WEBVTT

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It's time to make our level.

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So what I'm gonna do, I'm gonna remove this, uh, coin as well as this heart and this drops and also

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this enemy from this ground.

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So let's select the ground.

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So this, uh, I have.

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So I'm gonna move over to my hierarchy, and this is ground six.

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And what I'm gonna do, I'm gonna remove this, all of these things.

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So let's, uh.

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But before you remove, make sure you make make those prefabs.

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So you're gonna have the copy, and later on, you are, uh, gonna able to place it in the ground tiles.

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So I'm going to select my shuriken and this fire drop, and let's delete it from here.

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And I'm gonna select this coin and this heart as well.

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And I'm gonna delete that.

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And also I will select this escalator enemy.

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So I'm gonna select my enemy to basically this is enemy two and I'm gonna remove that.

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So now this seems pretty much cool.

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And I just want to expand a little bit this ground six.

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And I'm gonna remove this ground six uh, from that a ground spawner.

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Basically, I don't want to spawn this ground six, uh, ground six tile or this ground.

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So that's why I'm gonna remove that.

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And, and I want this one to be the default 1 or 1 once we start our game, I want this to be start,

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uh, start with.

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So that's why I'm gonna leave that and I'm gonna remove from that ground spawner.

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So let's select our ground spawner GameObject in the hierarchy.

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Let's go over to Inspect Inspector.

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And I'm going to remove this ground underscore six.

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So I will select that.

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And let's click on this icon in order to remove that.

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And we can see it's now removed.

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And I just want to expand a little bit this uh water layer from the left side as to just feed it perfectly

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in my scene view.

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Uh, or in you can see, uh, you can say in this screen size, we're gonna fit it perfectly.

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So let's go to ground underscore six game object, then create.

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And then we're going to move over to this water layer or water tile map, as you can see.

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And let's click on this open tile palette in the top left we have in our scene view.

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You're gonna have it anywhere in this interview.

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So make sure you just click on that and you're gonna get it.

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And I just want to expand from the left side to just cover it.

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So let's go to this tile palette and we're gonna choose this tool.

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And the tool name is Mark or pick tool.

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And the shortcut key is I.

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So I'm going to select this water tile map.

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And I'm going to paste it from the left side as well.

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So this seems pretty much cool by now.

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So I'm gonna press down Ctrl Z.

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So you can just press down Ctrl Z on your keyboard if you have done any mistake.

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So it's gonna undo that.

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So you can simply press down Ctrl Z in order to undo anything that you want to do now that you undo.

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So now this seems pretty much cool.

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And if I just click on this play button by now.

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It should be fine.

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So just wait.

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And once it's done, we are ready to do that.

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And we can see.

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Now this is a pretty fine.

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And we're jumping a lot.

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So I'm going to make my jump height a little bit slow.

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So let's get out of play mode.

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And let's select our player GameObject in the hierarchy.

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And let's go to Player Script.

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And I'm going to make the jump height something around 12 I'm gonna make and speed I'm gonna make it

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something 3.5.

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And this seems pretty much fine by now.

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So we can just move over to this overrides and then click on Apply All.

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And we are ready to place our traps in our ground.

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But I'm gonna not gonna drag any traps or any coin.

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Something like to this my ground underscore six and I don't want to spawn it.

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So that's why I just remove that from that ground spawner script.

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And I want this to start with.

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So that is the reason.

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But we're gonna place, uh, in other ground, our coin.

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And those are so basically what we have to do.

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We need to move over to over to this project tab, then this assets folder, and then preface.

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Basically, we need to move over to that folder where we drag it all of the ground tiles.

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So in my case I drag it inside this ground tile, uh, ground tiles folder, as you can see.

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And I'm going to leave my ground underscore six.

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I'm not going to change anything like that because I have in the start.

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So that's why.

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And I also don't want to spawn this uh, so that's why I just remove that from that ground spawner script.

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But I'm going to choose my first one so we can just double click on it in order to open up up in prefab

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mode.

