WEBVTT

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In this lecture, I'm going to do a quick compare and contrast of the pieces that we've introduced.

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So the pawns, you've got eight of them.

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They move forward.

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Generally, they're irreversible, unlike other pieces.

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So once we play a pawn move, we can't ever move it back.

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So poor move is irreversible.

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That's a major distinguishing feature.

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Another one is that they can't capture forwards.

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They're blocked actually by an obstruction.

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So they're blocking while they've locatable.

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So they're irreversible then locatable.

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They capture generally diagonally.

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So say we move the knights, we can jump over.

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Yeah.

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Like a knight.

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And we capture it with --'s Diagne so that Blackthorne can take that we can take back the night so

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we can see how the pieces operate together.

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A bishop goes diagonally and there's a special move called castling, where you move, you have to move

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your king first two squares and then the rook.

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So King two squares, then the rug don't move there.

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At first.

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That's kind of a move in its own right.

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The opponent can say, well, you've just moved there.

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You must move your king twice.

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And you, Castle, so the relative, you know, properties of the pieces.

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So the pawn is irreversible.

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So, you know, if you wanted to, you could change your mind about if you wanted to, you could move

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it back.

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This is not a good illustration by the pawns.

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Once they're set, they kind of set in stone.

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So they largely set the whole strategy for the game.

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In fact, you're eight pawns.

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The way they're shaped, the way you treat them.

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It sets the whole strategy for the game because they're kind of an irreversible aspect of the possession

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of the king.

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You generally want to put in safety.

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So a typical, you know, game could run like this.

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So the bishop comes out, bishop comes out both sides eventually, Castle.

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And, you know, this could be a typical game.

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So the bishops go diagonally.

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The rooks, you know, once casting enables this rook to move finally or that rook to move.

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And later, as the ball clears up the route, even more powerful generally than the knight and bishop.

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Generally, the rooks get super powerful in the end games.

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The king also gets super powerful in games at the beginning and in the middle of the game.

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Generally, you know, your king is tucked away in safety.

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You don't want to be checkmated, especially whilst the queens are on the board.

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The Queen, the most dangerous piece.

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So quite often in the most ferocious attacking players of all time, they they deliberately try and

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keep the Queen's on.

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Mikoto is a legend of the chess board, and they would often try and possess to keep the queens on to

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maximize his chance of meeting the opponents.

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King So anyway.

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So contrasting the pieces, the palsies super special, because they also have the -- promotion,

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they also have the feature.

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So in a way, you know, the -- make sure you review all those aspects of --'s they're quite subtle.

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They move forwards, they're locatable, they're irreversible.

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They can promote when they get to the sides, they can even under promote to a knight, bishop, Brooke,

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as well as promoting her queen.

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They can use the ampersand just to review the options.

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So so we have a -- on our Frank.

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And your opponent doesn't like this.

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We're going to take on so the pawns in a way that the trickiest you've got them, but in a way that

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the trickiest, though the most irreversible.

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The nights are fascinating and that they're the only ones that can jump over pieces.

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So jumping over own pieces, the bishops.

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The peculiar thing about the bishops is that they're confined to a particular color, you know, so

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sometimes it's good to keep the bishop hair because that's bishops always going to be driving on that

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side of the road, so to speak.

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And quite often that sets a very important strategic theme later that you might want to create harmony

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between you, your your own pawns and your bishops in particular.

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You don't want to bishop that's locked in.

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So it's fascinating to consider from the outset, not just the mechanics of the pieces, but the broader,

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you know, strategies.

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Later, they can conjure up enclosed positions because the lines can jump over things they often excel

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that the more closed position is the bishops needs an open position to excel.

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So each piece, you know, its territories make it more effective sometimes and its location, the knights

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in the center have much more influence than on the rim.

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In fact, there's an expression in the rim has them right in the corner is even the Knights generally

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once to gravitate towards the center.

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Your pawns, you really want to be, you know, carefully considering them because they're irreversible,

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the kings, you want to carefully consider King's safety and not being checkmated, and you want to

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consider how in the end games the king becomes a fighting piece, though, from the outside.

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So the strategies are really, really interesting, just based on the piece, you know, properties,

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the mechanics that we've expressed, they say that, you know, you can learn the rules of chess within

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a day, but it's you know, it's like a whole lifetime to master the game of chess.

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So.

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But, yeah, we've got to establish the mechanics on our first day or two before we can proceed further.

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But I just want to shed a little bit of light, actually.

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You know, the mechanics also employ some of the major strategies.

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As a more experienced player, you're going to be using you're going to be creating climates for your

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bishops who are knights, trying to centralize knights, trying to keep the king safe, try and block

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the opponents pawns, trying to stop your pawns being blockaded, you know, blocked.

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So the whole strategy spectrum is actually employed by the mechanics, as you might expect.

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It's how the pieces combine and create all the wonderful possibilities that there's a sort of combination

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explosion just after a few moves.

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There's millions of different, you know, possibilities that could have occurred.

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It's a it's a real explosion of possibilities, which makes chess such a rich game.

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And you can spend your whole life trying to master.

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OK, that's much.
