WEBVTT

00:01.020 --> 00:01.690
Hi there.

00:02.370 --> 00:07.050
In this lecture, I'm going to show you how --'s capture in this example.

00:07.860 --> 00:15.090
So say you go here, you could end up blundering all your pawns away with wins because the opponent

00:15.090 --> 00:19.920
can actually capture Didley and say, you do that again, they can capture Diagne again.

00:20.100 --> 00:21.360
And so you do that again.

00:21.360 --> 00:24.510
You just lost all your pawns in general.

00:24.900 --> 00:28.590
You shouldn't lose all your pawns unless you have a very good idea.

00:29.760 --> 00:30.900
There's an upside somewhere.

00:30.900 --> 00:34.890
Maybe you're opening up lines of your pieces, but in general, you don't want to lose few pounds.

00:34.890 --> 00:38.730
They're very valuable, especially in endgames when they can become queens.

00:39.570 --> 00:41.850
So your pawns, your little guys look after them.

00:41.850 --> 00:46.200
Be aware that the opponent can capture Tigerlily in general.

00:49.250 --> 00:56.180
So that's something to be aware of and also we can reinforce the song here, say you moved here and

00:56.180 --> 00:56.900
they moved there.

00:57.590 --> 00:58.520
Can we take that, Paul?

01:00.270 --> 01:01.000
Is it likely?

01:01.020 --> 01:07.770
No, it doesn't seem to be the only but you have the special case where your -- is on the.

01:08.000 --> 01:10.380
Frank, this guy is on Frank Yorvit Frank.

01:10.980 --> 01:18.110
So it's why you see a five there as black, four as your frank relative to one, two, three, four,

01:18.120 --> 01:22.110
five, and then as well as capturing didley when they do that.

01:24.350 --> 01:30.650
That cheeky movie can capture Thompson's, so in general, you've got to be careful, you know, even

01:30.650 --> 01:34.830
if you have more pawns, if you start throwing away your pawns, let independent capture, then he's

01:34.830 --> 01:35.660
just going to lose.

01:36.240 --> 01:42.450
And look, the pawn could even come over here and promote to a queen and you will be checkmated.

01:43.010 --> 01:48.290
Make no mistake about it, if the opponent knows how to win queing against going with King, against

01:48.290 --> 01:50.860
your king, you'll end up losing this game.

01:51.740 --> 01:53.400
So you got to be careful with your pawns.

01:54.170 --> 01:55.400
Be careful of your pawns.

01:55.970 --> 02:02.360
So this is a lesson here that even if you've got more pawns, you can end up losing them.

02:02.360 --> 02:08.420
All your opponents pawns can capture your pawns as well as your pieces.

02:09.630 --> 02:12.650
The only thing Ball can't capture is your king.

02:12.660 --> 02:14.570
You can only try and make the opponents king.

02:14.570 --> 02:18.910
You don't actually literally try and take your opponents came off board, but more of that later.

02:19.340 --> 02:19.760
So yeah.

02:19.760 --> 02:24.770
POUM Captious, I hope that clarifies and captures a little bit more.

02:26.030 --> 02:30.440
And also, by the way, you know, if they didn't do this, if they did that, then you know Dagley.

02:30.440 --> 02:30.790
Yeah.

02:31.160 --> 02:32.150
So it works both ways.

02:35.690 --> 02:44.510
OK, Paul captures hope it's getting a little bit more solid in your minds, how they work and so much.
