WEBVTT

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Hi there.

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In this lecture, I'd like to talk about what's attacking plans.

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Dream about?

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Well, in the past prevention era and why it could have been beneficial for them.

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And actually how we can do this nowadays quite easily.

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I'll get on that.

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So in the past, certain players like David Bronstein and especially Alexander Alekhine had these games

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which were never actually played.

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They just dreamt about these games.

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Bronstein on occasion admitted it was actually just part of his preparation when he was awake.

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It wasn't in his dream and got traumatized a bit more, as if he'd dreamt it in a dream.

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It wasn't the case on occasion as as I've got a great example to show you of that one of Bronson's dreams,

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which is actually analysis for a game he was going to have against Viktor Korchnoi.

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So why would it be beneficial to create these variations which were never actually played out in real

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games?

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So a variation like a fictional game or made up variations can be treasures in their own right.

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There can be delightful.

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I have to say, I once had the pleasure of Natasha Regan and Matthew Sadler coming over and we talked

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about game changer.

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And I was absolutely, completely blown away by the amount of analysis.

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One game.

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It kind of.

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Actually, I couldn't put it in my my days if I had to change the restrictions in my software to accommodate

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this analysis.

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So I have evidence first hand.

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You're a top grandmaster in the UK doing an immense amount of analysis I would have never dreamt of

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for, say, YouTube video, You know, YouTube videos.

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They have to be like ideally less than 15 minutes.

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Otherwise you lose everyone's attention.

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Attention spans are going down.

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But you know, the top grandmasters, I would assume they have very, very detailed analysis of games

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and it gives access to all sorts of insights through those variations.

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And, you know, the analysis in this course compared to this course is like tiny.

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What he could do, I imagine, of each of the games that, you know, we have analysed in this course.

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So you know, there are limits of what you can take for analysing a game, all the variations so in

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back in the day without engines so insights in working out preparation for opponents could be training

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for exploiting certain tactical issues.

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It could give a deeper appreciation of king safety versus material, and it reflects the attacking plans,

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passion for king hunting that some of the variations may end in a beautiful checkmate.

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So we're talking about very, very beautiful variations where, you know, checkmate ends the game.

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And I made up several games of fancy and some people kind of took fun out Valentine for doing that.

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Was it his ego or something?

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So he had some classic games like Against Tenor, which were kind of beautiful but made up.

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But nowadays, yes, we can do such an immense amount of analysis and we can even take that even further.

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So Sadler has talked about running sort of computer tournaments from a particular position to arrive

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at more objective truth.

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You know, the search for objectivity, you can take it to to so many degrees, basically to get a lot

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of insight just from one particular game.

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So we have this Bronstein dream, which wasn't actually a dream at night.

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And it goes like this.

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So D4.

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In his actual preparation.

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It was against Korchnoi where he knew caution played C4 96, 93, 693 Bishop B Force.

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We have this position where D4 was played here and off the D6.

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Bronstein had his analysis for a very interesting variation because it seems, you know, the bishops

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are tactical issue.

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So that was the actual thing that he extended from analysis of a game against Viktor Korchnoi and the

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great chess historian Edward Winter, you know, uncovers this to separate, you know, fiction from

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reality.

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Anyway, in Einstein's dream game, we have the same position emerging, kind of kind of different move

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order, different removal of completely, actually.

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So we have this position with a3d6 head.

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So Roy, is that same kind of position, the same position as his preparation?

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So quite a four track going off to that tactical vulnerability.

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96 And you might think, well, D five, isn't this kind of dangerous?

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Four Black So one of the key tactical points here after E takes case, what do you think the first tactical

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point in here showing actually there are some downsides for White doing this.

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So this piece is kind of protective, but it's through that annoyance.

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Can we exploit this as a downside?

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What would you play here for 100 points?

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Yeah.

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Queeny for it sets a nice trap.

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So if three takes, we can play Bishop take C free check.

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And when the queen.

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So we're learning about, you know, tactical downsides being exploited, cleverly causing, you know,

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this major trap thing which might be tempting for white to play.

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So 92 is played giving the bishop handy.

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Take C6 and it looks as though well.

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Yeah, there are still some problems to solve.

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Black councils are afraid.

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And now we have this problem solved.

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We've just, you know, victim here of this pin.

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But now night g for looking at F2 and now Geoffrey is is played.

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If queen takes b4.

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The point is queen takes have to check candy one night every chat and the queen of night beautifully

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coordinate her to checkmate.

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It's a beautiful conclusion there in that variation.

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So we have g free Queen f six which is again looking at taking out F2 and taking out F2 and then E three.

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So OC we have eight X before being played, which keeps an eye on the D one square.

