Actually, we have done the mistake in our build profile tabs.
Basically what we need to do, we need to move over to top left file, then build profiles in the bottom
and click on this player settings in the top.
And we have done the mistakes.
So we're going to move over to other settings.
And let's scroll down.
So right over here we have done the mistake.
We just selected mono.
And instead of selecting mono we need to select this IL two cpp in previous version of unity.
It's work.
Basically this mono was fine, but in newer version we need to choose this IL two cpp.
Basically our C code just gonna convert into C++.
So we need to choose that.
And after choosing that make sure you just check this Arm64 and you can uncheck this RMV.
V7 you can uncheck that but make sure you check this a 64.
It's basically crucial.
We need to check that.
And after doing that, make sure you choose the target API level highest.
And you can you can increase the bundle version code to two or something like that.
So since we're creating the first time, I'm going to leave it to one and also the version to 1.0.
And if we make it for the second time, then we can just make the version something like 1.1, 1.2 or
even two.
And the bundle version code we need to increase by one unit.
So we need to set it to something like two.
And if we making the bill for the third time we need to set it to three.
So we basically need to increase by one.
Or you can increase by as much as you can something like with five.
But I prefer by one unit and that's it.
And use this target API level the highest one.
So uh, I guess uh, right now uh, Playstore accepting 33 API level.
I basically don't know.
You can choose the highest one, so I'm gonna go with 33.
And after doing that we can just create our will to do that.
Let's cut this tab now.
So we just got the uh we just got, uh, fixed the bug and we are ready to build build our game to build
it.
Let's click on this build and Run.
And we're gonna choose our APK folder that we created earlier.
So we're gonna choose that and let's click on this sorry we're going to click on this open.
And we're going to click on this zip basically yes I want to replace this one.
Basically click on that same button and it's gonna create your build right away.
So I hope you get the idea where we have done the mistake.
And we cannot see any error messages in our console tab.
So make sure you just choose that which is, uh, Which is IL two CPP.
And as you can notice, it's creating and it's going to put our game into our mobile game.
So just wait a minute.
For newer version we need to do it.
And let's suppose if you are using something like a unity 2021 version or 2020 version, then you can
just go ahead with the mono if you just creating the APK.
But if you creating the AAB file for Play Store, then you need to choose this IL two cpp which is compulsory
and we need to check that Arm64.
We need to check that else play store or play console.
It's not gonna are not going to take our AAB file or basically the game.
It's not going to accept it.
So we need to check that.
And it's basically our crucial task.
So I hope you get the idea that how you can do this.