WEBVTT

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Hi there.

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In this introductory lecture, I want to talk about the accumulation of advantages theory.

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So the end of the romantic era in chess was when actually the first official world chess champion,

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Wilhelm Steinitz, created this theory that actually chess is about a balance at the start of the game

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where we fight for an accumulation of advantages.

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And it's when you have the advantage, you have the rights and justification for the attack, and you

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should go on the attack.

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He didn't specify what kind of attack.

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It could be a king attack.

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It could be on the queenside in this course we're talking about, in particular king attacks, which

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are game ending.

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So sometimes you can have other attacks just with material, for example.

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We're not really focused on that.

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But how do we actually consider the accumulation of advantages model in our own games?

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It doesn't really say how in a game.

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I don't find it particularly useful to say I'm going to accumulate advantages here.

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No, it requires work and work directed for me at the downsides of the opponent's position and maybe

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even just their last move.

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The weakness of the last very last move might be a winning combination trigger.

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So I'm focused heavily on downsides That gives me personally the how.

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So I'm still kind of respecting the accumulation of advantages model, and for me that's more useful.

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It's more practical just to be kind of discerning, more nerdy, discerning, hardworking about what

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opponent downsides there are.

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You only get advantages in chess if the opponent makes mistakes.

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If your opponent doesn't make mistakes, we can't actually win in theory.

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So yeah, there is this scientific underpinning of chess that we want to accumulate advantages.

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And I personally consider all the time looking at the downsides of the opponent's positions.

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But also has this course actually opened up my thoughts on this subject, which I did introduce heavily

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in the Complete Guide to Chess Tactics about looking for like default downsides.

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If the opponent castles is their back road weak, the diagonal of death and stuff.

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So I talk about downsides a lot in the Complete Guide to Chess Tactics.

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This course has made me focus more on game ending downsides.

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We really want to make the King because then there's no comeback.

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They don't get to play on material down, for example, as they would if you make them.

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So mating really ends the game.

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Is the term costs useful?

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Because in chess, a payment doesn't have to be made in terms of money.

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It's like the opponent could lose material, lose key squares, they could pay costs for their moves

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in other forms.

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But it reminds me too much of the current cost of living problems.

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And we play chess for fun, not to be depressed, and our terminology should actually inspire us and

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make it a fun experience to play chess.

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I'll be careful with terminology.

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For me, I prefer downsides.

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You could say disadvantages.

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You could say Kings Russia.

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Well, why don't you logically think about the disadvantages being super nerdy about the disadvantages

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of the opponent?

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Doesn't that give a hell?

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Doesn't that link up with the accumulation of advantages model?

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Sure.

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But you know, it has too many syllables.

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And this goes back.

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If you're thinking in a chess game, you should make it fun.

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The whole process of playing chess should be fun, otherwise it's not really worth it for most of us.

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So I personally prefer downsides.

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Cons reminds me too much of accounting and financial stuff.

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Disadvantage is a bit too wordy.

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I don't like to take the fun out.

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I like to put the fun in to my chance.

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But in particular, there is a qualifier game ending downsides, which is highlighted to me through

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this course.

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We're really talking about game ending downsides when we're talking about attacking the opponent's king.

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So that's the major qualifier, if there's any qualifier of the downsides terminology.

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It's that.

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So you could say, well, actually, ideally we don't want to just accumulate material or any old advantages.

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We want to accumulate game ending advantages.

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You could go back to sign its, you know, philosophy and qualify a bit more for the assassin of the

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chessboard.

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You want it to be game ending, not just you cause discomfort in their right hand, you know.

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You know you want to end the war in chess so I could reconstruct this whole accumulation of advantages

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to fit what I like.

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So you could say the accumulation.

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Of.

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Game ending upsides.

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And you get that for being nerdy about game ending downsides during a game.

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Now, let me just give you a concrete example of what I mean.

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So this is a game I had in the elite super blitz of 2022.

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I was leading this tournament life.

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Unfortunately, I had to play Alex for anyone who's like nearly 10,800 Grandmaster.

