WEBVTT

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A man was seen.

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So we're going to create that.

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So let's head over to this project tab then assets.

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And then we're going to move over to this folder.

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Let's right click there.

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Or you can simply right click on this assets as well.

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Then go to create in the top.

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And then scroll down a bit says scene.

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And then click on the scene in in order to create the scene.

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But I'm going to do inside my scenes folder.

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So let's head over there.

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Let's right click there create.

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And then we're going to click.

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We're going to move over to this scene section.

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And we're going to click on this scene.

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And I'm going to name this scene to something like mano.

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You can call this scene anything you like.

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It's totally up to you.

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And I'm gonna click on that.

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I'm going to double click on it in order to move that or in order to move into that scene.

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So basically what you have to do, you need to just double click on that scene in order to move it.

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And let's suppose I want to move over to sample scene one more time.

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Then I can just simply double click on it in order to move to that scene.

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So I'm going to head over to my scene.

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So let's double click there here in order to go there.

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Get there.

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And if we move over to hierarchy, we can see we have only main camera.

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So I'm going to select my main camera in the hierarchy.

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And let's press down F in order to focus on that object.

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And we can see we only have our main camera.

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And I want to change the background color with dark gray something like that.

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So I'm going to select my main camera in the hierarchy.

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Go over to camera component in the inspector then background.

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And I'm gonna choose something like dark gray.

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And this seems pretty much fine to me.

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And what I want to do over here, I just want to drag the background.

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So make sure you just made those things prefab.

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So we already made prefab.

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We do.

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No.

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We just drag it into this prefab folder, all of those things.

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So I'm gonna head over to my prefabs folder and I can see I have the background prefab.

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So what I'm going to do I'm going to select that background.

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Let's drag it over to this hierarchy or into this in view as well.

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So I'm going to drag it over to this background.

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Uh sorry in this A hierarchy.

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And what I want to do, I want to move this L in the left direction.

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So I'm going to select my move tool from the scene view.

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And I'm going to move this background to the left side.

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Something like this.

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And this seems pretty much cool to me.

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And as you can see, basically it's totally up to you.

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And if you just want to drag a up, you can do that as well by selecting this move tool in this scene

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view.

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And I what I want to do now we're going to have some UI.

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So we need to create our canvas because we will have a play button.

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We're going to have exit button as well as we're going to have about button.

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So we need to create those button.

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But before we do we need to make sure we basically have to create our canvas.

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And into that canvas we need to place all of the UI elements.

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We do know that.

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So let's do that.

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So we're going to move over to hierarchy.

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Let's right click there or hit this plus icon.

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Then go over to this UI and select this canvas in the bottom.

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And now we're going to select our canvas, and we're going to press down F on our keyboard in order

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to focus on that.

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And we're going to move over to this Inspector tab then Canvas Color.

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And from there choose UI scale mode to scale with screen size.

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So the canvas is just gonna scale up or scale down in according to our screen size.

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So in the x or width I'm going to put 1920, as I have done in my sample scene with our canvas.

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So we're going to do the same thing as well over here and in the height y I'm going to put 1080.

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So if your game in landscape mode then just put in the width something like 1920 and in the height 1080.

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But if your game in portrait mode then you can just swipe these values.

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It's basically totally up to you.

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And now what we're going to do, we're going to create an empty game object.

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Sorry, empty game, empty game object inside this canvas game object.

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So let's select the canvas.

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Let's right click there.

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And let's create an empty game object.

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So why have we created this game object underneath our canvas?

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Because we just want to clear one everything clean.

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So that's why we just created a empty game object first.

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And I'm going to name this game object to something like menu.

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So I'm going to select my game object in the underneath our canvas in the hierarchy.

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And we're gonna I'm gonna name it something like menu.

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And what we need to do, we need to make this menu game object as the size of our canvas.

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So it's just gonna perfectly fit.

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So we're going to select our menu and let's go to Inspector.

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Then Recttransform click over here and we're gonna hold down alt.

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And we're going to select this bottom right one.

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And as soon as we have chosen we can see this menu game object.

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Just get as the size of our canvas as you can see.

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So make sure you just do that.

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And now we are ready to create those button.

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So I'm going to select my menu game object underneath my canvas.

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Let's right click there.

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Then go to UI and legacy in the bottom and then choose this button.

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And I'm going to call this button to something like a play button.

