WEBVTT

00:00.870 --> 00:01.560
Hi there.

00:01.590 --> 00:06.930
In this lecture, I'm going to show you an absolutely iconic game, Edward Laska, who some believe

00:07.050 --> 00:10.440
might be a relative of the great Emanuel Lasker.

00:10.470 --> 00:14.370
You know, a former world chess champion and we'll ask is still a very decent player.

00:14.400 --> 00:17.460
He's playing against George Allen Thomas in 1912.

00:17.460 --> 00:18.990
A casual game, believe it or not.

00:19.650 --> 00:27.390
Yeah, these casual games do get remembered sometimes, and this is actually featured on Netflix, the

00:27.390 --> 00:30.360
Explains series, which is a good series worth checking out.

00:30.450 --> 00:34.920
So anyway, D4 from Edward Lasker.

00:36.000 --> 00:39.450
We have a six from George Allen Thomas.

00:39.450 --> 00:41.780
So he wants to play actually a Dutch defense.

00:41.790 --> 00:48.390
Sometimes if you play the Dutch defense immediately there's the dangerous Staunton gambit, which gives

00:48.390 --> 00:49.890
many attacking perks.

00:50.280 --> 00:55.230
So anyway we see E6 and now it's a free F five.

00:55.230 --> 00:56.910
So at least there's no Staunton gambit.

00:56.910 --> 00:58.200
But there is 93.

00:58.200 --> 01:02.070
This is a nifty move quite often, and the positional threat is E4.

01:02.070 --> 01:05.730
Black kind of develops some parries that automatically might have stakes.

01:06.030 --> 01:11.180
That night is pins Bishop A7 And now this is a very interesting move.

01:11.190 --> 01:17.250
Bishop takes F6 often and even in neural network games where they beaten very strong engines, often

01:17.250 --> 01:22.110
giving up bishop for a point does lead to great pressure.

01:22.880 --> 01:27.800
On the other colour of the bishop, you've just given up because you've removed when you remove a knight

01:27.800 --> 01:29.240
and it's versatile.

01:29.270 --> 01:36.110
So sometimes you can statistically add more pressure than the opponent and here to the light squares.

01:36.110 --> 01:39.590
So more pressure has been added now to the light squares.

01:40.400 --> 01:46.220
So potentially this bishop can be involved in light squares, but also these guys potentially involved

01:46.220 --> 01:47.200
in light at square attack.

01:47.210 --> 01:53.270
So mathematically there's a kind of superiority which helps make successful attacks.

01:53.270 --> 01:56.870
Sometimes we have F tanks E for 9/10, E for.

01:56.870 --> 02:02.990
And of course this move my circles clears this diagonal, which could be very sensitive.

02:02.990 --> 02:07.790
We have Be6 Knight's E5 and Black has to tread carefully.

02:07.790 --> 02:13.870
Black Castled If Bishop takes E5, what has a nifty move here?

02:13.880 --> 02:15.110
Can you spot what that is for?

02:15.110 --> 02:15.920
Ten points?

02:17.470 --> 02:17.980
Yeah.

02:19.210 --> 02:25.210
Quinn H five check is stronger than 85 because then we're weakening squares here with interest.

02:25.210 --> 02:26.470
So this is very nice.

02:26.710 --> 02:34.570
If, for example, D5 Black's got some problems here positionally, if Quinn f6 okay, we could trade

02:34.570 --> 02:38.440
C seven for D for bluntly for White's overall better.

02:39.280 --> 02:46.990
So anyway, Black Consort and we have Bishop, the Free Bishop B seven, and now a very aggressive move.

02:46.990 --> 02:49.420
So this is this is the thing.

02:49.420 --> 02:54.130
The F6 Knight was defending a key light square and now there's an open invitation.

02:54.460 --> 02:55.120
Can you imagine that?

02:55.420 --> 02:57.940
There's an open invitation to get the queen near the king.

