WEBVTT

00:01.140 --> 00:01.810
Hi there.

00:02.460 --> 00:08.010
In this next hour, I want to introduce you to a way of drawing again.

00:08.010 --> 00:13.460
So drawing a game is when you don't win, but neither does your opponent.

00:13.470 --> 00:15.420
You share the points.

00:17.130 --> 00:22.170
So most games of noughts and courses, for example, they quite often end in draws of both players play

00:22.170 --> 00:22.730
correctly.

00:23.460 --> 00:26.460
Thankfully, chances are much more difficult game.

00:26.460 --> 00:29.010
And you don't draw that easily in chess.

00:29.370 --> 00:33.840
But there are ways and means of drawing which you need to be aware of now here.

00:34.050 --> 00:36.510
So we have this position where we're in check.

00:38.160 --> 00:41.040
The opponent is really down in material.

00:41.040 --> 00:43.650
We can see that the opponent's got loads more material.

00:44.130 --> 00:49.470
However, the opponent in this position can actually carry on.

00:49.470 --> 00:53.370
Tracking infinitely is called perpetual check.

00:54.360 --> 01:03.930
So and because they can do that, it's actually a draw by perpetual check and that is a key way of drawing.

01:04.410 --> 01:08.580
Many games have been salvaged from perpetual check.

01:08.580 --> 01:12.930
So it is a resource hopefully at your disposal more than the opponents.

01:13.140 --> 01:14.100
When you need it.

01:14.460 --> 01:19.920
You might be down in material like here and you get this perpetual check.

01:20.820 --> 01:22.500
It's not unfair.

01:22.500 --> 01:24.150
It's within the rules of chess.

01:24.630 --> 01:30.690
And it means it reinforces rather that you have to kind of keep your kids safe.

01:31.620 --> 01:32.610
If you want to win a game.

01:32.610 --> 01:38.400
Quite often you've got to keep your king safe enough that there isn't a perpetual check like this,

01:38.400 --> 01:39.090
for example.

01:40.260 --> 01:41.910
OK, so bear this in mind.

01:41.910 --> 01:48.840
This is one way a game can end up just being drawn, even if you up tons of material.

01:49.800 --> 01:51.810
OK, that's so much.