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We're going to have multiple buttons, something like play button, exit button, abort button and volume

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button for multiple things.

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And I'm going to call this button to something like play button.

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So I'm going to call it play button.

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So let's call it play button.

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And we need to increase the size of this button.

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So let's select the rake tool from the scene view.

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And we're going to hold down alt on our keyboard to resize it from center.

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As you can see.

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And I'm going to change the sprite or this background sprite of this button.

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So to change that we need to move over to this image component and inspector.

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And we need to replace the source image.

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And I do know I have uh, those uh, UI sprites as we have done in the, in inside our game over UI.

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So we're going to do the same thing.

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So I'm going to move over to my project tab, then assets and then sprites folder, and I will head

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over to my UI folder.

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And I can see the buttons over here.

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So I'm going to click in this arrow.

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And I have the button sprite over here, as you can see.

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So I'm going to select that sprite.

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Let's drag it over to this source image field in Inspector.

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As soon as we drag it now it just changes it.

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And the problem is that we're not able to see our text inside of this button.

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So we need to increase a little bit.

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So let's click over here and we're going to choose the text.

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And let's go to Inspector.

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And we're going to increase the font size something around 100.

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And now I'm going to change the color of this font with something else in order to make it visible.

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So I'm going to scroll down and let's click on this color fill.

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I'm going to choose this color.

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You can go with any color that you like.

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Make sure it's visible to player.

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Or we can see that it's basically totally up to you which color you want.

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And you can also change this background sprite of this button as well.

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And I'm going to choose Font Style to bold.

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And I also want to change the font.

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So I'm going to click over here in order to change the font.

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Or you can simply move over to your assets.

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And if you do have a fonts then you can select that and drag it over to this field.

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So I have in my fonts folder.

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So I'm going to move over to that.

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And I'm going to select this font uh something like this one.

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And I'm going to drag it over to this font slot.

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As soon as we drag it we can see now it's just changed.

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Changed just from the font.

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Just get a change immediately.

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And instead of saying button, I'm going to say something like play.

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And I just want to increase my font size a little bit up.

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So I'm gonna go with something like 150.

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And now this seems pretty much cool.

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And I'm going to select my play button, not the text.

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So I'm going to select the parent one, basically the play button.

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And we're going to select the move tool from here.

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Rake tool from here not move tool.

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Rake tool in this in view.

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And we're going to hold down alt on our keyboard in order to resize it from center, as you can see.

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So this seems pretty much fine.

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And I want this button to be top something over here.

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So what we're gonna do we're going to select our play button underneath our menu GameObject.

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Go over to Inspector Recttransform.

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Click over here and we're gonna hold down alt.

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And we're gonna choose this top anchor.

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And I'm going to move this a little bit down something like this much.

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And if we try to scale down or scale up our screen size, we can see the button just getting resized

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as the size of our screen size as well as the button just staying at that point, no matter how much

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we scale down or scale up our screen size.

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So basically that is a cool thing.

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And we're gonna duplicate this button in order to make second button something like about button as

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well as volume button.

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And we're gonna have also the exit button.

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So let's do that.

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So I'm going to select my play button and let's press down Ctrl D in order to duplicate.

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And I'm going to choose my rig tool from here.

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And I will move down a little bit in the middle as well.

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We can do.

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But I'm gonna move it.

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Something over here and this seems pretty much fine.

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And I'm going to change this play button.

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Instead of saying play button one, I'm going to say something like about button.

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So I'm going to call it about button.

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Let's call it about button.

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And this seems pretty much fine.

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And what we will do now we need to change the text inside of this button as well.

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Instead of saying play we're going to say something like uh, about because this is just going to be

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the about button.

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So let's click over here and we're going to choose the text inside this button.

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And let's the change the text.

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Instead of saying play we're going to say something like about.

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So let's say about and let's select this about button as well.

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And we're going to press down control D to duplicate one more time.

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And let's move it down somewhere over here.

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And this will be our uh you can simply say the exit button.

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I don't want the volume button.

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So I'm going to ignore that.

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So this will be the exit button.

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So I'm going to call it something exit button.

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Exit button.

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And also we need to change the text inside of this button as well.

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So let's choose the text inside of this button.

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And I will say something like exit.

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Uh, so this seems pretty much fine by now.

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And make sure you just arrange this button, uh, perfectly, or make spaces between this button perfectly.

