We're going to move over to our machine.
Basically, we're just gonna make our build to do.
So let's head head over to project tab first.
Then let's move over to our assets folder, then scenes folder.
And I'm going to move over to my piano scene.
So let's double click on this piano scene in order to move over to that scene.
So let's double click on it.
As you can see we have the scene and make sure you are in.
And then you just create the build of it.
And also you need to make sure that all of the scene is scene list.
To check that out, just go over to top left file, then click on this build profiles in the bottom
and make sure you just click on this open scene list and drag the scene all of the scenes right over
here.
If you haven't, just drag one by one and I just drag the piano in the top, because this piano scene
should be the first.
When our player open up the game for the first time or open up our game, this scene should be the default
one.
So that's why we just drag it up and we just drag it ourself.
Sample scene in the bottom right after this scene.
As you can notice.
So we have done it.
So now what we need to do.
As you can see we are in windows in the left part we can see windows.
And it says active.
And in the top bar you can see some settings.
So before we build our game we need to click on this player settings.
In the top bar we can notice and we need to change something.
So basically don't leave this company name to default a company.
Name it, do something with your studio, with your name, or whatever you just want to name with.
So I'm gonna name with my YouTube channel.
So I'm gonna say something like Pat code, just don't leave it default company.
And also you have to name the product name and name it to something else or whatever you like.
So I'm gonna name it something like, Uh, space like that.
And the version I'm going to leave it to 1.0.
And if you're making for the next time, then you make sure you just increase by 0.1 unit, basically
like 1.1, 1.2 and and so on.
But for Pcbl, I don't think you need to do so.
You can just skip that part and you have to drag an icon right over here.
Uh, or you can just leave it like that.
Uh, it's gonna be automatically unity logo, but I don't want to do that.
So that's why I'm going to drag a logo right over here.
So we can simply click on it and we can choose the logo that we want.
Or we can simply move over to our project tab assets and then sprites folder.
And if you do have a logo then I'm gonna cut this tab for now.
And I'm going to select my project tab settings.
So I have a logo over here.
So I'm going to select that and drag it over to this field.
And now we just drag it our logo.
Or you can skip this part as well.
But if you do have do have a logo, then make sure you just drag it over here.
Or you can simply click and you can search the logo by typing name of the logo.
Or you can just simply select any of them if you like.
So once we are done, we can just move over to our next setting, which is icon.
And we don't have to do anything inside icon so we can just, uh, move over to our resolution and presentation
and full screen mode to I'm gonna leave it to full screen window, or we can choose window, and I'm
gonna check this resizable window and you can just skip this part.
Basically you can leave it to full screen window.
And if you want to resize your window then then check this or you can just leave this.
We don't have to do anything right over here.
So we're gonna move over to Next settings which is splash image.
So let's click on it and you can drag a logo or anything like right over here.
So it's going to be background something like that.
But I don't want and we can see the preview.
So if I just click on this preview button we can see unity logo.
And once our unity logo uh over shows over or basically showing up is over, we can see our menu scene.
And let's suppose you just want your default logo or you want your logo to have in your game.
Then just move over to this logo section and it says list is empty.
So click on this plus icon and you have to drag the logo right over here.
If you want to have a custom logo that you want.
So I'm going to select my same logo.
So let's select that and drag it over here.
And now if we go ahead and then click on this preview button.
We can see our logo and then unity logo in the bottom.
And let's suppose you don't want your unity logo.
Then you can uncheck this.
So unity logo.
And if we click on this preview button we can see our custom logo.
But the background is not matching at all.
So to to change the color of the background we can move over to this background color.
And we I'm going to set it to too much dark, something like that.
Uh, I'm gonna choose background as a dark color.
So uh, so it would be fine to see.
So now if we just go ahead and then click on this preview button, we can see now it seems too much.
Great.
You can choose any color that you like.
It's basically up to you.
And let's suppose you just want to have a background, uh, background, uh, showing up.
You just want to show up a background, then you can drag a background over here as well.
So basically, this is our, uh, simple things.
Just play around with it and you're gonna get off it.
So if I just click on this preview, it seems pretty much fine.
But if you do want your unit logo, then make sure you just check this show unit logo.
And if you don't want then uncheck it.
I do want.
So I'm gonna leave that check it.
And if we click on this preview button we can see and we can uh basically make in order as well.
So basically draw mode we can select all in SQL.
So if I just select this right over here to draw all in SQL, we can just drag our uh our custom logo
up and unity logo in the bottom.
Or we can drag our logo to the top and then our custom logo.
And if we just go ahead and then click on this preview button, we can see now our logo just loaded
up and right after it our custom logo.
Uh, or if you just don't want in SQL.
SQL in SQL.
Then you can just, uh, leave it to unity logo below.
It's basically up to you and it's going to be fine.
And now we just gonna move over to Next settings, which is other settings, and we don't have to do
anything else or right over here.
It's basically okay.
But once we're gonna make our game for Android then we need to do some settings.
So we are done.
And we can simply cut this tab by now, and we can move over to top left file one more time.
And let's click in this build profiles in the bottom.
And we are ready to build our game.
To do so let's click on this build and run in the top right.
You can see right over here.
And we're going to create a build folder for it.
So let's right click then new Folder.
And you can name that folder to something like build.
I already created a folder called build as you can notice.
So I'm going to select that folder and let's click on the select folder in the bottom right we can see.
And as soon and I'm going to click on this.
Yes the changes I made.
So I'm going to click on it.
Yes.
And Unit is just going to take a few moments to make our game basically to to build the game.
It can take around something like from 1 minute to 5 minutes, something between that.
But it's going to totally depend upon your system.
If you do have a fast system, then in your case, it's going to make the game right away.
Basically, within a few seconds your game just gonna be ready.
But if you do have a slow system, then it can take up to five minutes.
But it's just gonna totally depend upon how many things you have in your game, like assets, assets,
basically how many things you have.
So it's also gonna depend on that as well.
And if you already made a build of this game and then you just make it for the second time.
So the second time, if you make it's gonna make in a basically a in a fast way.
Uh, then the previous one that you made earlier.
So I already made it one time.
So that's why it's gonna take a few seconds, uh, for now, uh, to me, basically.
And that's it.
And, uh, just wait a little moment and our we are ready to play our game, so just let's have a look.
And if you're thinking about adding audio to your game, this is gonna be a target for you to do that.
And you can also share with me the, the link that, uh, basically you created the game so I can just
test that out.
So now if I go ahead and then click on this play button, we can notice we can play our game.
We can collect our uh, basically fruits and we can jump.
And as soon as we losing our health.
We're just getting respawned from here, as you can notice.
So I hope you get the idea that how you can do it.
And this seems pretty much cool.
And if we die totally, we can see retry and then click and then this menu button.
So I'm going to click on this menu button.
And as soon as we click on that menu button we just move it over to our panel scene.
And if I click on this abort button we're just moving over to about menu.
And if I click on this back button then we just moving over to main panel.
And now we just made our game completely.
Basically we just made the build of the game.
And now if we just click on this exit button, it should exit our game right away because we already
made the build by now.
So that's why.
So if I click on this exit button, as you can see, as soon as we click on that exit button, we just
quit the game right away.
So I hope you get the idea that how you can make your game for.