02:58.210 --> 03:01.210
This is a basic ingredient of attacking chess quite often.

03:01.480 --> 03:07.040
You know, when I won the Lloyds underwriting in 1989, I basically had this philosophy use my absolutely

03:07.060 --> 03:10.180
best resources on squares around the opponent's king.

03:10.300 --> 03:17.160
So this is a move which is totally justified in this opening sequence, and it's very dangerous.

03:17.170 --> 03:21.580
Black has to be careful about Knight takes F6 now and looking at H seven.

03:22.450 --> 03:28.720
So Black tries to do something about H seven here, but actually blundered terrifically.

03:29.890 --> 03:30.880
There are two moves.

03:30.880 --> 03:32.320
One is better than the other.

03:33.190 --> 03:34.630
One move is G6.

03:34.630 --> 03:38.530
But sure, this sorts out some of the problems.

03:38.530 --> 03:46.090
Queen E2 96 But why it should be better after nine takes F6 Rook takes F6 and it is possible for White

03:46.090 --> 03:53.860
Castle here with the x ray pressure on D seven justifying this tactic of of losing a pawn here.

03:54.130 --> 03:59.410
Queen Ephraim my five bishop takes rook taints.

03:59.410 --> 04:07.030
This ends up being a slightly better situation for white only slightly but there's a back move, actually.

04:08.100 --> 04:12.390
Bishop takes E5 and Y has to tread carefully.

04:12.390 --> 04:16.390
If D takes that loses a pawn, that's going to be slightly better.

04:16.410 --> 04:19.650
There is compensation for it, but it's not entirely great.

04:20.250 --> 04:28.920
So in fact, if this had occurred in this situation, white space is actually 92 and now black has to

04:28.920 --> 04:36.540
play a move like G6 because if Bishop f6, then this is a standard mate pattern.

04:36.870 --> 04:38.940
So Bishop G6, Queen 87.

04:38.940 --> 04:42.850
So let's imagine G6 Queen takes E5.

04:42.870 --> 04:44.310
This isn't even possession.

04:44.310 --> 04:47.940
So that's really what should have happened if Black was playing super accurately.

04:47.940 --> 04:51.570
But you can see why Black played this move.

04:51.600 --> 04:56.040
Perhaps expecting Knight takes f6 check when there is G takes.

04:56.130 --> 04:59.850
And you can see that actually resourcefully defends H seven.

05:01.320 --> 05:07.290
So defenders can feel that they're being resourceful but they might have missed a little trick and the

05:07.290 --> 05:14.940
black has missed the little trick here which is still an issue with H7 is a little bit of a clue.

05:15.090 --> 05:17.430
There's actually a force might in seven here.

05:17.520 --> 05:22.150
You might want to pause the video and work this out for a thousand points.

05:22.200 --> 05:24.060
Yeah, it's a beautiful one to work out.

05:25.200 --> 05:31.440
So once play absolutely forced noncontroversial sequence leading into champ mate.

05:32.300 --> 05:33.230
Believe it or not.

05:35.200 --> 05:36.490
I'm about to reveal.

05:38.180 --> 05:39.350
Queen size 87.

05:39.350 --> 05:42.200
Czech king size nine, Size F six.

05:42.200 --> 05:43.580
This is a double check.

05:43.730 --> 05:44.930
So the king has to move.

05:44.930 --> 05:46.340
That's the thing about double checks.

05:46.340 --> 05:49.100
If King H 896 is Chapman.

05:49.100 --> 05:56.450
So the king goes at 86 and the king is brought down the board here with this move my egg for Chuck.

05:56.540 --> 06:03.440
So the Kings only got one square and now H four check brings the King down the board.

06:03.560 --> 06:09.320
G three down the board and now Bishop E to check down the board.

06:09.350 --> 06:12.920
Now there's a choice of how to make the king here on G2.

06:13.490 --> 06:15.290
Rook h two check was chosen.