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So it doesn't whole notion of combining on D one.

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Isn't that extinguished now because the queen actually hasn't played Queen since before the Queen's

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looking at D one so we have Queen takes F to check King D1 but now there's a key move which makes everything

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work beautifully.

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This relentless idea, you know, you have downsides, but you got to be relentless about it to really

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make it work as the attacking player.

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So what is the relentless move which is going to factor out the key defensive resource Queen D one here?

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So what do you think that is for 200 points?

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It's the relentless move played is be fine because if 93 check can see one queen, one check, there's

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91 protected by the queen.

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Right?

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So B5 is played first trying to lure the queen away from D one.

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We have Queen B free.

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If Queen C two, then that just runs into 93 check and 92.

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So Queen B free.

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We have Bishop E six.

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Queen goes away from D one, and now we can have 90 free check.

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Can you see one queen E one check.

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And we get that beautiful mate.

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So, yes, this was actually just daytime analysis, but it shows that the attacking players kind of

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make one day chess fun.

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If you're going to invent all of these, make combinations as part of your preparation for someone that

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makes it fun.

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The whole thing about one day chess, if you could turn it on its head, it's not the act of playing

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the one day game.

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It's the amount of beautiful, fun preparation.

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If you can make things fun, what seems to be hard work and tedious, you make the whole thing fun.

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The process is fun.

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Then that's great.

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You know, life is a ride.

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It's not about the destination.

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So he's doing these fun preparations against Viktor Korchnoi.

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You know, that's another attraction perhaps, of one day chess.

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You pick your opponents, you start creating these fictional variations, you make them in all sorts

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of ways.

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But we pick up, you know, notions of soft spots, relentless, you know, aspects like taking things

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out of the equation to make things work.

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There's a lot to learn from this fictional game, and there's a lot to learn even from especially from,

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you know, Alexander Alekhine's fictional games because they are beautiful and they show similar kind

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of things.

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The king hunts the checkmate.

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The logical conclusion.

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Yeah.

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So it's fun stuff.

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And so as I say nowadays, that's why I like doing a detailed analysis of games.

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We don't want to just play for a game.

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We want to know as an attacking player, especially if you play chess, We want to know how things work.

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We need to look at the variations, what was not played and why We need to extract the insights.

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Even from the variations they are like pivoting around a particular game.

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We're trying to extract maximum value from a particular game.

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We want to ask the questions until we're satisfied that we've got all the beautiful variations, at

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least from that game, especially the beautiful ones, because that makes analysis even more fun.

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These variations, which end in Checkmate, is good to capture those ideas and be able to use them in

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our own game.

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So we're making the whole process of chess analysis, the search for objectivity, a fun process where

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we see the beauty of chess.

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So yeah, and if you want beautiful checkmate combinations, check out my checkmate course.

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But basically, yeah, there's a lot of richness to a game example, and the amount we can do with modern

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engine analysis makes investigating games very easy.

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Some have said, well, it's not as mental mentally challenging as in the old days.

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They didn't have the engines they had to analyze on their own.

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That's true, but I don't feel that's a problem.

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I like saying all the beautiful stuff when you analyze with engines that they create in seconds, it

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might take you like in a real game 3 hours to work out a combination.

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They might be wrong, but with engines they show you these beautiful variations.

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So it's enjoying the process of analysis.

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And you know, Alexander Alekhine was one of the great annotators, so he must have enjoyed, you know,

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analyzing these games, finding the tiniest of nuances, trying to enrich his understanding of chess

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generally to reach the objective truth as far as he could, the search for objectivity.

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So, okay, I hope you got a few points from this that the attacking players have these dreams Alekhine

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You know, it's a bit of a difference sometimes when Bronstein Alekhine kind of says the game was actually

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played when it wasn't.

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And you need historians to, you know, do a detailed check.

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Was it actually played this game?

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No, no.

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But yeah, so sometimes, you know, we need to cross-reference the magazines and publications, but

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even if they're made up games, we still get insights.

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It's like benefiting from the creative flights of fancy of Alekhine.

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He had this huge, you know, flight of fancy like David Bronstein.

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The attacking players loved the king hunts.

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They just dream of the king hunts.

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The king hunts come in the variations.

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We should celebrate that.

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We should appreciate that we learn more about the trade offs on the chessboard, especially between

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material and king safety, especially if we've got our King Castle, the opponents, kings, not castles.

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It's asking for problems, isn't it?

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Fundamentally.

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So it's like a proof, you know, of king safety there.

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So okay, so I hope you share my enjoyment of analysis.

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Analysis leverages games to the maximum from what we can learn, especially from the beautiful variations,

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we're creating a fun journey of analysis.

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Okay, That's so much.
