WEBVTT

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Hi there.

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In this introductory lecture, I just want to talk about how the course has been layered, how it's

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been constructed.

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I felt that Alexander Alekhine is a great role model and I looked at several Alekhine games.

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So you see that as the first kind of primary layer, the undercutting of this course.

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But it's not all just about Alekhine.

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I also then looked at the highly notable games in chess history, so Wiki has an excellent page on the

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most notable games that it considers.

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So I factor that in because some of those are absolute attacking masterpieces.

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I believe we should have a fun ride in our chess awareness.

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Go through really fun game examples and yeah, there are some super fun game examples, especially in

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this secondary layer of highly notable games.

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The third layer Kasparov classics.

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So Kasparov, who learned from Alekhine, some of those are much more sophisticated examples, were

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sometimes home cooking in the openings, but nevertheless, quite often they're very, very instructive.

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The Kasparov classic games and the fourth layer, and this is an ongoing, you know, process, this

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course, it's a work in progress.

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It's not just that I've shipped you some DVD like 4 hours and that's it, and that's the end of it.

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No, this is an online course, and I absolutely love going through the examples and working on this

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course for my own attacking chess potential.

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So the course is a work in progress.

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So we will be looking more and more at other attacking players not mentioned to give them credit and

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it will be ongoing.

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So this is the layering of the course that I've made a priority.

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So we get to see the most juicy attacking games, but we also get key kind of tutors alekhine the basis,

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the undercutting basis of this course, who was actually studied heavily, it seems, by Garry Kasparov,

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arguably one of the greatest chess players ever.

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So yeah, alekhine kind of.

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He's a great undercoat to me and we see quite often very instructive games in this era where the opponents

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aren't as accurate as the modern era.

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So we do get a better contrast.

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So we see how to punish key mistakes that our opponents generally make.

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So we hopefully, you know, we get a good understanding of how mistakes are punished.

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It's not like super GM versus super GM of modern games.

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So looking at the Alekhine era of games is in a way very, very instructive.

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Because of this contrast, the contrast from the opponent's blunders to see how to make use of mistakes

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for advantage.

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So without mistakes, there is no advantage.

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Without voltage, there is no attack which could be successful.

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Now.

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The notable games.

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So that second layer, we give credit to many other world chess champions like even Smyslov and oh.

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So those two are basically on YouTube.

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I haven't covered too many of their brilliant games, but they have played brilliant games.

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They were world chess champions.

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They had in general, more positional styles.

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But yeah, we get we, we give credit to the world champions more broadly in that second layer.

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So it's a very, very useful from that perspective as well.

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Not so much towers you might expect, you might suspect expected this this course to be filled with

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tons and tons of tower games.

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You can check out my tower course if you want tons and tons of tower games.

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But he also it kind of used complexity as a weapon.

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So it's less clear in my view, than Alexander Alekhine and not so much more because he was so much

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ahead of his his peers that it's kind of unfair a lot of the time.

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Paul Morphy's opponents have their pieces on the back row.

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Kingston and Center.

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Okay, brilliant game, but not too much resistance sometimes.

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So.

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Okay, that's the course construction strategy.

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I've kind of what I call like minimizing round trips to find examples.

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So sometimes the blindingly obvious sections, which should be in an attacking course like King still

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stuck in the center.

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KING Prevented from castling.

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Yeah, those those are obvious sections opposite side castling weaken king possession.

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Those are obvious sections.

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But after that I actually it's through systematically going through Alexander game.

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Alexander Alekhine game examples and then seeing, okay, what pattern does this represent?

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Let the patterns come from the examples.

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So in that way it's easy to find examples.

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I just worked for a brilliant Alexander Alekhine game collection and then see, Well, where does this

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belong?

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Where does this belong?

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And there is another advantage in doing that.

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We're creating specific sections which your opponents might not be clear of that theme.

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Maybe they've been on this other attacking course and it's only the bleeding obvious sections that they've

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encountered.

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They haven't encountered form --, they haven't encountered Bishop male counterpart.

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So hopefully there's some attacking ingredients which are highly competitive in nature.

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Of this course, it's kind of secret.

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So secret ingredients that makes you more competitive.

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If your evaluation of positions includes these secret ingredients, then that's great.

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So sometimes, yeah, we're getting the ingredients by working, putting the work in to specific examples,

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keeping an open mind, and then saying, well, actually this does have a certain pattern to it.

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So discovering your own attacking patterns, that's useful in my view.

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Korchnoi has indicated chess.

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You don't learn, you understand, and I interpret that slightly as, you know, it's good to understand

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tons and tons of different games and not be kind of laid out to you in a kind of, you know, very simple

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way because you only get those simple kind of tags, tags, so to speak, in attacking tags like King

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Left and center.

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What if you did want to explore a particular attacking ingredient?

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It's good to be able to understand each of the game examples and make notes of what you think the ingredients

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or tags were so useful to understand each game example as clearly as possible and take potentially multiple

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tags from each game attacking game presented in this course.

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So this is just an overview of the course layering and architecture.

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And so you get a balance.

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Sometimes you do get very basic sections you'd expect and sometimes surprising elements, and it's those

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surprising elements which might be the most competitive elements to really help you win games.

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So chess is very competitive nowadays.

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So you want some secret stuff, some secret sauce.

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Okay.

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I hope this makes things clear, how the course was layered and constructed and how it's an ongoing

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work in progress as well, because it's an absolute joy to find these attacking examples because I do

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want to keep my name as the King's crusher and have spectacular King's crushing games.

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Okay, that's very much.