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As you can see in this in view.

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And let's uh, drag our heart or coin over here as well.

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So what we will do, we will move over to this project tab, then assets and then prefabs folder basically

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where we have all of those things.

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So in my case this prefabs folder.

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And I'm going to select this coin game object.

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And let's drag it over to this scene view.

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Or as well you can drag it into the hierarchy.

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It's totally up to you.

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And let's select the move tool from here.

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And I'm going to move this something over here.

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Now this seems fine.

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And we can just simply press down Ctrl D in order to duplicate that.

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And we can just do that.

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And I'm going to duplicate one more time by Ctrl D.

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And let's move this one over here.

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Now it's fine.

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So we can just click over here in the hierarchy in order to go back.

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And we can do with now second ground.

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So I'm going to move over to my ground tiles folder one more time.

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And let's open up this second ground tile by double clicking on it.

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And we can just drag the drop as well as the coin.

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So I'm going to drag my drop over here.

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So let's go to Assets Prefabs.

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And I have the short wraps.

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So let's drag it over here somewhere around here.

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And this is fine.

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And I'm going to move it a little bit further away.

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And this seems pretty much cool by now.

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And let's select this heart.

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And I'm going to drag it over here.

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And we can see that.

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And we're going to drag some coin as well.

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But I'm going to move this so we can.

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A little bit down.

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So let's select the shuriken GameObject in the hierarchy.

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And let's move it a little bit down.

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And let's select the coin as well.

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Let's drag it over to this scene view or I'm going to drag it something over here.

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And this seems pretty much cool like this.

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And let's press down Ctrl D in order to duplicate.

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And we will select both of this coin by control, uh, by holding down shift.

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And we're going to press down Ctrl D in order to duplicate that that.

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And now we can see.

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So just make the level and you are good to go.

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And I'm going to press down Ctrl D one more time.

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And this seems pretty much cool by now.

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And let's open up the ground three now.

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So let's go back.

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So let's move over to this hierarchy and then click over here in order to go back.

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And let's open up the ground three by now by double clicking on it.

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And we can see.

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So what we will do over here I'm going to drag one coin here one coin here and another one here.

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So let's do that.

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And I'm going to drag a heart something over here or let's drag it here instead.

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So let's select the heart I'm going to drag it here.

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And this seems pretty much fine.

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And let's select this coin.

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And I'm going to drag it here.

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And this seems fine.

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And we're going to press down control D in order to duplicate.

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And we can simply press down one more time control D in order to duplicate that.

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Just play around and let's open up the ground for now.

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So I'm going to click on this arrow in hierarchy to go back.

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And let's open up the fourth ground.

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So we're going to double click on our fourth ground.

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And we're going to open that up.

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And I'm going to drag my enemy one enemy here.

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So let's go to prefabs then character folder I have I have this anime one.

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I'm going to drag it something over here.

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Let's drag it here instead.

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And I want a Firetrap to be sorry.

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Firstly I'm going to select my enemy game object.

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Let's drag it here.

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And I'm going to select my Firetrap.

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And I'm going to move this one here.

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So let's go to prefabs folder.

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Let's select this Firetrap and we will drag it in the scene view or as well as in the you can drag in

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the hierarchy.

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It's totally up to you.

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And I'm going to drag it somewhere around here.

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This seems pretty much cool.

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And I will drag one more firetrap.

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Uh, we can drag it here.

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Uh, but I'm going to drag a heart instead.

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So let's select just play around or just drag anything that you like.

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It's totally up to you.

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And I'm gonna move this one here, and this seems pretty much cool now.

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And I will select one more heart and I will drag it here, and I will select two coins.

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And I'm going to drag in this space.

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And let's select and let's move it over to this in view.

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And let's press down Ctrl D in order to duplicate that.

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And I just want to drag a little bit down.

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So I'm going to select both of this coin in the hierarchy by holding down shift.

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And let's move it a little bit down.

