WEBVTT

00:00.960 --> 00:01.800
Hi there.

00:01.980 --> 00:05.270
In this lecture, I want to talk about bias crushing of over.

00:05.280 --> 00:08.360
It's a nice play on King's crushing or King's crushing.

00:08.490 --> 00:12.060
So we want to be bias crushing in search of objectivity.

00:12.090 --> 00:17.140
That's one of the key quotations, in my view, that Alexander Alekhine made.

00:17.160 --> 00:21.540
Chess, first of all, teaches you to be objective.

00:21.690 --> 00:25.620
Now, when we say objective, that is kind of unbiased.

00:25.620 --> 00:27.810
Objectivity is like being unbiased.

00:28.020 --> 00:30.730
Not easily swayed by a particular opinion.

00:30.750 --> 00:36.840
Trying to be more evidenced based more on evidence, concrete evidence.

00:37.050 --> 00:42.580
Tigran Petrosian has mentioned that a strong player knows the rules and laws of the game.

00:42.600 --> 00:48.590
A talented player knows everything that a strong player knows and he also sees exceptions to the rules.

00:48.600 --> 00:55.140
But major test talents we call them geniuses, gradually transform these exceptions into our new rules

00:55.140 --> 00:59.100
and so on ad infinitum, since chess is inexhaustible.

00:59.190 --> 01:00.220
Inexhaustible.

01:00.240 --> 01:04.960
So Tigran Petrosian talks about the evolution of chess and our own evolution of chess.

01:04.980 --> 01:07.110
We also have this kind of process.

01:08.190 --> 01:13.890
The kinds of modernists found useful exceptions to establish theory, and they became part of the theory

01:13.890 --> 01:17.850
that you could, for example, just influence the sense of control, controlled sense.

01:17.850 --> 01:20.900
You don't need to literally occupy with pawns.

01:20.910 --> 01:26.670
So objectivity is a great thing as as a cool, you know, attacking player.

01:26.820 --> 01:29.070
We need to be objective.

01:29.250 --> 01:36.180
It is like being unbiased that objectivity, that ruthlessness the CRO mistakes do post-mortems of our

01:36.180 --> 01:36.840
own games.

01:36.840 --> 01:41.340
Finding absolute truth helps us when we play stronger and stronger opponents.

01:41.340 --> 01:48.270
We need to start with the truth, you know, as far as we can ascertain, sometimes engines don't give

01:48.270 --> 01:49.050
the truth you need to.

01:49.260 --> 01:54.120
Even the immortal game I discovered, you know, recently in constructing this course, if you don't

01:54.120 --> 01:59.340
put the engines for long enough, they think one of the moves is a mistake, as if it's, you know,

01:59.370 --> 02:00.030
a losing position.

02:00.030 --> 02:00.450
But it's not.

02:00.450 --> 02:04.710
If you put it on for more, the engine will realize the huge potential of the position.

02:04.710 --> 02:08.490
So chess is difficult even for engines to gain truth.

02:09.960 --> 02:15.090
And we see also with the neural networks like Alphazero coming in and destroying Stockfish only after

02:15.090 --> 02:16.410
a few hours of training.

02:17.100 --> 02:20.730
This is an example I'm going to show you soon in this lecture.

02:20.940 --> 02:23.670
So the truth of chess.

02:23.670 --> 02:28.290
Chess is astronomical in nature, so it's difficult to determine a truth.

02:28.290 --> 02:35.310
We only have our biases which we try and crush more and more to get a scalability more and more for

02:35.310 --> 02:36.360
stronger and stronger opponents.

02:36.360 --> 02:42.900
Ideally, if we want to improve our chess, we might just want to just love looking at attacking games

02:42.900 --> 02:43.230
as well.

02:43.230 --> 02:48.570
By the way, you don't have to be a competitive player to enjoy the games of this course, but I'm looking

02:48.570 --> 02:51.930
from the perspective that you do want to beef up your attacking skills.

