WEBVTT

00:00.960 --> 00:01.600
Hi there.

00:01.860 --> 00:07.290
This is another very dramatic example, just to drive the point home that you really need to look at

00:07.440 --> 00:10.080
your exact position to determine who is winning.

00:10.110 --> 00:13.200
You can't just count the material of both sides.

00:13.500 --> 00:22.350
And here it also crucially depends on whose side it is to move to make that evaluation about who is

00:22.350 --> 00:23.190
actually winning.

00:24.630 --> 00:27.170
So if you're playing, why are you actually winning this?

00:27.450 --> 00:33.470
It looks as though you've only got one pawn and the opponents, Almani Army is immense.

00:33.510 --> 00:38.510
I mean, if you started counting this up, it's immense, right?

00:40.710 --> 00:43.140
Nine plus five.

00:44.120 --> 00:46.520
Fourteen plus three and a half.

00:47.390 --> 00:53.660
And, you know, we're stacking up the numbers, we're going to be more than 20, easily more than 26.

00:54.200 --> 00:57.980
But if it's us to move, you know, we're winning this game.

00:58.010 --> 00:59.000
I hope you can see why.

00:59.000 --> 01:00.710
If I give you five seconds, pull the video.

01:03.880 --> 01:08.590
You know that -- is worth its weight in gold for a different reason, not for -- promotion, but

01:08.590 --> 01:13.280
for a slightly different reason that -- can actually deliver check and mate.

01:13.750 --> 01:17.410
How does Black actually handle that as checkmates?

01:17.860 --> 01:19.090
There's nothing the king can do.

01:19.930 --> 01:21.240
The king's just being checkmated.

01:21.250 --> 01:25.020
There's no piece or -- that can influence that --.

01:25.360 --> 01:26.470
This is end of game.

01:26.680 --> 01:28.950
It's checkmate if it was black.

01:28.960 --> 01:30.190
So it was a different story.

01:30.190 --> 01:31.390
We've we've really had it.

01:31.390 --> 01:38.230
You know, the opponent can actually just chatenay us with Kwangju five, but thankfully it won't play

01:38.230 --> 01:38.500
here.

01:38.770 --> 01:44.380
So this is just another vivid example that my end of the game and quite often, you know, the only

01:44.380 --> 01:49.220
chess computers, people could beat them by offering material on the other side of the board.

01:49.270 --> 01:54.370
This is 1976 that computers were still both baseball in chess.

01:55.090 --> 02:01.470
So you'd let the computers, you know, think they're up in material, but then you sort of checkmate

02:01.510 --> 02:07.870
or not make them on this side of the board, not usually with a --, but, you know, with Queen and

02:07.870 --> 02:09.010
some other pieces usually.

02:09.490 --> 02:17.320
So it's been a common theme in chess to let sometimes the opponent have more material and make them.

02:17.320 --> 02:22.300
It's a league, you know, used theme as Kings Cross myself.

02:22.300 --> 02:23.530
I really enjoy this.

02:23.770 --> 02:25.720
I enjoy these checkmating attacks.

02:26.230 --> 02:30.640
And sometimes I let my opponent, you know, kind of women's material somewhere else.

02:32.380 --> 02:38.710
So, yeah, I just think that it really depends on the possession, the true state of affairs, who's

02:38.710 --> 02:44.620
winning and who's Turner is David Bronstein, one of the legends of chess, said that's one of the most

02:44.620 --> 02:48.940
formidable weapons on the chessboard in itself whose turn it actually is.

02:49.540 --> 02:53.290
So, OK, I hope this is another very, very vivid made up example.

02:53.290 --> 02:57.100
I've made this up just to emphasize that material isn't everything.

02:57.100 --> 03:02.140
You know, if you can make your opponent or secure a strong mating attack, you're going to win the

03:02.140 --> 03:02.560
game.

03:03.370 --> 03:07.150
Chess is about winning largely and you're going to win the game.

03:07.150 --> 03:10.510
It's not about just accumulating vast amounts of material.

03:11.050 --> 03:12.880
OK, so much.
