WEBVTT

00:01.290 --> 00:07.260
Hi there in English, I'm just going to show you a fictional position just to illustrate something,

00:08.070 --> 00:12.120
say your plain whites and you think it's blocked off and it should be a draw.

00:12.660 --> 00:16.090
And the opponent for some reason is not accepting the draw.

00:17.040 --> 00:18.870
Now, there is actually a 50 move.

00:19.110 --> 00:21.990
So they just carry on and they maybe they want to work on time.

00:21.990 --> 00:29.880
It's a clock situation, but there's a 50 move draw rule, which basically means 50 moves, as in 100

00:29.880 --> 00:40.950
ply, 100 1/2 moves that if there's no pool move or capture over that span of 100 of those or 50, you

00:40.950 --> 00:44.970
know, full moves, then it should be a draw and you should be able to claim a draw, especially if

00:44.970 --> 00:46.020
you're recording the game.

00:46.290 --> 00:52.470
If it's an official game, you can see and prove when the last possible capture was.

00:53.160 --> 01:02.220
So you should be able to just claim a draw on 50 move from now, say you were playing whites and say

01:02.220 --> 01:06.060
they did offer the option of moving a pawn or a capture.

01:06.330 --> 01:13.590
Then that kind of resets it resets the fifty move kind of clock counter itself.

01:13.920 --> 01:18.660
So it would be like fifty moves from here that you can't make progress.

01:18.660 --> 01:27.080
But if you really want to be annoying for some reason or win on time, as, as long as I guess you're

01:27.080 --> 01:34.080
within the fifty move rule limits, then you can technically win on time, although it's not particularly

01:34.080 --> 01:38.190
ethical and it's good to have ethics in chess in general.

01:39.750 --> 01:43.770
You might want to win games, you might want to maximize your win probability, but.

01:46.310 --> 01:50.630
It's good to do that ethically, like in all other aspects of life.

01:52.340 --> 01:58.030
So if you have such a position where you're not really going to be making progress.

01:58.910 --> 01:59.420
Yeah, why not?

01:59.420 --> 02:00.290
Just a great draw.

02:00.740 --> 02:04.640
Go on to the next game, learn the lessons, improve for the next game.

02:04.790 --> 02:12.590
There's always another game, OK, by the 50 overall is there sometimes it can protect you from really,

02:12.590 --> 02:18.710
really annoying opponents that are just playing on and completely locked up positions or, you know,

02:18.800 --> 02:24.680
they might be trying to make sure you have two nights and they're taking an eternity or they might not

02:24.680 --> 02:27.650
know how to make you and they're taking eternity.

02:28.070 --> 02:28.640
Or I could be.

02:28.640 --> 02:32.900
Yeah, as I say, it could be some sort of fortress like this where there's no real progress be made.

02:33.260 --> 02:36.080
There's no poor moves that those captures for an eternity.

02:36.410 --> 02:41.020
The 50 move stops games dragging on and on and on.

02:41.330 --> 02:43.520
So it is an important role in chess.

02:43.520 --> 02:49.520
Frankly, it's there to make chess more exciting, to get you to go and play another game later.

02:49.630 --> 02:53.360
Don't just carry on the same game for an eternity, OK?

02:53.840 --> 02:54.470
And so much.