02:52.470 --> 02:58.200
So when we talk about bias in research methods, when I was at Brunel, there was Brunel University

02:58.200 --> 03:04.470
in London, you know, research methods was talked about how if you take one or two samples, they might

03:04.470 --> 03:05.040
be biased.

03:05.040 --> 03:12.180
You need often greater samples and a variety of samples to reduce bias in things that you're researching.

03:12.180 --> 03:14.790
So it's a basic research ethos.

03:15.720 --> 03:22.320
And in chess, because games are recorded with PTEN, we've got more and more examples to base our conclusions

03:22.320 --> 03:30.480
on, and it's like an evolving central database on history and culture which has recorded is absolutely

03:30.480 --> 03:32.190
beautiful aspect of chess.

03:33.210 --> 03:38.310
So we get a greater and greater sample size of games to base kind of rules.

03:38.310 --> 03:41.220
The rules should be qualified more and more and more.

03:41.220 --> 03:45.480
So for example, a pawn chain, you don't have to just undermine a pawn chain and its base.

03:45.480 --> 03:48.000
You could undermine it at its head.

03:48.000 --> 03:53.820
So in the French defense, for example, if you play C6 French, you could undermine the pawn chain

03:53.820 --> 03:54.420
at its head.

03:54.420 --> 03:59.460
So there are sometimes there are no rules apart from the actual rules of chess.

03:59.460 --> 04:02.580
Basically, it really depends on the position.

04:02.760 --> 04:07.590
And attacking chess has gone through major evolutions in its history.

04:07.590 --> 04:13.650
So the romantic era of chess had a bias for beauty, for entertainment, beautiful combinations.

04:13.740 --> 04:19.020
They didn't mind about playing on something in the opening, potentially with with gambits, which might

04:19.020 --> 04:20.730
be a little bit unsound.

04:20.730 --> 04:27.870
But nowadays it's not so popular to play those romantic era gambits like The King's Gambit or the Evans

04:27.870 --> 04:33.150
Gambit, because we have computers telling us exactly how to equalize against, for example, the Evans

04:33.150 --> 04:34.500
Gambit or the King's Gambit.

04:34.500 --> 04:35.400
There are different ways.

04:35.400 --> 04:39.180
There are so many different ways of actually playing against The King's game as well.

04:39.210 --> 04:41.130
Devlin Aronian said that that's the problem.

04:41.160 --> 04:41.670
The King's Gambit.

04:41.670 --> 04:44.670
You need to know all the different counters that are possible.

04:44.910 --> 04:46.980
So there is a bit of an overhead there as well.

04:46.980 --> 04:54.120
It's not, you know, these romantic era relics were evidence that actually chess is also it's not in

04:54.120 --> 04:55.050
a vacuum.

04:55.050 --> 05:00.030
It's in the context of its historical and technological.

05:00.360 --> 05:04.320
And social and economic context.

05:04.320 --> 05:08.400
The games actually reflect the part of history that they're in.

05:08.430 --> 05:11.580
Usually they encapsulate the culture of the time.

05:12.330 --> 05:18.420
So we have a bias through the history books, not having the technology, not having the communications

05:18.420 --> 05:19.250
infrastructure.

05:19.260 --> 05:25.140
So back in the days the romantic era was was justified by itself because people didn't really know how

05:25.140 --> 05:26.760
to handle the game.

05:26.760 --> 05:28.070
It's the unsound stuff.

05:28.080 --> 05:29.030
They really didn't.

05:29.040 --> 05:32.180
So, you know, the bias a beautiful combination is playing on Sunday and opening.

05:32.190 --> 05:33.750
It was acceptable.

05:33.840 --> 05:37.680
It was an acceptable trade off, but things move on.

05:37.860 --> 05:43.200
So central occupation challenged by the so-called hyper modernists and there are lots of interesting,

05:43.200 --> 05:47.010
useful exceptions which became incorporated in chess theory.

05:47.010 --> 05:49.770
So we can play positions in very different ways.

05:49.770 --> 05:54.360
We can play hyper modern openings, we can play with finger toes, we can even, you know, double.

