WEBVTT

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Hi there in this introduction next to more advanced Trappes, I just want to point out that even if

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you never get these traps in your games, it's good to be aware of these traps and the tactical mechanics

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of how they work, pick them apart, see how they work.

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My brother, for example, picked apart a lot of the electronics in my house when he was little kids

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and later got a masters in electronic engineering.

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If you take things apart, experiment how they work, you get a lot of insight, even things you're

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not even going to play.

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And some of these traps are well into games that require the opponent's place up most.

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You'll never get them.

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Some of them are sort of shorter into the game.

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For example, the car contract would you might want to try, you know, first time control involves

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you playing an early queeny to hear the mechanics.

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I'm just going to just go over from the mechanics point of view.

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Taking apart this trap is that we're kind of explain the king here and we see up to 95 cents.

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Can you see why it plays?

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OK, this is just as an example.

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Ninety-Six is checkmate.

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So we see the mechanics.

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It's actually a small maint as a pawn.

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There's a very powerful quote I use routinely in my games.

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The power of the pen piece or -- is illusionary when you have an absolute pen against the opponent's

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king.

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So you want to take apart as much as possible to get the most leverage from this section of the course.

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You want to see each trap and the fundamental tactical ingredients now.

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It's kind of an iterative.

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Approach in this course, because the actual ingredients we do cover the most important tactical resources

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later on in the course, and you could revisit this section later after seeing the ingredients like

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pins, for example, discussed.

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You know, this checks, folks, all of those tactical ingredients discussed later in the course.

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So it's almost as if we're seeing in this section stuff, which does have a number of tactical ingredients.

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And you'll get more detail about those kind of characters later.

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But you might want to revisit this section a number of times of going through like a hall pass through

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the course.

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You might revisit this one with great knowledge.

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It's like seeing, I guess, a film, you know, more than once.

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And then everything earlier in the film might make a lot more sense than the first time you saw it.

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It's the same with this course that this tactical trap session, it might be filled with really weird

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and wonderful stuff which never actually occurs in your games.

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But if you know the underlying mechanics, then you to be a much more successful player, especially

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from a tactical perspective.

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These are early disasters that can happen on a chessboard.

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This one also shows illustrates that the downside of Black's position, the king still in the center

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and you've got to be careful when your king is still in the center is a target and pieces are XtremIO

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king.

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So the mechanics, if you can understand the mechanics and maybe take a first pass through the course,

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then you'll get all the tactical ingredients.

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You revisit this section.

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From that point of view, I think you'll get a lot more out of this transaction.

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So you can even, you know, even in openings which you never actually even play, you might never want

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to play any of the Queen's Gambit traps, for example.

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So you might always want to start with EFO because you've heard from Bobby Fischer.

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E4 is the Best Buy test on your hands.

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You might want to just play defo because maybe you're a fan of Queen's Gambit in that place.

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So you might not want any of the EFORE traps, but they're still worth checking out to see those ingredients.

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Then having a look at the middle game tactics section and the course and revisit later is an iterative

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approach.

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I hope you do treat this course as a multi time, you know, watch to get the most out of each and every

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section.

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OK, that's how much.