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And let's move it here.

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So now this seems fine.

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And let's open up the Crown five prefab by now.

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So let's go back.

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Let's go to Crown Times folder.

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And let's open up the Crown five by double clicking on it.

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And I want to add image to be here a skeleton enemy one skeleton enemy enemy over here and one eye one

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here.

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So let's go to prefabs then character folder.

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And I have the skeleton enemy and I'm going to move it one, this one here.

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And this one I guess this seems pretty much fine.

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And let's drag one more skeleton enemy here.

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We're going to drag it here, and we can see by now it's fine.

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And let's drag a fire trap as well.

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And I'm going to move the fire trap here.

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So let's go to prefabs folder fire trap.

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And we're going to move it one here.

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And this seems pretty much cool by now.

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And we can drag one more trap.

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Uh uh but I'm not gonna do.

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So let's select this coin.

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Let's drag it here and let's press down Ctrl D to duplicate.

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And I'm gonna move this one here.

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And let's select both of this coin by holding down shift in the hierarchy.

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And let's press down Ctrl D in order to duplicate that.

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And we can just press down Ctrl D one more time in order to duplicate all of them once again.

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And I'm gonna select my all of this coin by holding down shift in the hierarchy.

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And I'm gonna move it a little bit down, and this seems pretty much fine by now.

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And let's select one heart and let's drag it somewhere around here.

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And I'm going to drag one more heart here.

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So this seems pretty much cool.

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And this is okay.

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And let's open up the ground six.

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But I'm not going to do anything in this ground six.

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So I'm going to leave that because we're not spawning at all that ground sick as six in that ground

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spawner script.

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Because I want this ground six to be a as simplest like that.

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I don't want to spawn it, uh, later.

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So that is the reason I just started with in the first, as you can see.

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So I'm going to open up my ground seven instead.

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So let's double click on it and we're going to place, uh, all of the animation.

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I'm going to drag a skeleton enemy over here.

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So let's go to Character Folder and let's drag this skeleton enemy here.

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and I will select this anime one and I'm going to move it somewhere around here.

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At the end of this round, and I guess this seems pretty much cool.

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And let's drag some coins.

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I'm going to drag two hearts up in this, so let's drag one more here, one more here, and let's drag

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some coin as well.

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So I'm going to drag one this one here.

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And let's drag one this one here.

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And let's press down Ctrl D to duplicate.

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And this seems pretty much cool by now.

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And I'm going to drag one more coin here and let's move it a little bit down.

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So this one's pretty much cool.

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And let's go back and let's open up the ground.

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Uh seven we have done with let's open up the ground eight and I'm gonna drag, uh, anime one here,

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one just gonna be.

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in the middle.

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And I guess I'm just going to live with first enemy and let's drag some traps.

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So I will select my, uh, this, uh, short trap and I will drag this one, um, uh, behind this,

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uh, enemy game object.

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And I'm going to drag one more short trap, something over here.

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So let's select that and drag it here.

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And I will choose some coins.

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And let's move this one here.

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And let's press down Ctrl D in order to duplicate it.

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And we will select both of this coin in the hierarchy.

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And let's press down Ctrl D one more time in order to duplicate one more time.

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And now this seems pretty much cool.

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And we can simply select, uh, this fire.

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I'm going to choose, uh, this fire.

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So let's choose and I'm going to drag it somewhere around here.

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So I guess this is pretty much fine.

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And let's go back and let's open up the ground.

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So we have done with this ground.

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Uh, eight.

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Let's open up the ground nine by double clicking on it.

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And I don't want any, any enemy, but I do want a skeletal enemy to be here.

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So I'm gonna move over to my character folder and let's drag this enemy here.

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And we're gonna drag some coins in this ground tile.

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So let's go to, uh, let's go to prefabs folder, and I have coin.

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I'm going to drag this one here.

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And I'm gonna copy this coin and let's paste.

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Let's drag it here.

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And I want a heart to be here.