05:54.780 --> 06:00.000
And so there's a lot of hyper modern ideas which are absolutely wonderful.

06:00.030 --> 06:03.780
The notion of accumulation of advantages is measurable.

06:03.780 --> 06:05.130
You know, we play games, we play online.

06:05.130 --> 06:08.400
We can look at the computer often and see how the advantage has changed.

06:08.400 --> 06:10.350
The notion of central control is measurable.

06:10.380 --> 06:14.760
Even if you put a knight on the corner there, mathematically, there's a basis for it.

06:14.790 --> 06:17.970
So we're not completely saying ridiculous things.

06:17.970 --> 06:25.020
If there's a mathematical basis for things, pawns not going backwards when I started Lasker.

06:26.090 --> 06:32.180
For example, a lot of his opponents and Capablanca were playing irreversible pool moves.

06:32.180 --> 06:36.050
The notion of irreversibility is a very sound and important concept.

06:36.050 --> 06:41.840
There are very, very sound evidential concepts which are good to kind of, you know, think about that

06:41.840 --> 06:48.050
a lot of the time in Laskas time or Capablanca time or altcoin's time players were irreversibly making

06:48.050 --> 06:52.900
poor moves and not really realizing that they're the only piece you can't retract back.

06:52.910 --> 06:59.480
So there is often a mathematical or legally enforceable basis Nimzowitsch blockades, you know, is

06:59.480 --> 07:02.240
basically saying the pawn can't move if you're blockading a pawn.

07:02.240 --> 07:07.820
So the whole nimzowitsch my system, a lot of that is actually very logical and justifiable, even with

07:07.820 --> 07:08.510
great reverence.

07:08.510 --> 07:15.230
It's like certain axioms of chess, which they're not in the legal rules of chess, but they are worth

07:15.230 --> 07:22.550
thinking about from a mathematical and objectively logical perspective, where we can't get enough evidence

07:22.550 --> 07:25.850
to say it's it's bad blockade or it's good blockade.

07:25.850 --> 07:27.230
Well, you can see what it does.

07:27.230 --> 07:31.580
It's, you know, restraining the opponent's pieces, reducing counterplay.

07:31.970 --> 07:37.160
It's kind of measurable in the chessboard not to give opponents too much of a chance to come back at

07:37.160 --> 07:37.670
you.

07:37.880 --> 07:43.610
So we also had, you know, the advances of the neural networks was absolutely fascinating as a game

07:43.610 --> 07:44.210
changer.

07:44.210 --> 07:49.490
Like Alphazero coming and beating Stockfish eight at the time was absolutely amazing, and I followed

07:49.490 --> 07:51.590
avidly the Layla project.

07:51.590 --> 07:56.090
I looked at lots and lots of later games and put them on channel because I thought they they represented

07:56.090 --> 07:59.540
really interesting new ideas about how we think about chess.

07:59.540 --> 08:05.630
So things like form pawns and things about sacrificing pawns, which we thought we threw away in the

08:05.630 --> 08:06.860
romantic era.

08:07.640 --> 08:11.820
But they came back with the neural networks because they're seeing a lot more.

08:11.840 --> 08:18.110
The, the problem of the alpha beta engine approach, if that's a measure of truth, it's it's taking

08:18.110 --> 08:20.840
material as one of the main considerations for evaluating positions.

08:20.840 --> 08:25.400
And if it can't calculate how to get back the material, it often labels things as unsound.

08:25.400 --> 08:27.380
But is that the truth of the matter?

08:27.410 --> 08:28.940
Far much, far.

08:28.940 --> 08:36.290
Seeing in a way, neural networks seeing games end to end can often justify very, very deep positional

08:36.290 --> 08:44.810
pawn sacrifices, which the the alpha beta based traditional engines would underestimate quite often

08:44.810 --> 08:45.860
to their peril.

08:45.860 --> 08:52.550
So even in the engine world, the notion of truth is is kind of a function of how they actually operate

08:52.550 --> 08:57.230
the strengths and weaknesses of different engine algorithms, you know, using neural networks.