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For this exit button, I'm going to choose my exit button underneath my game menu Game object, and

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I will choose for this exit button, bottom anchor.

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So I will move over to Recttransform.

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Click over here and let's hold down alt.

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And I'm going to choose this bottom anchor.

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And I'm going to move it somewhere over here in the Y I will move to 75.

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So let's move it to 75.

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And I will choose the play button.

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And I will move in the Y -275.

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So it's just going to be perfect.

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And I want this about button to be middle center.

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So I will select my about button and we can just go over to Inspector Break Transform.

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Click over here and hold down alt on your keyboard.

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And for this button I'm going to choose this middle anchor.

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So as soon as we have chosen now we can see this seems pretty much cool by now.

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And the button.

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Just arrange it perfectly and make sure you select your menu game object and make that one prefab.

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So we're going to have the copy.

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So we need to make don't need to make this button from scratch one by one.

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So that's why we just created an empty parent game object first.

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And then we just created this button inside of that game object.

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So we just easily make easily can make it prefab.

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So we don't need to work from scratch.

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So I'm going to select my menu game object underneath my canvas.

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And let's select that and drag it over to this prefabs folder in this assets folder in our project tab.

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Now we just made it a prefab as you can see.

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So now if I just click on this play button in the job and try to click on this play.

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Exit or this abort button.

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You will see this button will do nothing currently because we need to hook this button with some certain

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function.

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Something like if I just click on this play button, I just want to play our game.

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And if I just click on this button, then I just want to make the about.

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I just want to move over to about menu.

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And if I just click on this exit button, then I just want to quit my application or I want to exit

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my application.

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So I will get out of play mode and we're getting some error.

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So the error we can see if I select that, we can see the basically if we select all of this BG one,

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BG two, and BG three and move over to this parallax if a script in Inspector.

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So we can see still in this background we have parallax effect attached.

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And we need to drag the cam over here.

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So what you can simply do you can select all of this background underneath your backgrounds GameObject

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in the hierarchy.

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Then go over to Inspector and uncheck this parallax script so the parallax script will not attach to

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this background.

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So we're not going to get any error or what you can simply do.

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You can select your main camera and then drag it over to this cam slot over here.

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So error will be gone because we can see underneath our console tab a message screen pop up a error

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basically.

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And it's saying the variable cam parallax has not been assigned means this slot is empty, which we

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can simply.

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As we can see, that game field is totally empty.

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So over there we need to drag the main camera reference.

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So what we're going to do now we're going to select our main camera underneath our hierarchy.

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Let's select that and drag it over to that slot.

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Or you can simply select all of this background then uncheck this parallax script in the inspector.

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Basically you just disabling.

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So we're not going to get any error by now.

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So if I just click on this play button and have a look.

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You will see that, uh, we're not gonna get any error by now, but we're going to take a look on that.

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So let's have a look on it, and we can see we don't have any error.

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And you can just ignore this, uh, error in the console with saying, uh, call is not allowed when,

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uh, transient, uh, artifacts are getting updated.

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So you can just ignore that error and we can see.

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So let's create the about menu as well.

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So I'm going to get out of play mode.

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So in order to create about menu what we can simply do we can select our menu game object underneath

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our canvas game object.

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Then we can simply press down Ctrl D in order to duplicate.

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And then we can change around something.

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But if you do and then select your main menu, then go over to overrides and then click on Apply All.

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So the changes here you made inside this menu game object, it will be saved into the duplicate as well.

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So instead of duplicating Manu schema object over here, we're going to duplicate in that prefab mode.

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Basically what we have to do we need to move over to our project tab, then assets and then prefabs

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basically where we drag the menu GameObject in order to in order to make it prefab.

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So we can see we have the menu game object inside this prefab folder.

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So make sure you just make it prefab first.

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So I'm going to select my menu GameObject in this prefab mode inside our prefabs folder.

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So I'm going to select that and let's press Ctrl D in order to duplicate.

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And we can see we have one more menu and it says mano one.

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So I'm going to name it to something else.

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So let's right click there.

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Basically right click on this Manu one game object and the prefabs folder.

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And we're going to rename it to something like about menu.

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So I'm going to call it about menu.

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And now this is fine.

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So what we can simply do I'm going to select my menu game object underneath my canvas.