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So I'm gonna that's why I just leave it empty.

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And let's drag the heart in this top of this ground.

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And let's drag one more coin to the end point of this ground.

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So I will select this coin, and let's press down Ctrl D to duplicate.

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And let's move over to that end of our tile or this tile crown, and this seems nice.

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And let's open up the crown ten by now.

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Uh, let's do that.

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So we're gonna open up our crown ten by double clicking on it.

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And I want many, many traps in this crown.

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Ten you can simply say.

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So I'm going to move over to my prefabs folder.

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Let's drag one more show here.

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And I want this show to be in the down direction.

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Something here.

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And we will press down Ctrl S to duplicate this one.

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And let's move this one to in this middle.

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And we will just duplicate one more time by Ctrl D.

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And let's move it over over here.

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So now this seems pretty much cool.

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And if you want fire a drop then you can drag that as well.

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And let's drag some coins.

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So I'm going to drag some coin here.

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And let's press down Ctrl D to duplicate.

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And let's press down one more time.

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Ctrl D to duplicate one more time.

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And let's select these three coins.

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And let's press down Ctrl D and I will move this something.

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Uh, I guess I'm gonna move it.

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Let's move it a little bit up somewhere around here.

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So this is cool.

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And let's drag one more heart here and I'm gonna move it a little bit down.

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Let's drag one more heart here, and let's move it a little bit down.

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And I want a fire truck to be somewhere around here.

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So let's select that fire truck and I'm gonna move that one here.

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And let's put one more coin at the end of this over here.

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Let's, uh, let's drag one more coin and I'm gonna move this one here.

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So now this seems pretty much cool by now.

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And you can just go back clicking over here in the hierarchy.

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And if we just click on this play button in the top by now, you will see those grounds just going to

16:46.170 --> 16:52.610
spawn with those coins, those skeleton enemies and those traps, because we just placed all of the

16:52.610 --> 17:00.290
traps, coins into those ground and we can see indeed we are able to see it here, and we can just simply

17:00.290 --> 17:04.570
press down space key on our keyboard in order to make the jump.

17:04.570 --> 17:11.170
And we can simply jump on it, and we can see over time the speed just getting faster and faster.

17:11.570 --> 17:17.090
And the problem is that we have a little problem with the ground spawn background spawning.

17:17.090 --> 17:21.450
So we need to adjust that because it kind of seems a weird little bit.

17:21.490 --> 17:26.610
And once we collide with this shore, we can see our player game object just dies right away.

17:26.610 --> 17:31.250
And we can just click on this retry button in order to retry the game one more time.

17:31.250 --> 17:34.410
So I'm going to get out of play mode and let's adjust the background.

17:34.410 --> 17:39.570
So what I'm gonna do I'm gonna move over to this duplicate ground.

17:39.570 --> 17:41.810
So let's move over to this hierarchy first.

17:41.810 --> 17:47.730
But before we do, let's press down control S in order to save whatever we have done so far.

17:47.730 --> 17:49.010
So it's gonna be saved.

17:49.250 --> 17:53.570
And now I'm gonna move over to my background schema object in the hierarchy.

17:53.570 --> 17:54.810
So let's move there.

17:54.810 --> 17:56.330
And we have the background.

17:56.330 --> 17:59.610
And we're going to click over here in order to choose the child one.

18:00.290 --> 18:05.370
And I'm gonna disable this ground underscore six for now for testing purposes.

18:05.370 --> 18:07.090
Sorry to adjust.

18:07.290 --> 18:12.090
Uh, so what we're going to do, we will select our ground underscore six ground in the hierarchy.

18:12.130 --> 18:15.650
Let's go to inspector and uncheck it in order to deactivate it.

18:15.650 --> 18:18.170
And we're going to adjust our ground by now.

18:18.170 --> 18:19.890
So let's select the duplicate one.

18:19.890 --> 18:24.130
So make sure you choose the duplicate one and select the move tool from here.