08:57.230 --> 09:02.210
So thankfully, in this course, by the way, all the game examples I've been checking with the latest

09:02.210 --> 09:05.540
like Stockfish, which has neural network capability.

09:05.540 --> 09:11.030
So we get some sort of notion of truth and objectivity to base our own attacking chess on.

09:12.200 --> 09:17.420
I like in particular when I'm playing chess to be nerdy about the downsides of the opponent's position.

09:17.420 --> 09:24.050
For me, that's I'm trading off mental effort and time to find issues objectively as I can in the opponent's

09:24.050 --> 09:24.830
position.

09:25.100 --> 09:31.100
But you need to retain the empathy that some positions are so many, there's so many traps they're worth

09:31.100 --> 09:31.910
going into.

09:31.910 --> 09:36.380
Even, you know, especially on fast the time controls, having the initiative, having the opponents

09:36.550 --> 09:42.710
in like minefield situations is having the human empathy for the practical battle that we face against

09:42.710 --> 09:44.030
other human beings.

09:44.450 --> 09:50.480
So we should retain the idea of difficulty to play or, you know, how many landmines in this position,

09:50.480 --> 09:54.050
how many is an absolute minefield of traps for the opponent?

09:54.050 --> 09:59.060
You know, then we can we can play more freely gamuts because we get a certain level of success.

10:00.170 --> 10:04.910
So okay, so we want to be biased, crushing in general in search of objectivity.

10:04.910 --> 10:11.000
So if there's one thing to learn from alekhine, just one to remember from this course, Chess, first

10:11.000 --> 10:13.100
of all, teaches you to be objective.

10:13.280 --> 10:16.400
But yeah, it's a very, very hard thing in chess.

10:16.880 --> 10:21.200
So here Alphazero against Stockfish in 2018.

10:21.200 --> 10:24.440
So a computer match around 255.

10:25.010 --> 10:26.690
So let's have a look at this position.

10:26.690 --> 10:35.360
95 was played and actually there is a tactical threat which is kind of ignored in this position.

10:35.840 --> 10:43.760
B5 was played, allows Knight takes a free check and it looks as a hold on hasn't black just won a pawn?

10:45.020 --> 10:48.590
So Alphazero just doesn't mind.

10:48.590 --> 10:53.330
It's kind of relaxed about this D4 because it's basically saying, well, that's a road to the king.

10:54.020 --> 10:58.760
Well, I'm not I'm not saying for categorically I know what alphazero thinking, but it is a road to

10:58.760 --> 11:01.640
the king is a semi-open fa which we know are pretty dangerous.

11:01.760 --> 11:04.940
So there is a kind of gambit here being played.

11:05.960 --> 11:11.120
And it is a you know, it looks pretty dangerous because we also have this dark square bishop without

11:11.120 --> 11:14.960
a counterpart, which is an attack ingredient which is emphasized in this course.

11:14.960 --> 11:19.310
So night bd7 we have Bishop E to Queen f6, the numbers should be two.

11:19.310 --> 11:24.620
So there is a convergence, it seems, of a danger between the bishop and the rook.

11:24.620 --> 11:25.250
So we have.

11:25.800 --> 11:27.850
Four, which seemed more material grabbing.

11:27.870 --> 11:33.090
So the traditional engines just looking after their material as a priority because it's easier to measure

11:33.090 --> 11:35.580
for their evaluation functions.

11:35.580 --> 11:38.820
So for saying have my --, take my pawns.

11:38.970 --> 11:43.350
So Rook Geoffrey and the is a bit more in Siberia.

11:43.350 --> 11:49.530
So we've got another attacking ingredient emphasized Queen the queen offsides semi final ingredients

11:49.830 --> 11:54.810
bishop var counterpart ingredients, team ingredients rook and bishop Maybe other team members come

11:54.810 --> 11:58.620
in rapidly while the defensive team is a bit asleep over here.

