WEBVTT

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Hi there in this lecture, I'd like to qualify the act of capturing or recapturing in general quantifying,

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quantifying that idea that if you're winning overall already or losing overall here, we're actually

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a pawn down.

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And in general, when you're material, don't you want to exchange --'s not pieces?

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Also, we are a pawn down on this seafoam.

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We have a missing pawn.

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That's an interesting observation as well, that we have potentially a same open file, what's called

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a time out.

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And far as I go, a one way road in chess.

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In general, we don't want to exchange pieces.

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So here.

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If I gave you the choice, the first of all of King F7, I'm looking at let's discuss King F7 versus

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the eight, what would you think is a slightly better move out of those two?

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OK, if I give you five cents, think about that.

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OK, it will be actually on this occasion, in this particular position, Camp seven, we're not exchanging

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pieces, we're keeping the tension.

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So out of those two, king of seven is a better bet.

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When you exchange pieces, it's like you're simplifying a mathematical formula and you're making it

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easier for the opponent to win eventually.

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In fact, there is a better way of exchanging things if you do want to exchange things, is to exchange

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--'s, because sometimes it's difficult when the opponent doesn't have, you know, too many pawns

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in an end game.

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If they can't win that easily, it might end up more in general as a draw statistical probability of

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drawing increases.

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If you try and exchange pawns, not pieces.

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It so happens in this particular position that especially because we've got this segment forward play

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where we can actually play a clever move here, a fine of changing the opponent's pawns if they take

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it's like we've just lost another pawn.

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This is really, really silly right here.

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Actually, we can celebrate the fact that the opponent's pawns are fragmented.

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And, you know, the best move, one of the best moves would be this move.

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So even though we're currently two pawns down, we've we've got a much better pawn structure.

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Well, the opponents compromise their pawn structure with these double pawns.

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And if we succeed in regaining the pawn, you know, for example, of 96, then we've just virtually,

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you know, we've equalized here.

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So sometimes fragmenting the opponents pawns, trying to swap pawns in general is a good idea.

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And if the opponent is loathe to exchange pawns and plays before it, then they do give us something

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they give us in this particular position, a square we can use, celebrate our semiarid from phone.

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So we've got some pressure and OK, it's advantage is not so great.

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So that was still a good idea.

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So in general, these moves which try and exchange pawns rather than pieces need to be analyzed in great

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detail for their impact.

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So you could be getting some squares, you could be creating some structural damage.

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And ideally, you know, if you're able to also incur structural damage and get your power back, then

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you're on the way to equalizing all of a sudden.

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But the general principle when you're losing is to exchange

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pawns, not pieces.

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So, yeah, if they they're taken on a fight like this, OK, you've compromised their structure and

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actually you've got this and phone here and you can try and target this pawn and you've exchanged off

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some pawns.

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And it's actually more difficult now than before.

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For White to win, White's advantage is only a small advantage here.

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So in fact, you know why it's best bet on this pawn challenge in this particular position would be

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a move like Seefried to try and keep the structure intact.

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OK, sometimes you can try and make use of this amount of fall.

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But you know, it's still intact, though, so it's not as good as the other things I've just shown

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you.

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But the general principle holds that you definitely don't want to play a move.

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If you're down a pawn like this, you don't you don't want to exchange pieces.

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That's the general.

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More broader principle, you start asking these deeper questions about the possession and almost like.

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Drawing probability, drawing probabilities, so in games, especially if the opponents just left of

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two nights, it's virtually impossible for two nights and King was king to win unless unless you really

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make a huge amount of mistakes.

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So in general, if the opponent is left with hardly any pawns in an end game, your statistical probability

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of drawing increases.

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Therefore, your middle game strategy when you're down in terms of exchanging pieces should be to exchange

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of pawns and at least do investigations for all the resulting variations which might have a side effects.

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Of reducing the number of pawns on board, and even if you have to go a pawn pawn down, sometimes if

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there's other aspects like structural damage that gets facture, then and especially if you're getting

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a pawn back off of that, then you succeeded in effect in exchanging off pawns rather than pieces.

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And you're making the challenge of the opponent to win the game that much harder.

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So it is kind of an established general principle exchange pawns, not pieces.

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When you're down in material, at least do detailed investigations of -- related transactions to see

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the outcomes and the compensation that you might get in terms of pawn structure, generally piece pressure

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and other factors.

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But yeah, don't simplify with by getting pieces off in general when you're down.

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OK, that's so much.