18:24.130 --> 18:29.170
And we're going to move it uh at the end of the first one as you can see.

18:29.170 --> 18:31.050
So we need to match up correctly.

18:31.050 --> 18:33.410
So it's not gonna seem a little bit weird.

18:33.450 --> 18:38.780
The background just spawning one after and one uh, one another two 32.

18:38.820 --> 18:45.140
After a one or next one and next to each other, you can simply say, and let's select the move tool.

18:45.140 --> 18:48.380
And I'm going to move this, uh, background in the X.

18:48.380 --> 18:49.580
So let's move it.

18:49.580 --> 18:54.100
So just go over to transform then position and play around with this x position.

18:54.100 --> 18:55.220
So I'm going to move it.

18:55.220 --> 18:58.340
So we need to match this up which is we can see.

18:58.340 --> 19:01.740
So we can scroll our mouse to zoom in.

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And we can just play around with these values.

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I guess we're going to move it something 93 just going to be a perfect number.

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So let's put 93.3 I guess not three.

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Let's put 5 or 6.

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Even seven.

19:17.420 --> 19:19.500
Let's put 94 instead.

19:19.660 --> 19:22.380
And 94.1 sorry.

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So 94 we can see this is a perfect uh you can simply say so 94 we can see uh, this, uh, perfectly

19:31.220 --> 19:32.540
match the background.

19:32.540 --> 19:36.900
So we're going to do with this, uh, this first BG one with 94.

19:37.100 --> 19:41.860
And let's take a look on the bg2 or background two or the middle background.

19:41.900 --> 19:47.740
You can simply say, but I'm going to disable the first background in order to see my this middle background

19:47.740 --> 19:48.980
on the second background.

19:48.980 --> 19:53.660
So I'm going to select my BG one underneath my background game object in the hierarchy.

19:53.700 --> 19:54.900
Let's go to Inspector.

19:54.900 --> 19:57.700
And I'm going to uncheck it in order to disable that.

19:57.700 --> 20:00.060
And let's select this BG two or background two.

20:00.100 --> 20:01.660
And let's select the duplicate one.

20:01.660 --> 20:05.460
So just click over here in order to choose the tile one.

20:05.460 --> 20:07.860
And we're going to move this one as well 94.

20:07.860 --> 20:09.700
But we need to just adjust.

20:09.700 --> 20:10.940
So let's go to Inspector.

20:10.940 --> 20:14.820
Make sure you select the duplicate one as select that.

20:14.820 --> 20:16.140
Go over to Inspector.

20:16.140 --> 20:24.140
And in the position x we're going to put it put something like 94 and 94 does not seem pretty good.

20:24.140 --> 20:28.340
So we need to we have too much space between this background.

20:28.340 --> 20:30.220
So we need to just fill that.

20:30.420 --> 20:32.380
So let's move it a little bit.

20:32.580 --> 20:40.470
Something around 90 9089 just going to be 89.9, not 99.

20:40.470 --> 20:44.270
So we're going to put something around 90.5.

20:45.110 --> 20:53.350
Even we can just increase a little bit something like 90.9, I guess just gonna be 90.9 just going to

20:53.350 --> 20:54.150
be perfect.

20:54.150 --> 20:55.990
Or we can simply do it.

20:56.550 --> 20:57.470
Uh five.

20:57.790 --> 20:58.710
So eight five.

20:58.710 --> 21:02.870
So 90.85 is perfect number for this background to.

21:03.030 --> 21:05.750
Now we have done with background two as well.

21:05.870 --> 21:09.390
And we will do with background three or the last background.

21:09.390 --> 21:13.190
For that I'm going to disable my background to or the middle background.

21:13.190 --> 21:17.270
So let's select that underneath our background GameObject in the hierarchy.

21:17.310 --> 21:18.430
Let's go to Inspector.

21:18.430 --> 21:24.710
And I'm going to uncheck that in order to deactivating uh in order to see the last background.

21:25.190 --> 21:30.190
Uh so let's select this BG three and let's work with this.