11:58.620 --> 12:02.130
So things are brewing up in terms of attacking ingredients.

12:02.340 --> 12:03.930
So castling, queenside.

12:03.930 --> 12:05.280
So the teams coming together.

12:05.280 --> 12:15.520
Bishop F3 concrete France now emerging like rook H one we have Queen H and Rook H one queen f6 and now

12:15.540 --> 12:18.450
just King B one just saying I'm I'm chilled with the position.

12:18.450 --> 12:22.950
I'm playing a quiet move here to improve prospects, getting my king a little bit safer.

12:22.980 --> 12:30.480
G6 dot square weaknesses being being created Rook Jiji one just casually accepting this position, a

12:30.480 --> 12:37.560
couple of pawns down and just trusting in the attacking ingredients, intuitively looking at the position,

12:37.560 --> 12:39.870
not just the material element of the position.

12:40.350 --> 12:47.250
So we have a full King one, so improve the king a bit more away from the opponent's light square.

12:47.250 --> 12:51.540
Bishop So this is all a dot square now, Rook G seven and now E4.

12:51.540 --> 12:59.700
So starting to open up things F4 if F takes E4 was played, Bishop takes E4, Queen f7 Bishops C one

12:59.700 --> 13:00.120
for example.

13:00.120 --> 13:03.540
This position is going to be nice for whites.

13:03.540 --> 13:08.850
So for example, if it opens up here, so it opens up here, then this is going to be trouble.

13:08.850 --> 13:09.750
After D5.

13:09.750 --> 13:15.120
You can see things are brewing up on the diagonal in some lines, but anyway, F4 trying to keep things

13:15.120 --> 13:16.020
shut down.

13:16.380 --> 13:23.940
We have C5, Queen is Rook C one of six E5 trying to break open things again for the bishop.

13:23.940 --> 13:25.020
And that's another ingredient.

13:25.020 --> 13:30.810
We have the bishop pair here as well as the bishop without a counterpart and just rookie one.

13:32.130 --> 13:34.740
So that's a very, very accurate move as well.

13:34.740 --> 13:35.790
There is accuracy here.

13:35.790 --> 13:39.750
If details are being played, it seems, you know, this would be fine for black.

13:39.780 --> 13:43.680
There'll be no problems here objectively as far as we can tell.

13:43.680 --> 13:49.260
So Rook HD one, though, pulls up the pressure and now opens up the position.

13:49.260 --> 13:55.080
Bishop takes E4 Queen feint D5 so opening up the bishop so another pawn.

13:55.080 --> 14:00.000
So right now isn't this rule breaking, you know, rule breaking.

14:00.000 --> 14:04.560
But these are not the hard rules like legal rules of chess, where rule breaking in terms of giving

14:04.560 --> 14:05.160
out all the pawns.

14:05.160 --> 14:10.590
Wasn't this isn't this a very unsound gambit system being played in this game?

14:10.590 --> 14:20.910
Free pawns down now so Bishop G4 every willing to give another pawn Bishop D7 if Bishop takes him free.

14:20.940 --> 14:22.140
You know Rook have won.

14:22.140 --> 14:27.330
We're going to be getting a pawn back with interest with that nasty pin on the Queen and we can build

14:27.330 --> 14:28.140
up our team.

14:28.140 --> 14:33.360
Pressure builds up here on F6 with interest, so we actually end up being better there.

14:33.480 --> 14:41.550
So Bishop D7, we have Queen C3 piling on the pressure amplification strategy, which is very good.

14:41.550 --> 14:46.920
Nice H five We have rook five C6 rook C one amplifying the rooks as well.

14:47.010 --> 14:48.840
So there's authority being built up.

14:48.840 --> 14:55.830
That's a great attack ingredient to build up firewall authority and amplification authority on the diagonal.

14:55.860 --> 14:57.330
We have six.

14:58.390 --> 15:06.490
We have queen the full centralising slightly C takes B five so you can see C meltdowns evidence if rookie

15:06.490 --> 15:10.570
eight her rook takes the 8/19 be six.