06:15.290 --> 06:21.830
Also quick is just castling because how does black defend against this or this?

06:22.460 --> 06:24.590
The king has come to our resources.

06:24.590 --> 06:27.320
This is a beautiful thing to get in chess.

06:27.470 --> 06:31.550
The king coming to us rather than our attacking resources going to the king.

06:32.300 --> 06:34.220
So, yes, this is just mating.

06:34.220 --> 06:36.950
This this one is mating or rook one.

06:37.070 --> 06:37.490
Right.

06:37.700 --> 06:44.210
So but anyway, in the game it was rook to check giving a choice of checkmate King D2 was taken and

06:44.210 --> 06:45.110
that is checkmate.

06:47.120 --> 06:51.170
There was also castling queenside if if that was preferred.

06:51.380 --> 06:52.370
But yes.

06:52.790 --> 06:54.620
So some lessons from this game.

06:55.160 --> 07:04.430
These are iconic games and with them it's good to search for the abstract elements.

07:04.430 --> 07:05.450
I find in my experience.

07:05.450 --> 07:10.340
I mean, one of my favorite findings is basically bishop of our counterpart, and that comes from looking

07:10.340 --> 07:15.710
at a lot of neural network games, actually how they're beating even the top and let's go engines.

07:15.710 --> 07:21.950
So there's something definitely even against tough resistance in a bishop about account spot.

07:21.950 --> 07:28.550
But here there is something abstract which I also noticed from even neural network wins against classic

07:28.550 --> 07:32.600
engines, which is giving up a bishop for annoyance.

07:32.660 --> 07:38.210
You end up quite often with a superiority on the other color.

07:38.660 --> 07:47.330
So here dot square bishop given up the night we get superiority sometimes on the light squares and conversely,

07:47.330 --> 07:53.150
if you give up a light squared bishop, you might get dark square pressure after it's something to celebrate.

07:53.150 --> 07:56.510
And I've seen celebrated in many neural network game examples.

07:56.510 --> 08:04.310
So this is an interesting pattern and we have many benefits here on this diagonal, dangerous practical

08:04.310 --> 08:05.150
benefits.

08:05.480 --> 08:10.820
So when I played a bit ambitious, they had to say the least, with Queen H five.

08:11.840 --> 08:20.060
So Black basically had to play Bishop thanks to E5 to test if whites can play 92.

08:21.500 --> 08:28.850
But yeah, we get this move, which, you know, was hopeful in 90 6f6 it seems, for G tanks, but

08:28.850 --> 08:35.180
then this false checkmate, you can see that the attack starts online squares at least.

08:35.510 --> 08:39.230
But yeah, the other key point, bringing the king to our resources.

08:39.710 --> 08:41.360
Yeah, that is a way of attacking.

08:41.360 --> 08:43.190
It's still the goal is met.

08:43.730 --> 08:49.100
When we attack, we usually think, yeah, traditionally we're heading towards the king.

08:49.100 --> 08:50.660
But what if the king came to us?

08:50.810 --> 08:51.980
Great stuff.

08:51.980 --> 08:53.570
I hope you enjoyed this game.

08:53.570 --> 08:56.600
And consider sometimes giving up a bishop for annoyance.

08:56.720 --> 09:01.490
The kind of bishop power was maybe given too much of a high regard.

09:01.490 --> 09:07.580
There's been many, many absolute classic winds literally giving up both bishops in classic games like

09:07.580 --> 09:12.230
immature against Kasparov, which will show in this course.

09:12.230 --> 09:18.230
So, you know, sometimes giving a bishop for a knight to get the pressure, see what it does, see

09:18.230 --> 09:19.070
what the France are.

09:19.070 --> 09:21.920
And sometimes, yeah, you get a spectacular win like this.

09:22.070 --> 09:25.490
So bringing the king down the boards for its demise.

09:25.580 --> 09:26.060
Okay.

09:26.060 --> 09:28.430
I hope you enjoyed that very much.
