WEBVTT

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Now it's time to make our ARB for our play store.

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To do that, what we need to do, we're going to move over to top left file, then build profiles in

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the bottom.

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And then what we need to do, we need to move over to our player settings.

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So let's select Android in the left bar in our Build profile tabs.

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And let's click on this player settings in the top.

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And we need to change some settings.

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So firstly you need to company name to something else as we already done it.

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So make sure you do the same thing.

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Basically what we need to do, we need to move over to this other settings, and we need to do the crucial

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thing right over here.

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And let's suppose you just making the game for the first time, then leave the version 1.0.

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And if you're building the game for the next time, then make sure you increase the version by like

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0.1 unit, something like 1.1, 1.2, even two you can set.

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It's basically up to you.

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And also you need to make sure.

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So basically move over to other settings and you need to check that you increase the bundle version

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code to buy one unit as.

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So if you're making the game for the first time, then you can just live with one.

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And let's suppose you're just making the game for the next time.

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Then you you need to pass two.

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And if you're making a game your game for the third time then you need to pass three.

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And if you making game, uh, if you making your game for the fifth time, then you can just do this

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bundle version code to something like 5 or 6.

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It's basically up to you.

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And make sure you target API level.

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You choose the maximum one.

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Uh, I don't know, uh, play console.

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I exactly don't know that, uh, play console is taking API level 33 or not, but choose minimum 33

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or just a bigger than 33.

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Basically you can just go with 34.

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You can just go with 35.

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So make sure you what player play console is taking.

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So basically you you need to read the policy of play console.

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Then you can just check that out the minimum target API level.

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So you need to choose the maximum one.

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I'm going to go with this uh API level 33, and after doing that make sure it's scripting backend.

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Select from this mono to IL two cpp.

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So make sure you just do that.

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Else you're not going to able to upload your game on Play store.

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And after doing that, what you need to do, you need to scroll down and you need to check this Arm64

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a make sure you just take this else play store.

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Not gonna take your game.

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So you need to make sure that Arm64 is take and you can uncheck this ARM v7 and you need to check this

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Arm64 for play console.

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So make sure you just do that as it's not gonna work at all.

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And after doing that we can just move over to our other settings.

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We don't have to do anything else over here, so we can simply move over to our publishing settings.

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And over here we need to provide the password.

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So firstly we need to upload the key store basically where we created.

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So we're going to click over here says as select.

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And we're going to click on this browse.

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And we created that we store inside our Keystore folder, as you can notice right over here.

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So we're going to open that up.

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So let's select that and let's click on this open in the bottom right.

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And as soon as we're going to click on it we're going to see the alias which is bad.

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And we are ready to provide the password.

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So make sure you just remember the remember the password.

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So in my case it was 12345678.

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And also we need to pass it over here as well.

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So as you can notice alias is bad bad.

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And we need to pass the password.

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So it's automatically gonna catch the alias whatever.

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You just name it.

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So make sure you do that.

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And we need to provide the password one more time.

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So I'm going to pass 12345678.

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And now it's basically fine.

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So we are ready to build our game.

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And once we done we can just click on this publishing settings to just call up and make sure you just

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check every single section one by one, basically step by step and make sure all the thing is correct.

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And once you correct, then you can simply cut this tab.

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Or you can simply cut this tab as well, which is build profiles.

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Uh, but we just want to make the build of AB file.

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So what we need to do we basically need to.

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So I'm going to cut this tab and let's move over to top left file one more time.

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And we're going to click on this build profiles.

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And over here what we need to do.

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We need to click on this build and run.

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But before we do we need to check this build AA app bundle.

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So we need to check this one says build app app bundle Google Play.

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So we need to check this one.

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If you check this then you're gonna able to make the ab ab file basically a Excel.

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Exactly.

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Don't know the uh name.

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So basically you need to make sure you check this one.

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Else you're not gonna able to create that.

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So make sure you just do that.

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Uh, basically check this build app bundle.

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Uh, and it says Google Play.

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And after checking that then click on this build and run in the top right.

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You can see and we can create a separate folder for our ARB file.

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To do that, I'm going to move over to my main file, which is as you can see.

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So I just headed over to my project which is 2D platformer with unity six and C, and we can see all

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of the folders right over here we have the Keystore folder, we have the PC build folder assets and

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this APK build folder.

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So we're going to create a separate folder for our ARB.

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To do that let's right click the new folder and let's call this folder to something like a a b a a b

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pill.

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So let's call it like that and we need to open that up.

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So we're going to double clicking on it.

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And we have to name the game basically a b.

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Uh the uh we need to name it.

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So I'm going to call as the name of my game which I provided.

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So in my case it was space.

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So I'm going to type this space.

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And after doing that click on save in the bottom right.

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And it's going to create uh basically right away and it says we need to set the boot.

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Basically, we just get an error, but make sure you just, uh, basically what you need to check.

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You basically need to check that you just connected your phone with an USB to with your computer.

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So you need to make sure that else it's not gonna work at all.

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So you need to make sure.

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So you just connect a USB to your, uh, computer.

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So make sure you just do that.

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It's not gonna do at all.

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And it can take up to something like 10 minutes to 20 minutes, depending upon how much your project

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heavy is or how much your system, how much fast your system is.

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So it's totally gonna depend upon on it.

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So I hope you get the idea that how you can create the game for Play Store as well as the APK of the

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game, and you can check that out.

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So I hope you get the idea that how you can do that and I will see you in the next course.

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So I hope you get the idea that how you can do it.