15:10.570 --> 15:17.080
And this position is fascinating because because of this authority know that's mate.

15:17.080 --> 15:23.050
So what happens here if if six this is almost like a zugzwang Queen's sub six what does black actually

15:23.050 --> 15:23.830
play here?

15:23.980 --> 15:31.050
Bishop C Then this rook takes E and Queen's hands G seven If H five, then believe it or not, you know

15:31.120 --> 15:36.640
there's another attacking ingredient here, not just in terms of making the King, but the past pawns

15:36.640 --> 15:37.930
lost to expand.

15:38.110 --> 15:43.480
We have Bishop A6 here it's a crusher and then B seven.

15:43.480 --> 15:45.280
And you know, black is overstretch.

15:45.280 --> 15:49.090
So a wonderful position where we start to see symptoms.

15:49.570 --> 15:51.640
You know, this doesn't look like a good move in principle.

15:51.640 --> 15:53.440
It dismantles the pawn chain.

15:53.890 --> 16:01.960
Bishop B1 is not mining all these pawns down, but who has the actual authority in the possession here?

16:02.380 --> 16:05.440
So this is material grabbing versus authority.

16:06.100 --> 16:10.360
So there's amplification, there's a foul authority, there's kind of.

16:10.450 --> 16:12.340
Yeah, there's pressure points.

16:12.340 --> 16:13.780
We have Bishop C six.

16:14.260 --> 16:20.110
If rook c eight as rook takes D5 as possible, this possession of queen takes the E5, check Queen D

16:20.110 --> 16:25.450
four and then we have Queen D six and this possession we can play Bishop A2.

16:25.450 --> 16:26.050
Ouch.

16:26.050 --> 16:28.420
Look at these absolutely wonderful bishops.

16:28.420 --> 16:35.170
So Bishop C six, Rookie six Rook have some rogue G one Look at the pressure being built up on these

16:35.170 --> 16:37.000
key squares around the King.

16:37.000 --> 16:45.460
Queen G seven Queen takes her for rookie eight rook D 697 Queen cc1 rook have six.

16:45.460 --> 16:48.160
We have now a four.

16:48.190 --> 16:53.980
And look at this slow motion attack with F5 trying to destroy and undermine the opponent's king.

16:53.980 --> 16:56.920
So here Rook takes up 6 to 9, takes another F5.

16:56.930 --> 17:00.850
Wow, what a thing to do being so many pawns down.

17:00.850 --> 17:04.660
But you know, it would take distant endgames to exploit any of these extra pawns.

17:04.870 --> 17:07.540
In the meantime, the black king is under fire.

17:07.540 --> 17:09.340
We have f tanks G6 here.

17:09.370 --> 17:14.670
This has now reached, you know, reached a desperate point, was a meltdown of King's safety.

17:14.680 --> 17:19.300
And so Queenie free and she is a desperate attempt to get rid of the queen's.

17:19.300 --> 17:23.500
But white now is is winning in this position.

17:23.500 --> 17:25.500
This is an absolutely winning position.

17:25.510 --> 17:28.040
It's a big of rook have won, for example.

17:28.090 --> 17:35.350
It's just overwhelming this position we have Knight 6h7, which is desperate.

17:35.350 --> 17:42.460
That's just giving up a piece rookie free and one is able to convert this into a win with the extra

17:42.460 --> 17:43.120
bishop.

17:43.870 --> 17:46.390
So what on earth have we seen here?

17:47.560 --> 17:53.150
You know, it's a battle of objectivity, game changer, as Natasha Ragan and Matthew said in a book,

17:53.200 --> 17:58.780
game changer how neural networks have changed kind of the rules of the game.

17:58.780 --> 18:05.560
Not not the hard, hard rules, the legal rules, but the rules of strategy, the rules of tactics,

18:05.560 --> 18:09.760
the rules of material versus authority of the possession.

18:10.360 --> 18:14.410
So that almost echoes central occupation versus central control.

18:14.410 --> 18:15.970
You want authority in the possession.

