WEBVTT

00:01.280 --> 00:08.770
Hi there in this lecture, we see how you can draw game often by accident.

00:10.340 --> 00:16.610
Especially if you're winning, you definitely don't want to do this, I do this too often myself, especially

00:16.610 --> 00:23.750
in speed chess, even though I'm an experienced player, quite often I'm accidentally stalemating the

00:23.750 --> 00:24.340
opponent.

00:25.040 --> 00:30.020
It's quite good when you're ahead in material to actually stick with checks to avoid what we're about

00:30.020 --> 00:30.530
to see.

00:31.250 --> 00:36.620
But it's called a stalemate because it's not quite a checkmate here.

00:36.620 --> 00:43.040
If we go to Checkmate, our opponent with Queen Jeoffrey, unfortunately, the opponent has no moves

00:43.040 --> 00:48.980
available, no legal moves available, and the opponent is king is not in check.

00:49.670 --> 00:51.770
So we've actually just gone on.

00:51.950 --> 00:55.460
It's called stalemated the opponents.

00:56.300 --> 00:59.000
You might also hear the term on the news.

00:59.000 --> 01:00.740
You know, both sides are in a stalemate.

01:00.740 --> 01:02.180
They can't do anything.

01:02.720 --> 01:07.940
But here are it's yeah, it's stalemate because we haven't actually checked.

01:07.940 --> 01:08.720
The opponents can.

01:09.260 --> 01:17.030
Now, as a safety tip, you generally want to keep the opponents king in check to avoid this situation.

01:17.030 --> 01:20.270
So instead of doing that, go for a check, mate.

01:21.170 --> 01:24.320
It's good to assume that there's always a risk of stalemate.

01:24.710 --> 01:32.450
Even Garry Kasparov in one of the official World Blitz Championships, once he was a huge up in material

01:32.810 --> 01:35.840
and Kasparov is one of the greatest ever players who ever lived.

01:36.230 --> 01:37.880
He was greatly immaterial.

01:37.880 --> 01:42.170
I managed to get a stalemate, and so I ended up winning that tournament.

01:43.010 --> 01:51.080
So my safety tip for you, my secret safety tip is to keep the checks going so we can check hair, for

01:51.080 --> 01:54.230
example, and then we can swoop in and it's my hair.

01:55.790 --> 02:02.870
So, yes, if you still make the opponents in such a manner, it's because you didn't keep the checks

02:02.870 --> 02:03.050
up.

02:03.050 --> 02:04.010
The checks are good.

02:04.010 --> 02:06.440
You can't really assume you're not still making the opponent.

02:08.360 --> 02:14.240
So, yes, when you are pulling material, especially if it's a false chess game, even if you get much

02:14.240 --> 02:17.840
more experienced, the risk of stalemate, even if you're Garry Kasparov, even if you're one of the

02:17.840 --> 02:21.260
world champions, the risk of stalemate is definitely there.

02:21.260 --> 02:23.690
It's a way of drawing the game.

02:24.080 --> 02:31.490
And sometimes opponents would resourcefully get stalemates by often, you know, sacrificing their remaining

02:31.490 --> 02:33.530
pieces, making sure they run out of moves.

02:36.000 --> 02:41.640
So, yeah, Stoma is to be, you know, looked after, there's another way of checking here, you know,

02:41.640 --> 02:46.530
check and you can carry on checks until, you know, you try and get a check, mate.

02:47.130 --> 02:54.180
This is another way of doing it where you chase thinking, OK, you might take more moves, but at least

02:54.450 --> 02:57.170
so the king can't go there, at least all that.

02:57.690 --> 03:01.890
So this situation, you know, is a safe way of getting a check.

03:01.890 --> 03:09.900
Mate, if you go around like this way of doing things, then, yeah, you're risking a stalemate because

03:09.900 --> 03:11.520
the opponents king is not in check.

03:11.970 --> 03:16.020
So keep up the checks to avoid such a stalemate, especially when you're up in material.

03:16.770 --> 03:19.350
OK, but so much.
