WEBVTT

00:01.560 --> 00:07.050
In this, actually, we're going to carry on looking at the legality or not of counting on either side

00:07.050 --> 00:07.620
of the board.

00:07.980 --> 00:15.870
Now, let's imagine let's just imagine that the opponents place this as we move on up here and they

00:15.870 --> 00:17.910
play this and we move our group back.

00:19.730 --> 00:27.540
And they can also now tell me, do you think white can cancel hair on the queen side?

00:28.070 --> 00:30.680
The king's not posing for a check, is it?

00:33.340 --> 00:38.620
We can't because we moved the book previously, if you remember, we moved the rook and we moved it

00:38.650 --> 00:38.840
back.

00:38.860 --> 00:39.650
We can't do this.

00:40.480 --> 00:41.340
This is illegal.

00:42.070 --> 00:45.730
And believe me, I programmed the chess rules on chess.

00:45.930 --> 00:47.770
So these chess rules.

00:47.770 --> 00:50.260
Yeah, there's a little program involved.

00:50.260 --> 00:51.250
You have to keep track.

00:51.250 --> 00:55.930
If the rooks moved, if the rooks moved on that side of the board, you can't control that side of the

00:55.930 --> 00:56.320
board.

00:56.710 --> 00:59.690
If the walls move on this side of the boat, you can't cross on that side of the board.

01:00.760 --> 01:02.230
So here's another example.

01:02.890 --> 01:06.340
Let's say we play age for play age five.

01:06.340 --> 01:07.390
We play ball games to.

01:09.530 --> 01:14.960
They kind of coincide, we play with each one, they play this, can we call Kingside?

01:17.010 --> 01:22.620
I hope your your your answer is no, no, because we've moved the rook with my drug.

01:22.670 --> 01:26.460
We can't just move right back and expect to be able to console that side of the board.

01:27.560 --> 01:32.530
So when you're playing casually in the real world, you have to enforce these rules with your opponents.

01:33.530 --> 01:36.910
But when you're playing online, usually it's enforced by the chess software.

01:37.610 --> 01:39.920
It would just stop you from doing that move.

01:40.730 --> 01:47.120
So sometimes people lose track if they move the right before software keeps track of that won't let

01:47.120 --> 01:47.840
you Castle.

01:48.860 --> 01:51.650
And this is a brand new site full of bugs in the software.

01:51.650 --> 01:52.580
That's a different story.

01:53.780 --> 02:00.560
OK, so if the works both Previously on that particular side of the ball, then you can't cancel that

02:00.560 --> 02:01.310
side of the board.

02:03.290 --> 02:06.500
And also, let's extend this now with another role.

02:08.060 --> 02:15.710
So say we move on to a two day council, we move rocking back and they play this sake of argument.

02:16.310 --> 02:17.890
Can we cancel anywhere?

02:18.320 --> 02:19.190
Can we consequence?

02:19.190 --> 02:19.490
Are look.

02:23.180 --> 02:23.810
Well, we can't.

02:23.820 --> 02:26.100
KOSAK, Queensland on two accounts.

02:26.120 --> 02:28.100
I will be moving through check.

02:28.460 --> 02:30.580
And B, we've already moved our king anyway.

02:30.650 --> 02:35.300
So actually on two counts, it's illegal and we can't cancel Kingside either.

02:35.540 --> 02:39.260
We can't cancel Kingsly that we've just moved our king and moved it back.

02:39.620 --> 02:40.820
We can't cancel now.

02:41.210 --> 02:50.090
We've we are said to have lost our castling rights, we've forfeited our rights and sometimes Plasencia

02:50.090 --> 02:57.140
has played some very exciting gambits and sacrifice to get the opponent to move their king before castling,

02:57.140 --> 03:00.650
to remove the opponent's right to counsel.

03:01.250 --> 03:07.760
So cancelling is generally a right, but it can be forfeited in general if you've moved one of the risks

03:07.760 --> 03:13.310
involved in casting on that particular side of the board queen side, Kingside, or you've moved the

03:13.310 --> 03:14.120
king previously.

03:15.080 --> 03:16.820
Yes, and this stuff is hard to program.

03:16.820 --> 03:21.610
If you ever get into programming for chess, it's hard to program to keep track of.

03:22.370 --> 03:24.800
So anyway, so there's castling.

03:25.730 --> 03:27.170
Some extra rules to think about.

03:30.910 --> 03:32.830
OK, thanks so much.