18:15.970 --> 18:19.000
You don't just want to be extra material.

18:19.360 --> 18:21.160
Material is a bit like occupation.

18:21.160 --> 18:24.190
It's about an unjust occupation, having more material, occupying things.

18:24.190 --> 18:26.560
You really want your pieces to have authority.

18:26.560 --> 18:28.840
So here, you know, black resigns.

18:28.840 --> 18:31.180
Now, this is a very, very light analysis.

18:31.180 --> 18:33.340
I just wanted to highlight to you.

18:33.370 --> 18:36.850
We're in a continual search for objectivity.

18:36.850 --> 18:43.840
Chess is such a vast, astronomically, vast game that even, you know, our relatively recent engines

18:43.840 --> 18:50.860
just a few years back are not playing to the limits of the game by any stretch, even on long time controls,

18:50.860 --> 18:53.380
There's more beautiful things to be uncovered.

18:53.620 --> 18:57.070
Chess is such a supremely rich game.

18:57.070 --> 18:59.200
So our objectivity.

19:00.620 --> 19:08.580
Needs to be kind of moderated because we play a very ridiculous fast time controls quite often.

19:08.600 --> 19:10.370
If you like online chess, like me.

19:10.370 --> 19:16.430
And so just having fun with the game, you know, having pressure points, having king attacks, that

19:16.430 --> 19:22.220
bias is acceptable because the opponents are often not able to find, you know, the objective, the

19:22.220 --> 19:27.650
sound continuations and they're using time on the clock as well, which is another piece of the chessboard,

19:27.650 --> 19:28.600
the opponent's clock.

19:28.610 --> 19:29.570
You can use it as a weapon.

19:29.570 --> 19:34.030
If you're so much up in time, that's going to be winning new games in practice.

19:34.040 --> 19:37.290
So there's a difference between practice and theory as well.

19:37.310 --> 19:44.600
But anyway, the key thing I wanted to say with this introduction, nature, it's useful to be bias

19:44.600 --> 19:48.350
crushing in general, not just in chess, but in other subjects.

19:48.350 --> 19:54.440
You know, we're continually learning all the time in science, in technology, in mathematics, in

19:54.440 --> 20:00.590
physics, especially all the arguments in physics, how new theories overtake previous theories.

20:00.590 --> 20:07.400
So this search of bias crushing in search for objectivity are tools like modern chess engines help us

20:07.400 --> 20:10.970
to become more, more kind of biased crushing.

20:10.970 --> 20:16.400
It's good to do even just quick post-mortems If you lose even online games just to sharpen things,

20:16.400 --> 20:22.280
it's often very, very useful to sharpen ideas, to sharpen opening variations, to get rid of the flaws.

20:22.280 --> 20:23.570
I know it's painful.

20:23.570 --> 20:25.510
I'll you just play this game.

20:25.520 --> 20:27.350
You want to forget about it and go to the tomb.

20:27.350 --> 20:30.620
But it's good to sometimes if you get a few minutes, just quickly review.

20:30.650 --> 20:37.040
If the longer the time it's the more painful, the more those deeper postmortems get you even more kind

20:37.040 --> 20:42.590
of ideas to reformat your game a bit, to to revisit, to reduce bias in your game.

20:42.890 --> 20:48.230
So, yes, for me, you know, chess is about being super nerdy about the opponent's position to find

20:48.410 --> 20:49.250
the downsides.

20:49.250 --> 20:55.730
I like to put in the effort the time to get those finesses of possession, to build up those small little

20:55.730 --> 21:00.560
upsides, the accumulation of little upsides, so we get a crushing attacks from that.

21:00.560 --> 21:06.440
So, yeah, bias crushing in search of objectivity is a very interesting thing that Alekhine had said.

21:06.470 --> 21:10.390
Chess, first of all, teaches you to be objective.

21:10.400 --> 21:13.310
Okay, I hope you enjoy this little lecture of things to think about.

21:14.030 --> 21:14.780
Thanks very much.