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And I'm going to disable basically uncheck in Inspector in order to disable it, or with just setting

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active to false.

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And what I'm going to do now, I'm going to select my about menu from that prefab folder, and let's

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drag it over to this canvas GameObject in the hierarchy.

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As soon as we drag it we can see we have play button, about button and the exit button.

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So in about menu we're not gonna have this play button as well as this about button.

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Instead we're gonna have a back button.

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So if I just click on that back then we just want to load up or want to go back into the mano a mano

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UI.

16:32.960 --> 16:38.000
So what I'm gonna do, I'm going to select my display button as well as this button, and I'm gonna

16:38.000 --> 16:39.000
remove that.

16:39.000 --> 16:44.960
So let's go over to about menu and we're going to select our play button as well as about button.

16:44.960 --> 16:47.000
And I'm going to delete those button.

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And let's choose the exit button.

16:48.840 --> 16:52.800
And instead of saying exit button this is gonna be our back button.

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So I will rename it to something like back button.

16:56.080 --> 16:58.360
So let's call it back button.

16:58.360 --> 17:03.750
And also we need to change the text inside of this button instead of saying exit.

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We need to say something like pack.

17:05.590 --> 17:08.950
So let's select over here and we're going to choose our text.

17:08.950 --> 17:12.790
And let's say instead of exit we're going to say something like pack.

17:12.830 --> 17:19.550
Now this seems pretty much cool, but we want to have a text saying like this is our about button and

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you can say anything you like.

17:22.270 --> 17:24.990
So what I'm going to do I'm going to select my about menu.

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Let's right click on it.

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Then go to UI and then legacy in the bottom.

17:28.750 --> 17:30.230
And then choose this text.

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And we will make the text a text or just want to stretch around our canvas.

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So we will select our text.

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Let's go to Inspector Recttransform.

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Click over here and we will hold down alt.

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And we're going to select this bottom right one.

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And we will drag it up because we don't want to cover uh this back button.

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So I will move this a little bit up or else you will get some error.

17:54.590 --> 17:57.990
Basically you will not be able to click on this back button.

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So that's why.

17:58.790 --> 18:01.230
So I'm going to select my text game object.

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And let's select the wreck right tool from here.

18:03.230 --> 18:06.510
And I'm going to move it up a little bit.

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I just don't want to cover this back button.

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So make sure you just do that.

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And this will be our about text and I will I'm just going to move it a little bit down.

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And instead of saying text I'm going to say something like about text.

18:21.110 --> 18:22.910
So let's call it about text.

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And also we need to increase the size, basically the font size of this text in order to make it visible.

18:29.950 --> 18:32.670
So let's go to text component then font size.

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And I'm going to make it something around 100.

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And I just want to choose alignment both of this center.

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And I'm going to change the color with something else.

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You can choose choose any color that you like.

18:44.230 --> 18:46.150
It's basically totally up to you.

18:46.510 --> 18:49.310
Uh, I think green seems pretty fine to me.

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Or we can, uh, just change it to yellow as well.

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Uh, as well.

18:53.990 --> 18:55.790
I just want to change the font.

18:55.830 --> 19:00.950
So I'm going to click over here in this font fill, and I will choose this monogram.

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And I will increase the font size something around 150.

19:05.380 --> 19:07.860
And let's choose the font style to bold.

19:07.980 --> 19:14.860
And instead of saying new text, I'm going to say something like about or I am, I will say something

19:14.860 --> 19:19.860
like, uh, this is uh, this is Udemy.

19:20.500 --> 19:26.540
Uh, this is unity six, course unity six, course six.

19:26.540 --> 19:28.780
Course with C sharp.

19:29.220 --> 19:30.180
With C sharp.

19:30.420 --> 19:32.140
It's totally up to you what?

19:32.140 --> 19:36.460
You just want to, uh, want to put inside this text.

19:36.500 --> 19:37.700
It's totally up to you.

19:38.140 --> 19:39.300
Uh, it doesn't matter.

19:39.460 --> 19:42.500
Uh, I hope you get the idea that how you can do it.

19:43.620 --> 19:45.940
And this seems pretty much fine by now.

19:46.020 --> 19:47.700
So let's select the parent game object.

19:47.700 --> 19:52.340
So in our case about menu we will choose let's go to Inspector then overrides.

19:52.340 --> 19:54.300
And let's click on this apply all.

