 Bishop takes.

03:08.940 --> 03:10.500
Now there are two unprotected pieces.

03:10.500 --> 03:15.450
At least this bishop is also now unprotected and subject to tempo game, what we call tempo gaining

03:15.450 --> 03:16.260
a bit of time.

03:17.190 --> 03:23.070
If you gain a bit of time, you can use that time for often converting that into another advantage.

03:23.460 --> 03:32.070
So nice he free the bishop goes to a ASX and now already I hope you remember this maybe there in the

03:32.070 --> 03:34.680
course or somewhere in the course.

03:37.590 --> 03:43.440
But even if you don't try and work out the board sometimes, actually when you try to remember things,

03:43.440 --> 03:50.130
you get them wrong to actually try and concretely work it out on the board to reassure yourself you

03:50.130 --> 03:51.720
don't want to make chess a game of luck.

03:51.750 --> 03:56.700
You actually do want a plan of knowing that, you know, all the follow ups and even all the tricky

03:56.700 --> 04:02.040
stuff the opponent might play that you can't you've you've got it all on the hands, all under control,

04:02.460 --> 04:03.240
your control.

04:03.840 --> 04:05.350
So don't just move randomly.

04:05.380 --> 04:10.980
The head is definitely a move which has a super powerful follow up is the very strongest move in the

04:11.000 --> 04:11.490
position.

04:12.540 --> 04:14.220
And that move is quite a frame.

04:15.480 --> 04:17.580
So it hits that commentated rock.

04:18.870 --> 04:23.580
And we see C6 being one of the desperate TRISTAM.

04:24.690 --> 04:28.950
If the moves, we can just pick up this bishop, for example.

04:31.410 --> 04:33.590
We can just take that bishop that'll be nominated.

04:33.820 --> 04:40.290
So there are liabilities like liabilities or theoretical downsides, more than one in the opponents

04:40.290 --> 04:42.660
position here and now.

04:44.550 --> 04:45.990
Can you spot white place?

04:46.000 --> 04:46.800
I hope you can.

04:47.040 --> 04:47.900
Can you work it out?

04:49.380 --> 04:52.260
You want to check all the forcing moves with high priority.

04:52.260 --> 04:56.010
So check who checks, captures and threats of making one or two.

04:56.850 --> 05:03.000
The forcing moves limit severely, the opponents replies, making it easier for you to calculate ahead.

05:03.330 --> 05:08.700
So had the capture actually Route 86, you can logically expect to recapture.

05:09.180 --> 05:14.160
And now with that Kingma sense of this whole thing backfires because the Kings in a sense, are this

05:14.160 --> 05:14.790
is the whole thing.

05:14.790 --> 05:20.160
Blagden put themselves beyond the feeds before going on to the attack or active operations.

05:20.520 --> 05:27.900
They try an active operation and clinging onto a pawn at the expense of the king still being in the

05:27.900 --> 05:28.320
center.

05:28.330 --> 05:31.500
You know, there's bigger issues in the possession of black.

05:31.920 --> 05:35.520
So black loses material like this and continues after this check.

05:35.790 --> 05:36.900
So even lose the night.

05:37.320 --> 05:38.310
Pure devastation.

05:41.510 --> 05:51.620
So if you look at this game, blank violated every principle in the book, in this section, the king

05:51.620 --> 05:54.040
wasn't put in a safer spot.

05:54.050 --> 05:56.030
Counseling generally is recommended.

05:56.450 --> 05:58.430
Development was disregarded.

06:00.260 --> 06:07.550
The trade off or the lucrative bait for black to make all these violations was trying to cling on to

06:07.550 --> 06:08.130
the pawn.

06:09.860 --> 06:13.370
So the Queen's Gambit is not really a gambit.

06:13.370 --> 06:15.580
That's the big that's the big secret.

06:15.590 --> 06:20.530
If you're a chess connoisseur, by the way, the queen's game, it's not really a real game.

06:20.540 --> 06:22.790
It's actually really quite sound to do this.

06:23.960 --> 06:28.510
And black is in big trouble if they try too hard to cling on to this pawn.

06:28.860 --> 06:34.850
But I just wanted to revisit this trap with you from the other key perspectives.

06:35.770 --> 06:43.210
The art of war principal to try and bear that in mind, you want to develop pieces castle early and

06:43.210 --> 06:50.560
then think about active operations if you do it out of order, something that is lucrative or your opponent

06:50.560 --> 06:59.020
is sacrificing pawns which are lucrative to Monch maybe over months and not return back at the right

06:59.020 --> 06:59.440
time.

07:00.490 --> 07:03.610
For whatever reason, you violated these principles.

07:03.610 --> 07:08.740
You put yourself in that situation of not being beyond the phase.

07:09.490 --> 07:15.400
And if you haven't even done that, that many active operations in this case, all you've done is try

07:15.400 --> 07:16.750
to be a pawn up.

07:20.600 --> 07:25.790
Test is not just being a pawn up, you know, the object of the game is to checkmate the opponents king.

07:27.050 --> 07:32.710
So being a pawn up might be in some way reassuring, but it's a kind of bait as well.

07:33.050 --> 07:40.250
So you pay to the fish, you know, sometimes not that I've done any fishing, but, you know, it's

07:40.250 --> 07:45.800
bait to violate principles of developments with the king still in the center.

07:46.340 --> 07:48.600
So a big violation of the law in this game.

07:48.840 --> 07:53.330
By the way, just for the record, there is another way of playing this, which is less accurate, which

07:53.330 --> 07:54.770
is actually Route 66.

07:54.770 --> 07:57.830
This is less accurate, but still a very nice position for it.

07:58.880 --> 08:00.800
But you don't gain as much material.

08:01.040 --> 08:04.100
If you look at the material gains here, it's not as much.

08:04.880 --> 08:07.190
We scooped up the rook, a knight in the other line.

08:07.940 --> 08:15.350
So on Queena Frame, if they did play in a totally disastrous manner of the Queen Afri and they didn't

08:15.350 --> 08:22.100
just offer the bishop, then, you know, this is a totally disastrous manner when in fact, they end

08:22.100 --> 08:28.390
up losing the rook and then that night after you've really cleared them out anyway.

08:28.910 --> 08:36.530
So this is a good lesson, this sequence, just the underlying principles and philosophies of the opening,

08:37.130 --> 08:38.900
OK, and so much.