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I had this glorious position here.

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Yes, I'm an exchange down, but I've got this glorious past pawn.

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And so there's a mixture of downsides here you could think about.

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So do you want just plain vanilla downsides?

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Or do you want.

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I like pistachio pistachio ice cream.

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Do you want game ending downsides or plain vanilla downsides?

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So I played from this position a plain vanilla downside of the passport because it seemed like a logical,

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you know, bias that I've created this passport.

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And why not try and exploit it with a move like Bishop C-7?

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But I can't play that because, you know, the opponent's going to eliminate the pawn.

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So this this had a duality to it.

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It's not just about eliminating the pawn, it's about taking out this pawn and creating a pass pawn.

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So there's a duality associated with that.

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Now, as you become an attacking assassin in this course, you realize that actually this kind of excursion

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is a queen temporarily in Siberia.

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If they're really going to take on A2, if the queen is away from the king, then usually the king is

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kind of weaker.

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It's less, you know, it's less covered.

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There isn't a defense of Knight on F6.

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The Rooks are kind of passive on the back row.

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We should be aiming ideally for game ending downsides here and Instructively.

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I really fluffed this up with Queen C6, so he's still playing on after this.

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I'm trying for Bishop C7 but you know what?

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It doesn't matter about Bishop C7 off the Queen Knight's A2.

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It's just not good enough.

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This is what I mean.

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You know, when you accumulate advantages, be careful what type of advantages you accumulate.

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You want ideally the knockout advantages, not this because he's just created a pass pawn.

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The Queen's not in Siberia anymore, and there's this dangerous pass pawn.

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So Bishop takes the eight and without further ado, a two.

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And all of a sudden I need another move to get this pawn out of the way.

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Queen D six.

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And I'm just allowed to make in six.

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He's just queen ing.

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And this is the end of the game for me.

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What an embarrassing waste of possession.

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And it hurt me this game.

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Online games do not hurt me When I have pain.

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I usually have benefit after because I really do soul searching, searching deep for the lessons.

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And it was during the construction of this course, this game.

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I thought, why didn't I?

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Why?

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Why didn't I play?

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There's other attacking moves than trying to queen the pawn.

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And this is what I want to share my pain about.

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We want game ending downsides.

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You know the pistachio downsides.

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I hope you like pistachio, not the plain vanilla.

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We want the game ending downsides.

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So what are they?

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Well, there's two moves.

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One just literally points at the king.

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And, you know, there'll be a big penalty.

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You know, if Rook takes then Queen G4 and, you know, we're threatening and we're threatening kind

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of indirectly defending and fine, we're just going to play Queen G7.

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So let's say Queen takes a two, We go for the king, we go for the game.

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Ending downsides.

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That's what the whole point of this course is.

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We're looking at game ending downsides.

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I'm not teaching this course just to win a pawn on the Queen's side.

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Let's get that crystal clear before you look at any game examples where after game ending downsides.

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Now, why aren't I saying to you, Oh, just accumulate advantages?

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It's very difficult in a game to make use of that.

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We do want to respect the underlying philosophy of the accumulation of advantages, but for me, the

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most effective way is to continually work and focus hard about the issues of the opponent's position

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and their moves.

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And for me, being super nerdy about especially game ending downsides will end the game.

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And this is one way which is of course obvious the computer in a millisecond how to finish off the opponent.

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But if you look at it, the queen is also in Siberia and it's just too slow to queen this pawn.

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It's far too slow to do this.

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The queen getting out spirit and the king is going to be mated.

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Her queen takes her to queen, takes age six.

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Let's say queen takes be three, Queen takes 86.

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How on earth would black defend this possession?

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It doesn't matter about their passport.

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And subsequently, by the way, yesterday at the time of this recording, I did actually be annexed.

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So by going for his king.

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And funnily enough, we had another situation.

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He was coming down hard with his past pawns.

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Well, I should have made to this king, but it was quite a dangerous attack which led him to eventually

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lose on time.

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But there was actually a forced me.

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So this is a recurring pattern I have with this this game.

