WEBVTT

00:01.050 --> 00:01.860
Hi there.

00:01.890 --> 00:08.790
In this lecture, we see an amazing game as the banker now against an anonymous player in 1924, a simultaneous

00:08.790 --> 00:09.480
display.

00:09.920 --> 00:14.490
So now a very, very strong player playing for his country in Olympiads.

00:14.520 --> 00:16.170
You can look him up on wiki.

00:16.410 --> 00:20.850
So E4 from Esteban Canal.

00:20.880 --> 00:29.850
We have the five Scandinavian or centre counter as it used to be known as e tanks D five Queen 60 59c3

00:30.150 --> 00:40.830
Queen a5d4 C6 might have three Bishop G4 We have Bishop f4 e6h free.

00:40.860 --> 00:54.030
So black volunteers the Lions Choir, Bishop Queen Tanks, f3, Bishop b4 Bishop e2 97 and here A3 is

00:54.030 --> 00:55.920
played black should have.

00:56.550 --> 01:03.600
It seems just aims castle on the kingside say Knight g f6 and white consoles.

01:03.600 --> 01:08.910
Black could take on C free to double the pawns, but overall white is still better here.

01:08.940 --> 01:11.610
There's a lot of piece play for the structural damage.

01:11.610 --> 01:12.840
It's structural damage.

01:13.140 --> 01:15.390
You've got to look at the compensation, the trade off.

01:15.390 --> 01:20.460
And overall white is better here, but black actually castled queenside.

01:20.490 --> 01:28.980
If we look at that variation just for a moment, if you look at the diagonals of death, there's these

01:28.980 --> 01:29.400
two.

01:29.430 --> 01:34.950
We have to look at the opponent's king and see the so called what I like to call the diagonals of death,

01:34.980 --> 01:40.590
because sometimes these are amazing sources of losses.

01:40.590 --> 01:46.830
Statistically, a lot of games are lost on these diagonals, especially A2 to G quite often.

01:47.190 --> 01:50.940
Some very interesting tactics all the time in every tournament.

01:50.940 --> 01:53.910
Basically, these are so-called default downsides.

01:53.930 --> 01:59.670
I call them defaults because they are you're picking up a lot of points because by default, if Black

01:59.670 --> 02:05.730
Castle was kingside, which is thought to be safer, you have to look out for the tactics on that diagonal.

02:05.730 --> 02:09.390
But here we get Black Castle in queenside.

02:09.390 --> 02:14.070
So we need to establish what are the diagonals of death on the opponent's king.

02:14.070 --> 02:16.620
It's this one and it's this one.

02:16.620 --> 02:21.360
This can be these two can be sources of amazing tactical ideas.

02:22.200 --> 02:31.860
And in fact, in this position, White plays an amazing move here, which demonstrates this with.

02:32.800 --> 02:34.780
You know, great.

02:35.710 --> 02:37.720
A vivid way of demonstrating it.

02:38.050 --> 02:41.650
Really amazing, vivid demonstration is revealed here.

02:41.920 --> 02:44.590
So what you think won't place in this position?

02:45.040 --> 02:49.780
Also, note that it's not just that there's a diagonal of death potentially.

02:49.780 --> 02:54.070
The bishop here is controlling key escape squares.

02:54.520 --> 02:58.240
And if you look at my checkmate course, you know, we should be already excited.

02:58.450 --> 03:05.230
If we have such a situation increases the probability of making the opponent, we should be on the lookout

03:05.470 --> 03:13.630
for amazing combinations more than the general case where we haven't got such a resource pointing around

03:13.640 --> 03:14.580
octave squares.

03:14.590 --> 03:20.050
So whites play here, watch finger white place for 500 points.

03:23.360 --> 03:31.610
Okay tanks before rebelling against the relative pin offering a rock hair queen takes a one check and

03:31.610 --> 03:33.500
now King D2 offering another rock.

03:34.370 --> 03:40.670
Now here Black's best is actually 95 to hit the queen.

03:40.850 --> 03:42.410
Why could simply.

03:44.240 --> 03:47.720
Just take the queen, though, and this is just material up.

03:47.900 --> 03:49.340
At the very least, this is winning.

03:49.340 --> 03:56.240
But even better would be to take the knights and blacks trying to get the bishop away.

03:56.360 --> 03:59.420
And I'll show you why it's very shortly.

03:59.420 --> 04:02.330
So it's actually just loads of material up here.

04:02.630 --> 04:04.940
So that was Black's best.

04:05.120 --> 04:06.980
But Black took on each one.

04:07.490 --> 04:12.080
So why this pedantic ness with these diagonals of death?

04:13.070 --> 04:16.190
Is this, is this diagonal, but not particularly, actually.

04:19.230 --> 04:23.010
But there is one which is, well, by elimination.

04:23.010 --> 04:23.880
What would you play here for?

04:23.880 --> 04:24.830
200 points?

04:24.840 --> 04:31.050
Check all checks, even the seemingly outrageous ones and you'll find Queen C6.

04:31.050 --> 04:31.950
Jack, I hope.

04:33.440 --> 04:40.490
Blacks forced to play be takes and now Bowden style checkmates crisscross and the bishop's Boden's mate

04:40.490 --> 04:41.090
Patton.

04:42.950 --> 04:50.750
But yes, a general points games are continually lost on the diagonals to the opponent's king here.

04:50.780 --> 04:53.790
It's very vivid because this diagram is actually a checkmate.

04:53.900 --> 04:54.500
That's great.

04:54.500 --> 04:58.100
If the title is actually a checkmate like in this case.

04:58.100 --> 05:02.870
But it's a special case because the other bishops contributing towards the mating net.

05:03.230 --> 05:05.840
So a fantastic demonstration that actually.

05:05.840 --> 05:10.670
Yeah, you're going to factor in these diagonals for king safety considerations.

05:12.420 --> 05:16.110
Okay, So have you enjoyed this one so much?