21:30.230 --> 21:33.670
We can scroll our mouse to zoom in and zoom out.

21:34.190 --> 21:37.150
So I'm going to move this, uh, this.

21:37.150 --> 21:41.310
So let's select the child one and I guess 102.

21:41.910 --> 21:44.950
So let's scroll our mouse in order to zoom in.

21:45.350 --> 21:50.110
And we're going to put 102.5.

21:50.510 --> 21:52.950
So five we can see if we just put five.

21:52.990 --> 21:55.150
It makes too much space.

21:55.150 --> 21:56.870
So we need to fill this area.

21:57.150 --> 21:58.910
So we're going to do something like.

22:02.430 --> 22:09.790
Let's put 100 and I guess five 104 or 4 five.

22:09.790 --> 22:12.870
So 454441.

22:13.230 --> 22:14.590
So for just going to be perfect.

22:14.590 --> 22:17.350
So we're going to live with this 102.4.

22:17.670 --> 22:19.030
And this perfectly fits.

22:19.030 --> 22:20.470
So that is the reason.

22:20.470 --> 22:24.110
So now we're going to select all of this background which we just disabled.

22:24.110 --> 22:25.390
So we're going to select them.

22:25.750 --> 22:26.870
So let's select them.

22:26.870 --> 22:31.510
And let's go to Inspector and then check this over here to just enable it.

22:31.510 --> 22:35.360
And I'm going to enable the ground underscore six game object as well.

22:35.360 --> 22:38.200
So this player game object just lay on top of it.

22:38.200 --> 22:41.960
So let's select the ground underscore six GameObject in the hierarchy.

22:41.960 --> 22:44.000
Let's go to Inspector and we're going to check.

22:44.000 --> 22:46.400
It means we just activating that.

22:46.400 --> 22:52.000
And we can see now and we can press down F on our keyboard in order to focus on it.

22:52.000 --> 22:54.120
So it it should be fine by now.

22:54.120 --> 22:57.360
So the background just not gonna seems a little bit weird.

22:57.360 --> 22:58.960
Just it's spawning.

22:58.960 --> 23:02.440
So let's click on this play button in the top to play our game.

23:02.440 --> 23:04.680
And let's have a look on this.

23:08.880 --> 23:11.960
So just wait and we will see.

23:12.160 --> 23:19.320
So we can see the background just getting spawn as well as we can see ground just getting spawns as

23:19.320 --> 23:19.720
well.

23:19.920 --> 23:20.840
So let's have a look.

23:20.880 --> 23:22.960
It's just gonna work perfect.

23:22.960 --> 23:27.760
If it's not we need to match up the correct uh correctly.

23:27.800 --> 23:31.960
We just need to match up so we can see by now.

23:32.400 --> 23:37.800
So this seems seamlessly now we not able to see kind of weird.

23:37.800 --> 23:42.360
And we can just click on this retry button in order to play our game one more time.

23:42.760 --> 23:44.960
And you can see that as well.

23:47.600 --> 23:53.280
And you can just adjust this or water layer as well if it seems a bit weird.

23:53.280 --> 24:00.240
And now we can see our background a little bit cool, or it's not just spawning kind of weird, uh,

24:00.280 --> 24:01.920
in next to each other.

24:02.160 --> 24:03.640
So as you can see.

24:03.640 --> 24:06.000
So this seems pretty much cool by now.

24:06.280 --> 24:13.000
And the game and we just making score, uh, the score just getting increasing and increasing and increasing.

24:13.000 --> 24:17.920
But still we have little bit, uh, problem with spawning our background.

24:17.920 --> 24:23.520
So we can just adjust that uh, by basically just perfectly fitting it.

24:24.360 --> 24:26.240
So now I'm going to get out of play mode.

24:26.240 --> 24:27.760
So this seems pretty much cool.

24:27.760 --> 24:33.000
I hope you get the idea that how you can make, uh, this or the background.