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He's like nabbing these pawns, trying to play like Karpov or something.

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You know, these guys, you've just got to find the game ending downsides.

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You can't waste these opportunities against higher rated opponents.

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He's like 2100.

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I could have put me away with Bishop E5 game ending downsides Not playing vanilla ones.

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Queen G4 is another one.

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What is he going to do if he tries to nudge the Queen?

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We stick around.

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If he tries to stick around, we've still got a great attacking position here.

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This is a very strong attacking position.

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And anytime rock takes D7 hands, you know, it looks after the position, you know.

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Bishop E5, we're looking after the position.

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What are they doing here?

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F6 We've got to take on on G seven.

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What are they doing there?

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So that pawn is kind of immune.

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And even if we got this ending again, the game ending downside.

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Yeah, it wouldn't be to take the rook, but to try and win these pawns.

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That's not game ending to take the rook.

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If King Joffrey is the way here, this would just be leading to a draw.

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You've got to think about your downsides.

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Are they game ending?

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The king is going to come out.

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It's going to be a draw.

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No.

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Better to nurture this position.

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We can get a more aggressive king.

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Keep the king in its box and make sure that when we win material, it's game ending.

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So this game ending philosophy isn't just for champ mating.

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You know, we can pick up material and then with another pass and this is definitely going to be more

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game ending potential.

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This possession is going to be more game ending.

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So the point is, is here, there's a few points for this introductory lecture.

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I had to carefully think about this.

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I don't want to be too weird about this one I was trying to express here, but we do want to reflect

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on the scientific era of chess.

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So it was Steinitz combined with Lasker, making it into formidable weapon, the accumulation of advantages

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model, finding even more fine grained advantages, seeing how they can trade off for each other.

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So, you know, basically, Lasker was regarded by Vladimir Kramnik as the first 2700 player.

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So if we want to respect the accumulation of advantages and we do, ideally we do the best classic attacking

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games have this accumulation of like tiny advantages.

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One comes to mind to me in particular even from a symmetrical pawn structure.

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Check out Rubinstein's Immortal game.

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Small tempo Losses in the Endgame.

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In the Endgame in the opening led to a formidable, beautiful, creative combination to checkmate later

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with amazing sacrifices.

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So we do need to respect the accumulation of the advantages.

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Very.

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But you might be missing the hell of it for me.

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My answer to be super nerdy, super interested in the details of the opponent's downsides, especially

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given this course game ending downsides.

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Don't try to just win material in chess.

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You are just winning a battle.

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You're not winning the war.

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We're interested in winning the war in this course.

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So this is more like, you know, win friends and influence people.

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You know, you don't just win little battles.

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You want to win the war.

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So, yes, conclusion to bring this to a conclusion.

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Be super nerdy about, in particular the game ending downsides, not just any old downside to winning

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a pawn on the queenside.

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You know, what are you going to eat?

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Lettuce as well during the day.

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Are you a rabbit?

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No, you're not a rabbit.

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No.

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You want to be, you know, a chess fighter.

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You know, a formidable opponent that people fear.

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You want to be a Kings crusher.

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So that's the major qualifier of this course.

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Not ordinary downsides, no game ending downsides.

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And yes, you know, I'm going to be on the lookout when I play this grandmaster in future occasions.

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And I have a positional advantage which seems to logically say, Oh, I've got to promote the pawn now,

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I've got to do this to get more material.

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No, just because you have one material, one one's some possession of it doesn't mean you can't switch

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to the king.

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So I look for those opportunities for the knockout punches game ending downsides.

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So I hope that's clear from this introduction lecture.

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So when you work through the examples, you try and differentiate and also opponent materialism is often

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the source in itself.

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If opponents are materialistic, they're taking pieces away from their king.

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Sometimes that's often a great source and justification for the attack.

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Other pieces in Siberia, in effect, not just the queen, other pieces away from the king, you're

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outnumbering the opponent's forces around the king.

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Go for that knockout blow game ending downsides.

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Be kind of nerdy and interested in those in particular.

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Okay.

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Thanks so much.