19:54.460 --> 19:56.260
So we just clicked on Apply all.

19:56.260 --> 20:01.620
So it's not going to be changed in this Mario game object because that menu is totally separate game

20:01.660 --> 20:01.980
object.

20:01.980 --> 20:05.100
So that's why we need to move over to this prefab mode.

20:05.100 --> 20:05.940
And then.

20:05.980 --> 20:12.060
There you need to just duplicate if you just uh, moving over to overrides and then click on clicking

20:12.060 --> 20:16.300
on apply all uh, it will change the duplicate as well.

20:16.300 --> 20:22.060
So that's why you, you need to duplicate those things inside prefab new prefab mode.

20:22.100 --> 20:27.820
But you can ignore for this coin heart and this explosion because those are just gonna be same.

20:27.820 --> 20:29.500
So that is the reason.

20:29.660 --> 20:31.820
And this seems pretty much cool by now.

20:32.060 --> 20:39.740
And I'm gonna select or you can just put anything like that and we forgot to I guess this is our back

20:39.740 --> 20:41.860
button and we just name it to check.

20:42.020 --> 20:43.980
And this seems pretty much cool by now.

20:44.140 --> 20:46.620
And we can select our panel as well.

20:46.620 --> 20:50.140
In underneath our canvas we can move over to uh overrides.

20:50.140 --> 20:53.100
And then we, we need to click on this apply all.

20:53.100 --> 20:59.660
So the changes we made inside this game object, it will be saved into this prefab as well.

21:00.700 --> 21:05.210
And I don't want this about managed to be active by default.

21:05.210 --> 21:09.930
So I'm going to select my about menu underneath my canvas GameObject in hierarchy.

21:10.050 --> 21:12.170
And let's go to Inspector and uncheck.

21:12.170 --> 21:18.810
Basically you just disabling and I want this menu to be activate once our player open up the game.

21:18.810 --> 21:21.690
So I'm going to select my menu GameObject underneath canvas.

21:21.690 --> 21:23.810
And let's go to Inspector and check it.

21:23.810 --> 21:26.130
So basically you just enabling it.

21:26.170 --> 21:27.730
Now this seems pretty much cool.

21:28.450 --> 21:32.610
And let's press down Ctrl S in order to save our project.

21:32.810 --> 21:36.290
And let's suppose you just want to go back in sample scene.

21:36.330 --> 21:42.370
Then you can just move over to this project tab, then assets and then since folder or where you have

21:42.370 --> 21:43.330
the sample scene.

21:43.370 --> 21:48.650
So I have the sample scene in my sample this sample scene over here.

21:48.650 --> 21:51.610
So I'm going to double click on that in order to go back.

21:51.810 --> 21:57.570
And I am I can double click on this menu as well in order to move over to this mano scene.

21:57.570 --> 22:03.610
And let's suppose you just change it anything like if I just drag this main camera down in this hierarchy.

22:04.090 --> 22:05.050
A hierarchy.

22:05.050 --> 22:11.090
And if I just want to move over to the samples in pi now so we can simply double click on it in order

22:11.090 --> 22:13.490
to go back to that sample scene.

22:13.650 --> 22:15.970
And over here you can see a message.

22:16.010 --> 22:19.250
Do you want to save the changes you've made in this sense?

22:19.250 --> 22:19.690
Menu.

22:19.770 --> 22:26.370
So whatever changes you, uh, you made in this scene, if you just want to save it, then you can just

22:26.370 --> 22:28.690
click on that save button.

22:28.690 --> 22:31.930
And then after that you will move over to that sample scene.

22:32.090 --> 22:35.970
And if you don't want to save, then you can just click on this stone shape.

22:36.010 --> 22:43.290
But I want to save whatever I have done so far in my scene, and I just want to save that.

22:43.290 --> 22:45.370
So that's why I'm gonna click on this save.

22:45.410 --> 22:51.290
And as soon as we click on that save button, we just move it over to this sample scene and the changes

22:51.290 --> 22:53.170
we made inside that menu scene.

22:53.170 --> 22:54.370
It's now saved.

22:54.370 --> 22:55.930
So basically that is the thing.

22:56.130 --> 22:58.930
Uh, I'm gonna move over to my mano scene once again.

22:58.930 --> 23:03.650
So I'm going to double click on this mano scene in order to move over to that mano scene.
