WEBVTT

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Hi there.

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In this lecture, I like to say if we can further internalize the accumulation of advantages model,

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which our first official world champion Rammstein has introduced and Laska successfully used into a

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really great weapon so he could be dominant as world champion for so many years.

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So this accumulation of advantages model kind of playing to the finances of possession, trying to extract

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advantages for the opening and then using them as the justification for attack.

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You could perhaps view it as a form of delayed gratification for attacking chess.

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So for example, in our early days we may have started games as juniors just aiming to, you know,

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checkmate the opponent's king with queen age five.

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But then we find out that opponents can defend f7.

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They don't need to be mated.

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So even though you could say this as an attacking game, it's not using all the pieces in the army.

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So there's less teamwork than what could have been a much more refined game.

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And so the royal appears and once players start defending with moves like G6 and then you get nothing

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from the opening, you find out you get nothing, you try and scale up your game and you may become

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much more refined later.

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And so you don't bother with that and you pay for a play, for example, Royal Topaz.

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Or you might try just quite a, you know, variations of piano, piano and trying to accumulate your

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advantages so we could see accumulation of advantages as a form of delayed gratification.

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The downside we're delaying our attack, the upside.

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We're trying to create the better circumstances.

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That's the upside for when we do attack through it to be more justified, less easy to defend.

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So building up advantages first makes sense.

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And this is good for other domains as well, this idea of delayed gratification.

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So.

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Maybe you're aware of the donut test.

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They did tests on these kids.

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Would they take the donut?

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They're told if you if you can wait like 2 hours, we'll give you more donuts.

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And the kids that just took the donut, they couldn't wait lines.

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They found out the ones with delayed gratification did better in their careers.

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You know, generally being able to delay is like being able to take the upside of delay and and get

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better circumstances to do things, especially on the chessboard.

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So basically, we also had this kind of, you know, romantic era in chess where attacks were just set

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off, like with the King game as early as the second move to try and get attacking positions, not worrying

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if it's a bit unsound, not worrying about the range of possibilities which could fully equalize with

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black and as well as the King's Gambit, The Evans Gambit.

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So in the junkyard piano with Bishop C4, Bishop C5 playing B4 and their spot systems were worked out,

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Ashley Laska had a very good equalizing system against the Evans game.

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So in the evolution of chess, the concepts of kind of more direct, speedier ways to get into attacking

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positions is not really this kind of delayed gratification model.

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So sometimes, yeah, we want to evolve our positions to a point where it does seem entirely appropriate,

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entirely logical to further our position with an attack, especially against the opponent's king.

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So basically, you could say, you know, our first and second world champions taught us positional

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play.

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They taught us a form of delayed gratification on the chessboard.

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The role of positional play, getting into good positions first, you could argue, is a form of delayed

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gratification, not just expecting immediate attacks to be successful.

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And chess generally with computers, in my view, is evolving to be more dynamic, like playing the

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position to its merits.

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Not any artificial rules of chess, but more of a, you know, play the position basis, more of a scientific

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basis that's progressed, but always with a practical bias, because we're playing generally against

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humans that make mistakes so biased towards easier to play positions.

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That's the general kind of attitude and easier to play from an attacking class perspective.

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It's easier to attack than defend.

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So that's where we're kind of evolving, in my view.

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So attacking chess plays a great role to get easier to play positions if you're looking for these juicy,

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attacking ingredients.

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So one slip from the opponent, there'll be mated.

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Of course, computers can defend.

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But there is this underlying idea that if we play the position and actually play it accurately, we

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can potentially accumulate tiny advantages.

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And a tiny advantages can mean we're really in great positions to attack the opponent.

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We've got better mobility, central control, basically, but lots of juicy ingredients maybe have been

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accumulated and then we can attack appropriately rather than look silly for attacking.

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But it's easy to defend and the opponent just counterattacks in a winning way or whatever.

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So, yes, even despite all our technology, we're still playing usually a human opponent that makes

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mistakes.

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So the preference for an easiest play position is there.

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So we're not just, you know, computers looking the tiniest of details of position to find, you know,

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the perfect move each time.

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That's not achievable.

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Our time constraints that we impose with clocks both online and off offline, means we've got to make

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practical decisions as well.

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We've got to balance it.

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Time that quest for perfection with easier to play positions so sometimes you can sacrifice pieces for

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an attack might not be objectively sound.

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And the town, of course, proved that style of play all the way that sometimes, you know, weeks,

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months later, years later, there's analysis which shows, well, maybe the opponent could have offended.

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It's academic by that point.

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It's really academic.

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It's who you play at the board.

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You're trying to get easier to play positions.

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And attacking chess plays a great role in that.

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But yes, our first and second world champions taught us about positional play and delayed gratification.

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The elements of the chessboard which were trading off for each other, which we're fighting to try and

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get the advantage in the possession, which can help justify attacking possibilities.

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Okay, So I thought this this is an interesting introduction lecture just to perhaps try and internalize

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a bit more silence in Lascaux.

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I hope that's interesting.

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Punch a much.
